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How to play a new animation after dialogue?


Kain82

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Posted

First let me say I know nothing of Papyrus scripting or adding animations.  I've been using the FNIS manual and the CK wiki, to make heads or tails of this.   But how do I get a new animation to play after initiating dialogue?  I have followed the FNIS manual on how to add the animation to the behavior file.  But I don't know how to add it to the ck or make it fire after dialogue.

 

I tried adding this script fragment to the end part of the dialogue.

akSpeaker.SendAnimationEvent ("kiss")
Posted

Is "kiss" your custom AnimEvent made with FNIS made for a custom animation file? Is this a paired animation?

 

I will release a FNIS 5.0 Beta in a few days which will support paired animations. But note that paired animations can only be played with playIdleWithTarget(). 

Posted

 

First let me say I know nothing of Papyrus scripting or adding animations.  I've been using the FNIS manual and the CK wiki, to make heads or tails of this.   But how do I get a new animation to play after initiating dialogue?  I have followed the FNIS manual on how to add the animation to the behavior file.  But I don't know how to add it to the ck or make it fire after dialogue.

 

I tried adding this script fragment to the end part of the dialogue.



akSpeaker.SendAnimationEvent ("kiss")

 

.........adjusting distance part

So

Debug.SendAnimationEvent(Elin, "pa_HugA")

 

or so

 

actorRef.PlayIdleWithTarget(pa_hugAiii,Elin ) ;-one anim for two actors

 

Posted

Is "kiss" your custom AnimEvent made with FNIS made for a custom animation file? Is this a paired animation?

 

I will release a FNIS 5.0 Beta in a few days which will support paired animations. But note that paired animations can only be played with playIdleWithTarget(). 

Oh, Fore.  I am honored that you are posting in my thread.  As for your question:  I'll have to ask the animator himself.  Since he mentioned very little, only that it was a kiss animation.  I will ask him now.:)

 

 

 

First let me say I know nothing of Papyrus scripting or adding animations.  I've been using the FNIS manual and the CK wiki, to make heads or tails of this.   But how do I get a new animation to play after initiating dialogue?  I have followed the FNIS manual on how to add the animation to the behavior file.  But I don't know how to add it to the ck or make it fire after dialogue.

 

I tried adding this script fragment to the end part of the dialogue.



akSpeaker.SendAnimationEvent ("kiss")

 

.........adjusting distance part

So

Debug.SendAnimationEvent(Elin, "pa_HugA")

 

or so

 

actorRef.PlayIdleWithTarget(pa_hugAiii,Elin ) ;-one anim for two actors

 

 

Thanks TDA, I will try this in a little while.:)

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