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Mod Organizer, HELP!


Vancien

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Posted

Hey everybuddy. 

 

So, I just reformatted my rig yesterday and in replenishing my HD with goodies, I decided that while installing Skyrim again I'd go a different mod management route. After hearing good things about Mod Organizer, I decided to give it a try. All has seemed to be going well, for the most part installing mods and I did plenty of research on the STEP wiki on usage. 

 

However, I am very confused as many areas where files are normally stored, (ie) Skyrim/Data/Textures/Actors etc all are missing? And, no mods are even stored at all in the Skyrim folder, rather in MO's folder on my hard drive. Not that this is really a huge issue but navigating for modifications or grabbing texture files is different. 
 

I have some questions I need to ask about certain situations where I may need to find said textures for modification and how if file paths are already set such as CBBE for certain textures can these be modified with body slide or Nifskope? 

 

If you have ventrilo, teamspeak or mumble servers that we could chat for a while that would be ideal. I have lots of questions and I really don't want to fubar my fresh new Skyrim install.  :s

 

Any MO guru's available to chat? Yes, I speak English but it's okay if you don't speak perfectly, I can understand most people with accents. 

Posted

The path is the same (data/textures/etc) because MO creates it virtually. You don't really need to do anything different.

 

Here's the interesting thing. I don't even have a textures or meshes folder in my Skyrim directory. And I have installed armors, skins etc. I find this hugely confusing. 

Posted

Navigate to where Skyrim is installed.

Check Skyrims folder and located MO and then navigate to the folder called "mods"

 

Should be something like this: X:\InsertYourPathtoSkyrimHere\ModOrganizer\mods

Posted

Navigate to where Skyrim is installed.

Check Skyrims folder and located MO and then navigate to the folder called "mods"

 

Should be something like this: X:\InsertYourPathtoSkyrimHere\ModOrganizer\mods

 

 

Mods are all there yes. But why in nine hells do I have all these .bsa files and no texture/mesh folders? I'm thinking I fudged it up. 

Posted

 

Navigate to where Skyrim is installed.

Check Skyrims folder and located MO and then navigate to the folder called "mods"

 

Should be something like this: X:\InsertYourPathtoSkyrimHere\ModOrganizer\mods

 

 

Mods are all there yes. But why in nine hells do I have all these .bsa files and no texture/mesh folders? I'm thinking I fudged it up. 

 

 

Textures, mesh, scripts, bsa etc etc are all in 'mods' folder, not in data. With MO you dont install anything inside skyrim/data and mods are never mixed

 

That way you always maintain your skyrim vanilla, and you can have diferent mod profiles (diferent mods / loadorders) for diferent savegames just by changing your profile.

 

When MO runs skyrim or any other program, it creates a virtual data folder on the fly. You can navigate through it inside MO, 'data' tab in the right tabs. But to 'micro-manage' files, just manage them inside the 'mods' folder.

Posted

 

Mod Organizer Special Instructions

Mod Organizer has a built-in BSA extraction feature. In v0.12 of Mod Organizer it will ask whether you want to extract a BSA when you install a mod with one. When the "Extract BSA" prompt appears when installing a mod, simply click [Yes]. Deleting the BSA after extraction is a good thing, it forces the associated ESP to rely on the newly extracted loose files.

 

I recon I am doing it right. I've been using the "Yes" option. I like the idea of a cleaner Skyrim and the profile switching ability. In case I wish to have several different set mods for profiles in the future. The main reason I switched to MO was exactly what you explained. 

 

Posted

Mod Organizer Special Instructions

Mod Organizer has a built-in BSA extraction feature. In v0.12 of Mod Organizer it will ask whether you want to extract a BSA when you install a mod with one. When the "Extract BSA" prompt appears when installing a mod, simply click [Yes]. Deleting the BSA after extraction is a good thing, it forces the associated ESP to rely on the newly extracted loose files.

