Spirit_Shard Posted June 1 Posted June 1 View File Sugar Cake - Sex and Animation Framework for Palworld Sugar Cake Animation Framework - Palworld Sex and Stats Framework Created and Maintained by : Michael aka "Spirit Shard" Discord - The Broken Chatbox - https://discord.gg/h3vB7S4FEw Website - https://www.spiritshard.com/ v (Donations! =^-^=) v SubscribeStar - https://subscribestar.adult/michaelpstanich Detailed Install Guide available in the support thread! What is Sugar Cake? (SCake for short) Sugar Cake Animation Framework is a sex animation and gameplay framework for Palworld focused on providing the baseline for adult content in Palworld. SCake allows animators to import their animations into Palworld, then animators and users can use those individual animations to create Animation Events (effectively entire scenes) for customized playback of complex animations. (More on this below) SCake also adds additional stat tracking to create dynamic stats that don't fit within the game's native structure (such as some naughty stats ^.-) as well as several gameplay oriented features which other modders can hook and replace for more dynamic systems. < - > Self Promotion < - > I'm never really great at asking for donations, but if you never mention it people may not even know about it! So here I am, letting you know I have a SubscribeStar! - https://subscribestar.adult/michaelpstanich (SCake is completely free with no paywalls, but Subscribers do get a special role on Discord and other benefits regarding other projects of mine!) If you can't help support the project financially, that's ok! I appreciate any little bit of help, whether that's just in giving feedback and bug reports, or by just sending a politely worded message! Notices! All versions of Sugar Cake from 0.5 DEV forward will require UniPalUI! SCake uses UniPalUI for the UI and input handling, without it technically SCake can still play animations and function but you may lack any meaningful way to customize or trigger animations depending on your configuration, and you won't get the on-screen adjustment UI and customizations or FreeCam support... (Just get UniPalUI ^-^ - https://spiritshard.com/?mode=gamemod&view=Palworld_UniPalUI) Sugar Cake 0.6.19 TEST Changed the JSON Config format to SCML's format! Animation packs will need to update their packs with new JSON config files to function properly! Known Critical Issues Triggering animations isn't tested in every possible scenario, so if you start animations in weird conditions stuff may break! If you find something that breaks with anims, please report it so a work-around/fix/validation can be made for it! Framework Features List Custom Animation Player A fully custom Animation Player built with erotic animations in mind. The system allows animators and scene creators to define stages with automatic climax and post climax support. Users get access to various advanced settings to customize their experience with SCake to their preference! Custom JSON importer for Animations Sugar Cake features a fully customizable and dynamic way to import animations through JSON files which both animators and users can fully customize in any plain text editor! Create either simple Animation Events with easy to understand data, or go full scene master with advanced settings and crazy potential! (You can even share your customized events by sharing your own JSON file with others, all without ever needing to animate!) Integrations with UniPalUI for Custom UI, Input, and FreeCam Uses UniPalUI to implement a simple to use user interface for customizing settings and adjusting animations while also using UniPalUI's input functions for easy debug controls and FreeCam during animations! Also comes with a set of custom UI elements specifically tailored for SCake and its functions! Pal Stat Tracking Tracking for custom stats that can be used either by animations or through external mods using the SCake SDK called modules! SCake handles the rising/lowering and tracking without requiring any input from the user! Custom Sex Equips System for Genders While Palworld may only have Male/Female internally, with SCake's additional tracking and systems we can register more! SCake features an SEquip tags systems where instead of being stuck to pre-defined genders, characters can have specific Sex Equipment defined on their character for compatibility checking! Preference Settings May not sound like a big deal at first, but let's say you're not into a specific kind of animation or combination? Instead of having to sift through all your animations and manually disable/remove them, instead you can change your preference settings to block certain anims from playback! Full Persistence SCake has its own save system for additional data unique to the mod! These saves are in .json format (so you can edit them externally) and save per-world save! You can also use "Adjust Profiles" to customize how characters position during animations, and "Setting Profiles" to customize settings, and since these save as a JSON file like other saved data, they persist and are share-able! Palicious! Sugar Cake comes with a built-in gameplay module called Palicious! All gameplay affecting features are completely optional and disabled by default. Better yet, other modders can hook and even fully replace these systems for maximum capabilities! Radiant Experience : Grants EXP surrounding Erotic Scenes! Combat Submission : Offers chances for Erotic Scenes within combat with new Stability mechanic for the player. Combat Submission works for both the player, NPCs, and Pals!