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SlaveSex (Beta test new mod)


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Posted (edited)

 

I have been testing a new version since the start of the month. It has a heavy focus on preventing interruptions of other quests. Also adds many new features.

 

Seems to be working great. I will release something very similar to this version to the wider public. Until then you can download it here and beta test.

 

SlaveSex__v0-3-0.zip

 

New Version: 0.3

  • New Features
    • Added support for items in Kziitd Fetish Toolset.
    • Added support for marking items as slave clothing at armorer workbench.
    • Added support for marking actors as slaves and initiators using the console. Use the console command AddSpell KaxSS_Ability_Recipient_Included to mark someone as a slave. You can also use RemoveSpell if you later wish to undo. There 4 spells which can be added/removed, that will either include or exclude an actor from the related category. The other spells: KaxSS_Ability_Recipient_Excluded, KaxSS_Ability_Initiator_Included, KaxSS_Ability_Initiator_Excluded. Note, to use these commands you will need a mod like Hydra which enables the loading of Editor IDs into memory. Without such a mod you will have to manually figure out to find the spells FormID in your load order and use those in place of the text IDs that start with KaxSS_.
    • Added player prompts if someone wants to have sex with the player or a current follower, giving the opportunity to accept/decline/cancel. (Untested, not currently testing player sex.)
    • Added MCM Advanced options
  • Fixes
    • Hotkeys not saving user selected key.
  • Tweaks
    • Cleaned up RobCo file.
    • Attempt to improve support for ActorTypes beyond humans.
    • Altered group sex MCM settings to use weights instead of chances. If you have modified these settings in the MCM you will notice them resetting to defaults during this update.
    • Numerous improvements intended to prevent interrupting scenes and quests.
    • Checks an actors "Package Template" to see if is part of a whitelist of interruptible templates. This whitelist is a FormList and can be updated using RobCo patcher.
    • Added soft support for Garden of Eden
    • Tweaks to MCM to allow more control, and move some options into an advanced section.

 

Edited by kaxat
Posted

Looks very interesting! By the way, I have few questions.

Does this mod supports creatures now (I am not sure from reading changelog because I haven`t tried this)?

And any recommendation for capturing hostile npcs and turning into slaves  (like just business)?

Posted

@Shicozaru In theory it supports creatures and robots. All of my code is agnostic about race since AAF supports every race. But other races are currently untested.

 

My default SPID configuration does not enable creatures as initiators. They will not start sex but could still receive if wearing something appropriate. You can tweak this if you know how to edit SPID .ini files.

 

The default Robco configuration adds soft support for DD, Real Handcuffs, and KFD. I do not know if any of those bondage frameworks work on races besides synths and humans. Never looked into it. If they do putting one of their collars on a ghoul will enslave the ghoul. Regardless of whether the clothing is natively recognized you can use the console or SPID to manually tag actors of any race. And you can add support for other clothing items using Robco.

 

The Armorer Workbench can mark clothing as slave appropriate too. But it only works on items that support Railroad Armor attach points. Which other races are less likely to have.

Posted
4 hours ago, kaxat said:

@Shicozaru In theory it supports creatures and robots. All of my code is agnostic about race since AAF supports every race. But other races are currently untested.

 

My default SPID configuration does not enable creatures as initiators. They will not start sex but could still receive if wearing something appropriate. You can tweak this if you know how to edit SPID .ini files.

 

The default Robco configuration adds soft support for DD, Real Handcuffs, and KFD. I do not know if any of those bondage frameworks work on races besides synths and humans. Never looked into it. If they do putting one of their collars on a ghoul will enslave the ghoul. Regardless of whether the clothing is natively recognized you can use the console or SPID to manually tag actors of any race. And you can add support for other clothing items using Robco.

 

The Armorer Workbench can mark clothing as slave appropriate too. But it only works on items that support Railroad Armor attach points. Which other races are less likely to have.

Thank you for replying. I will try this when I can.

  • 3 weeks later...
Posted (edited)

Something weird happens in Vortex, your mod needs Nuka Ride as master:

 

 

Spoiler

SS.thumb.jpg.4e79000791a40916bb83b894498b1bdf.jpg

 

I installed all requirements (RobcoPatcher and SPID).

 

LE: I understand, it's made to work only with Nuka Ride, no Commonwealth Captives. 

Edited by Cealapa
Posted
23 hours ago, Cealapa said:

Something weird happens in Vortex, your mod needs Nuka Ride as master:

 

That is a mistake. Thank you for pointing it out. Those masters are unused.

 

You can open the file in xEdit and clean masters. Which will remove Nuka Ride and Nuka World as hard dependencies. Or you can download the attached file where I have done this already. 

 

In version 0.2 I made the Nuka World DLC a soft dependency. Technically you no longer need it either.

 

SlaveSex__v0-3-0_Patch1.zip

Posted (edited)

Unfortunately it doesn't trigger any sex scene for my player. The mod works fine for npc in NW and Commonwealth but only for npc.

 

It doesn't matter if PC wears a raider pet collar and clothes crafted for slave, nothing happens. When I try to manually start a scene via hotkey a notification appears saying "scene scheduled, awaiting AAF startup" then "scheduled for...(time interval) " but no approaches occur.