 
I recon I am doing it right. I've been using the "Yes" option. I like the idea of a cleaner Skyrim and the profile switching ability. In case I wish to have several different set mods for profiles in the future. The main reason I switched to MO was exactly what you explained. 

 

 

If you use the auto-extract function, MO should delete (or just not install) the bsa's

Only a couple of mods (like sexlab aroused) and some others have presented problem to me when extracted. Like they needed to be packed in their bsa to work. In that case, right click the mod, re-install, and say 'no' when asked to extract. Just in case.

 

And also yes, is much better the MO way to handle things, even if you only use a single profile, because you can easily see what mods is providing each file and make diferent choices regadring to many things, mods are never mixed, only 'virtualy' when running the game.

Posted

 

 

Navigate to where Skyrim is installed.

Check Skyrims folder and located MO and then navigate to the folder called "mods"

 

Should be something like this: X:\InsertYourPathtoSkyrimHere\ModOrganizer\mods

 

 

Mods are all there yes. But why in nine hells do I have all these .bsa files and no texture/mesh folders? I'm thinking I fudged it up. 

 

 

Textures, mesh, scripts, bsa etc etc are all in 'mods' folder, not in data. With MO you dont install anything inside skyrim/data and mods are never mixed

 

That way you always maintain your skyrim vanilla, and you can have diferent mod profiles (diferent mods / loadorders) for diferent savegames just by changing your profile.

 

When MO runs skyrim or any other program, it creates a virtual data folder on the fly. You can navigate through it inside MO, 'data' tab in the right tabs. But to 'micro-manage' files, just manage them inside the 'mods' folder.

 

 

I do know all that. My bad thou...Thats what I get when trying to help out while I'm drunk. I totally misunderstood. I thought he was looking for mods that was installed through MO were located. :lol:

 

/ EDIT, ohh wait, now im totally confused. I think the quote thingys messes with me atm. I was wondering why you quoted me. But now I see, you also quoted him :lol: :lol: Sorry, I stop now :sleepy:

 

Posted
 

 

See this image. 

 

I see that image. Beautiful, isn't it?  ;)

 

 

 

So fresh and so clean. I suppose it is rather Beautiful. I am getting the hang of this and starting to enjoy myself. Ah... No need for a shower, my Skyrim is too clean. 

 

 

 

 

 

 

Navigate to where Skyrim is installed.

Check Skyrims folder and located MO and then navigate to the folder called "mods"

 

Should be something like this: X:\InsertYourPathtoSkyrimHere\ModOrganizer\mods

 

 

Mods are all there yes. But why in nine hells do I have all these .bsa files and no texture/mesh folders? I'm thinking I fudged it up. 

 

 

Textures, mesh, scripts, bsa etc etc are all in 'mods' folder, not in data. With MO you dont install anything inside skyrim/data and mods are never mixed

 

That way you always maintain your skyrim vanilla, and you can have diferent mod profiles (diferent mods / loadorders) for diferent savegames just by changing your profile.

 

When MO runs skyrim or any other program, it creates a virtual data folder on the fly. You can navigate through it inside MO, 'data' tab in the right tabs. But to 'micro-manage' files, just manage them inside the 'mods' folder.

 

 

I do know all that. My bad thou...Thats what I get when trying to help out while I'm drunk. I totally misunderstood. I thought he was looking for mods that was installed through MO were located. :lol:

 

/ EDIT, ohh wait, now im totally confused. I think the quote thingys messes with me atm. I was wondering why you quoted me. But now I see, you also quoted him :lol: :lol: Sorry, I stop now :sleepy:
 

 

 

 

Nothing wrong with being drunk. So long as you share some with me. You are forgiven but I still want a drink. 

 

Thanks for everyone's feedback. I am just nervous I'll break something. I managed to even figure out how to run Dual Sheath - Skyproc Patcher through executable in MO. It's working so apparently I am smarter than I look. 

Posted

I'm sticking with smarter. ^^

 

But don't quote me on that. Who knows a week from now the "HALP FIRE!" threads I may create. 

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