~ Lustful Engagements : Adds ways to start scenes by taking certain actions or for reaching certain stat values. Start a solo Scene and maybe a pal will notice... And more...! Oh, did I mention this is a Framework? We have an API and SDK! Provided along-side SCake is the SCake SDK as well as documentation on the various functions you can call within SCake. This allows you to create modules for SCake through Blueprints with all the powers UE5 provides! (May require a palworld modding kit set-up for proper use) No Generative AI! Sugar Cake and its first party dependencies contain no AI Generated code or assets! Sugar Cake is created with Human Skill and Creativity, to help other Humans express their Skill and Creativity! This also applies to the included animations, we make them 'the old fashioned way' with custom animation rigs and set-ups in Blender!~ (Though I wish I could afford a motion tracking setup... Q.Q) Inputs SCake uses UniPalUI for input handling. With the default bindings for UniPalUI v0.1DEV, use Shift+Y to open the menu and select "Sugar Cake Animation Framework" using the mouse to edit settings and preferences. ("With Debug" means "Enable Debug Options" which can be enabled in Sugar Cake's settings) Default Key Bindings... Shift+Y : Open UniPalUI menu for setting/preference adjustments Shift+K : View/control target's playing Animation Event Hold Shift+K : View/Control summoned pal's playing Animation Event R while viewing anim : Open Animation Adjust/Control Menu Hold J : Touch Self WASD+QE : Camera controls while viewing/controlling an animation and in Free-Cam mode --- Debug Controls (Enable in Settings) --- J with Debug : Select Self for Animation G with Debug : Select target for animation Hold G with Debug : Select summoned pal for animation H with Debug : Clear selected animation targets Hold H with Debug : start animation with selected targets Shift+[ with Debug : Increase Sex Heat of targets Shift+] with Debug : Decrease Sex Heat of targets Requirements UniPalUI - https://spiritshard.com/?mode=gamemod&view=Palworld_UniPalUI UE4SS (Experimental Latest) - https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/experimental-latest How to install the SCake framework Note : When SCake is installed and running, a notification will show up on the top left part of the game screen, saying it's either installed (title screen) or running (in-game). Use this to determine if the mod has been installed correctly. Install UE4SS, only the official UE4SS releases are supported (Custom forks may not work properly or cause your game to crash) Install UniPalUI and ensure it's working properly Extract the Sugar Cake archive and from inside the folder for your platform (Either Steam or XBox), copy the Pal folder info your palworld install (Should merge with the existing Pal folder) [ + Ensure inside the UE4SS install, inside the "mods" folder, open the "mods.txt" and make sure "BPModLoaderMod" is set to 1 ] [ + If your game starts crashing after installing UE4SS, open the UE4SS-settings.ini file that is within the UE4SS install and set "bUseObjectArrayCache" to false, which may solve some crashing issues ] Note : Sugar Cake doesn't come with many animations, you'll want to install additional animation packs for a more complete experience How to install animation packs ~ For .json installs ~ Follow their provided instructions if they say where to install the .pak file, otherwise place this is in Pal/Content/Paks/~Mods Place the provided .json file in Pal/Content/Paks/~Mods/AnimConfig/ Now it should load in-game the next time .json animations are registered! (Note : Animations may not register while on the title screen, load into a save to see animations register) How to add and create animation packs For a full guide you can read it over on my website at https://spiritshard.com/?mode=article&view=2024-03-27_SCake_HowToMakeAnimsGuide or follow the links on our Discord! To add more animations you just need to (correctly) import the animations into UE5.1 with the correct file path (Content/Mods/YourModName), convert the animation into an animation montage (right click the animation sequence and it will show up in that list), ensure you do what