Jump to content

SlaveSex (Beta test new mod)


Recommended Posts

Posted (edited)

 

I have been testing a new version since the start of the month. It has a heavy focus on preventing interruptions of other quests. Also adds many new features.

 

Seems to be working great. I will release something very similar to this version to the wider public. Until then you can download it here and beta test.

 

SlaveSex__v0-3-0.zip

 

New Version: 0.3

  • New Features
    • Added support for items in Kziitd Fetish Toolset.
    • Added support for marking items as slave clothing at armorer workbench.
    • Added support for marking actors as slaves and initiators using the console. Use the console command AddSpell KaxSS_Ability_Recipient_Included to mark someone as a slave. You can also use RemoveSpell if you later wish to undo. There 4 spells which can be added/removed, that will either include or exclude an actor from the related category. The other spells: KaxSS_Ability_Recipient_Excluded, KaxSS_Ability_Initiator_Included, KaxSS_Ability_Initiator_Excluded. Note, to use these commands you will need a mod like Hydra which enables the loading of Editor IDs into memory. Without such a mod you will have to manually figure out to find the spells FormID in your load order and use those in place of the text IDs that start with KaxSS_.
    • Added player prompts if someone wants to have sex with the player or a current follower, giving the opportunity to accept/decline/cancel. (Untested, not currently testing player sex.)
    • Added MCM Advanced options
  • Fixes
    • Hotkeys not saving user selected key.
  • Tweaks
    • Cleaned up RobCo file.
    • Attempt to improve support for ActorTypes beyond humans.
    • Altered group sex MCM settings to use weights instead of chances. If you have modified these settings in the MCM you will notice them resetting to defaults during this update.
    • Numerous improvements intended to prevent interrupting scenes and quests.
    • Checks an actors "Package Template" to see if is part of a whitelist of interruptible templates. This whitelist is a FormList and can be updated using RobCo patcher.
    • Added soft support for Garden of Eden
    • Tweaks to MCM to allow more control, and move some options into an advanced section.

 

Edited by kaxat
Posted

Looks very interesting! By the way, I have few questions.

Does this mod supports creatures now (I am not sure from reading changelog because I haven`t tried this)?

And any recommendation for capturing hostile npcs and turning into slaves  (like just business)?

Posted

@Shicozaru In theory it supports creatures and robots. All of my code is agnostic about race since AAF supports every race. But other races are currently untested.

 

My default SPID configuration does not enable creatures as initiators. They will not start sex but could still receive if wearing something appropriate. You can tweak this if you know how to edit SPID .ini files.

 

The default Robco configuration adds soft support for DD, Real Handcuffs, and KFD. I do not know if any of those bondage frameworks work on races besides synths and humans. Never looked into it. If they do putting one of their collars on a ghoul will enslave the ghoul. Regardless of whether the clothing is natively recognized you can use the console or SPID to manually tag actors of any race. And you can add support for other clothing items using Robco.

 

The Armorer Workbench can mark clothing as slave appropriate too. But it only works on items that support Railroad Armor attach points. Which other races are less likely to have.

Posted
4 hours ago, kaxat said:

@Shicozaru In theory it supports creatures and robots. All of my code is agnostic about race since AAF supports every race. But other races are currently untested.

 

My default SPID configuration does not enable creatures as initiators. They will not start sex but could still receive if wearing something appropriate. You can tweak this if you know how to edit SPID .ini files.

 

The default Robco configuration adds soft support for DD, Real Handcuffs, and KFD. I do not know if any of those bondage frameworks work on races besides synths and humans. Never looked into it. If they do putting one of their collars on a ghoul will enslave the ghoul. Regardless of whether the clothing is natively recognized you can use the console or SPID to manually tag actors of any race. And you can add support for other clothing items using Robco.

 

The Armorer Workbench can mark clothing as slave appropriate too. But it only works on items that support Railroad Armor attach points. Which other races are less likely to have.

Thank you for replying. I will try this when I can.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...