 

I tried few ways to equip a collar on PC (raider pet, SH, AAF Violate, manually), I crafted clothes for slave and even equipped an npc with initiator clothes. I used items from RH, DD and KFT of course. AddSpell KaxSS_Ability_Recipient_Included applied to PC (I have Hydra).

 

I mention I haven't neither NR nor CS installed (I've played them recently). Also Commonwealth Captives is installed but I keep it OFF for some reasons related to current gameplay. I understand these mods are not conditions for SlaveSex to run on player, are they?

 

Please, I would like very much to make this mod working because I really need a simple mod (hic et nunc, here and now), non quest/dialogues, that triggers non consensual sex scenes between PC as slave and npcs as initiators (I don't care about sex scenes between npcs, could miss and I don't mind). I use to use Just Fuck but it features up to threesome scenes while your mod has four, five actors involved being much better (meaning much more possible animations). And I like the idea of wearing restraints and slave tagged clothes as conditions for approaches.

 

Have you any clue why it's not working for my PC?

 

Spoiler

image.thumb.jpeg.64921189b26f9161c818328048fd82d5.jpeg

 

 

Spoiler

image.thumb.jpeg.2a58920c7ea2d9cf2add9b9eea3a4eb2.jpeg

 

   

 

Prompt only for companion/follower:

 

Spoiler

image.thumb.jpeg.12706b35f813e49a7ee59d089b33cd48.jpeg

 

Edited by Cealapa
Posted (edited)

Is there anyone for whom this mod works on player? I would like to know if it's something wrong on my side at least, or mod is bugged.

 

Edited by Cealapa
Posted (edited)

@Cealapa There is a decent chance it is bugged. I have not tested the player functionality in a couple of releases.

 

I will test it again this weekend. If you do not want to wait for me to test I have an idea you could try.

 

Last release I added new settings that in theory might cause an issue with the player. You could disable the following settings to see if the player starts working. Open up the MCM and scroll to the bottom. Enable Advanced settings. Then try disabling all of the following. Some may already be disabled:

  • Filter: Only Actors with Random Conversations Enabled
  • Filter: Use AI Template Whitelist
  • Filter: Use AI Package Whitelist
  • Filter: Not an Alias in Running Quests

With those disabled try playing the game for a while. Does the player get prompts after a few minutes? Especially if you visit a new location after disabling the above.

 

Edit: I am impressed by your testing rigor. You do an impressive job of isolating problems and communicating the issue. I am grateful to have you testing.

Edited by kaxat
Posted (edited)

First of all I thank you for your efforts and dedication (I saw you made mods for Skyrim too)!

 

Second, I know nothing about coding/scripting, making animations, designing outfits etc. So I am a stubborn regular user tester 😆

 

I followed your indications and I disabled the four options in advanced options category (even the two deprecated, toggling them on or off has no effect though).

 

What I've noticed:

 

Player:

Approaches don't work. Conditions:

1. Player wears or not restraints and/or "fit for a slave" clothes;

2. Player tagged or not with "AddSpell KaxSS_Ability_Recipient_Included" in console (the only difference is "treated like a slave" spell applied on player);

3. No prompts.

 

NPCs:

Approaches work. Conditions:

1. Three npcs in Diamond city manually collared and dressed with slave clothes using "openactorcontainer 1" (Shefield as a male nps and two females npc residents);

2. If commentary mark for "Keyword = KaxSS_Recipient_Included|ActorTypeNPC|NONE|NONE|F/-C" is deleted in SlaveSex_DISTR.ini all npcs (children excluded) have sex no matter of wearing restraints or slave clothes. Scenes start almost immediately and have a high recurrence. Tested in Diamond City and Bunker Hill; 

2. If commentary mark for "Keyword = KaxSS_Recipient_Included|ActorTypeNPC|NONE|NONE|F/-C" is not deleted in SlaveSex_DISTR.ini, only npcs who wear restraints/clothes have sex as recipients/slaves. Scenes start almost immediately but have an unknown low recurrence - I don't know why, I set AAF scene frequency, initiator and slave cooldown to 1 game hour - 3 real time minutes, triggering manually via hotkey does nothing. Tested in Diamond City.

* I keep "Keyword = KaxSS_Recipient_Included|ActorTypeNPC|NONE|NONE|F/-C" off otherwise the entire town population make sex continuously (only player not and she is jealous). 🤣

 

I don't know if it matters but we could have different versions of RobCo Patcher and SPID. I use AE vesions for both.

 

In my logical thinking player not being involved in scenes could be related to some script that "see" the player permanently busy. If there is a script like this, as a safety trigger (other than those I've already deactivated in advanced options), you can inactivate it just for testing reasons. There is a hotkey in MCM settings for blocking player's AAF activities after all. But as I said I knew nothing about coding. I also not exclude something wrong on my end like game version, RobCo Patcher and SPID versions, some conflicting mods (I have 324 plugins in load order, 203 full and 121 light) etc. 

 

LE: Just for fun other trigger for player/npc as a recipient can be a slave tattoo using Captive Tattoos. However, Tatoo After Rape would be a requirement too.

 

Few pics attached as examples:

 

 

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Spoiler

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Spoiler

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Edited by Cealapa

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