ever edits are required for your montage/animation to look and function correctly (Remember for looping animations to open your montage, go to the "montage sections" tab, and tickmark where it should loop! If you have no sections, just click the 'default' checkbox and it will loop the full animation.). Once you have the animation montage you can export the .pak file and place it in ~mods, note the file-paths you had in UE5.1 as we'll need these to register the animation properly. Open the appropriate templates provided in the AnimJSON folder from SCake and enter in the correct metadata for your animation, delete any sections/data you're not using for your animation. (Note: You can check the "Sugar Cake - Metadata.txt" provided with SCake for a description of the parameters, the "_SCake_TemplateWithExplanations.json" has sections explaining each parameter and may be a good place to start reading while using other .json files as a reference to create your own) With your .json file complete, rename it to match your pack name and include it with your .pak when distributing your animation pack! I recommend testing the pack before distribution, so install it like any other pack by placing the .json file to the AnimJSON folder and adding the file name to the "_loadlist.json" file, then load up in-game and trigger the animations. Permissions / Usage Rights These Permissions and Usage Rights apply to all content related to the Sugar Cake Animation Framework, whether made by a first or third party. All content must be provided free of charge, with no paywalls or exchange requirements No paywalls, paid early access, subscription requirements, restricted access, premium versions, etc. Does not apply to source files used in the creation process not required for full and expected functionality Configuration/External files are freely available with no restrictions on edits or distribution Everyone is allowed to discuss, customize/edit, share, distribute/re-distribute, re-use any and all configuration files provided by any mod or user Everyone is allowed to reference any asset from any mod, package, or asset without restriction or retaliation This also applies to any templates or files that interact with the Sugar Cake Animation Framework provided by any mod or user Applies regardless of format/extensions/method Do not intentionally sabotage or perform malicious behavior Do not intentionally cause a user's save to break, user's game to brick, crash, or other malicious actions Do not intentionally cause another mod to stop functioning or overwrite their author information without permission Do not include or hide content, without warning, which may be harmful As a recommendation, please clearly label your content with descriptive names, tags, and IDs while separating different fetish content into different configuration files. This will allow users to customize what they see and interact with during the installation process and will prevent you from accidentally (or intentionally) hiding content which may cause psychological harm. Please be considerate of others in the community and how they may want to use your pack, not everyone will find a sudden surprise animation to be all that pleasant! Questions and Answers (FAQ) Question : I installed everything and it doesn't work! Answer : Install everything PROPERLY and it'll work! Read the install section carefully and follow things step by step, copying files isn't complicated! Also make sure you're not using Vortex mod manager, it can break your install and doesn't install mods like SCake properly! Question : Does SCake work in Multiplayer? Answer : Mostly, though things can be buggy! Use SCake only in consenting multiplayer servers/sessions! (Using SCake while joining a server without SCake support may cause issues) Want to implement more animations? Feel free to contact me or interact with our Discord! We're a community thriving on creativity and would be really glad to help! Submitter Spirit_Shard Submitted 05/28/26 Category Palworld 2
Spirit_Shard Posted August 13 Author Posted August 13 (edited) How to install Sugar Cake, UE4SS, Requirements, and Animation Packs Original guide written by alphabetsoupdog1234 over in our Discord - https://discord.com/channels/236233595637858304/547844967138328592/1523132306083156129 Quote from alphabet (approximately, my memory isn't perfect) "I'd update some of the language and pictures before reposting it somewhere, personally. But if you want to use it as a base and update it, then go ahead." How to Install SCake, Requirements, and Animation Packs NOTHING YOU INSTALL SHOULD GO IN PALWORLD/ENGINE. NOTHING. A few notes: First - the "Root" folder is going to be the "Palworld" folder, wherever you have it installed. Examples... C:\Program Files (x86)\Steam\steamapps\common\Palworld C:\XBOXINSTALLPATH\idkwhatgoeshere\Palworld in my case - G:\SteamLibrary\steamapps\common\Palworld I may not mention it much (or at all), but whatever. I'll most likely just mention your "Palworld" folder, and that's what I mean. I just don't want to write out C:\Program Files..........\Palworld each time. Second - UE4SS experimental is constantly being updated. The experimental branch is required - in fact, a relatively recent version of it. However, as it's an experimental branch, it's possible that something will be broken in an update. UNLIKELY - and when it is it'll be fixed quickly - but it's possible. Third - Follow safe modding practices. That means when setting up your core ecosystem, install one thing at a time and test. Install UE4SS make sure it works. Install UniPalUI make sure it works. Install SCake and test the included animation to make sure it works. After that, it's up to you, but if things don't work when you install 8 mods at once, it's your problem. Animation and Mesh packs I'm aware of are linked at the veeeery end of this guide. STEP ZERO If you have never installed mods before and it's a fresh Palworld install, this is not necessary and you can skip to Step One. Otherwise, do it. Go to your Palworld/Pal/Binaries/Win64 (or WinGDK) folder and delete it. Note that this will wipe any LUA mods you have, so make sure to move/back those up first. >> NOT Palworld/Engine << Go into Steam / XBOX and verify files to redownload it the Win64/WinGDK folder and relevant game files. This will ensure you do not have old/incorrect versions of ue4ss breaking your stuff. Yes, you can have two versions (or at least parts of two versions) installed at the same time and things will not be happy. STEP ONE Download and install UE4SS latest experimental https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/experimental-latest --- For Workshop Branch of UE4SS If you want to use the """Latest""" Experimental UE4SS from workshop, you can use that - but then you'll need to copy everything from the UniPal/SCake installs from where UE4SS normally is into the workshop location for UE4SS. Palworld\Pal\Binaries\Win64\ue4ss\Mods There should be a "UniPalUI" and a "SugarCake" folder here. You'll have to move them into the Mods folder inside ue4ss which for workshop is... Palworld\Mods\NativeMods\UE4SS\Mods (Reminder: you need to be using Experimental UE4SS) --- For Linux Users Linux users have an extra step. One of these might work for you, otherwise figure out some other way to make dwmapi.dll load: " so in case anyone else ever asks about mods on linux what made it work besides standard setup was doing: Protontricks>default prefix>run winecfg> Libraries, find dwmapi.dll and click "Add" " WINEDLLOVERRIDES="dwmapi=n,b" %command% --- For Everyone Else! (normal UE4SS install) On this page (https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/experimental-latest), go to the very bottom and download the UE4SS-3.0.1-####etcetc.zip file None of the files with a z at the start of their name, not the source code - just the first basic zip file. Extract the contents AS IS into your main executable folder. Currently that will be either... STEAM: Palworld/Pal/Binaries/Win64 XBOX: Palworld/Pal/Binaries/WinGDK >> NOT Palworld/Engine << Launch the game. Assuming it's installed correctly (which it should be) you should notice a new file appear inside the ue4ss folder - the UE4SS.log file. That means ue4ss ran successfully. Did it do much? No, but it ran. That means we can do stuff with it. If it didn't run, it won't do anything and you have to figure out where you made a mistake (or you're on Linux (any PC distro or Steam Deck etc.), see links up near top of this message). If you have known file extensions hidden (default in windows) then the .log file will show up as a "UE4SS" Text File. If you'd like to disable this feature, you can click the triple dot next to "View" > Options > View Tab > and then find and untoggle "Hide known file extensions" STEP TWO Download and install SCake https://spiritshard.com/?mode=gamemod&view=Palworld_ProjectSugarCake On this page, pick the version of SCake framework collection available. Not the SDK/Modder Resource/whatever. Alternatively, SCake versions are available in the test_build_updates channel on the Discord server. In the zip file, you'll find the README which is useful. I'm not going to talk about it, read it on your own - it'll explain what SCake is and how to install/use it. There's also some example JSON files which can help animators with making their .json files for their animation packs. When setting up mods, if they have a readme it's usually a good idea to read it. Anyways. If you have the STEAM version of Palworld, go into the STEAM subfolder. If you have the XBOX version of Palworld... You get where this is going. Unzip the "Pal" folder inside into your root Palworld folder, so that it merges with the existing Pal folder there. This will install all the files for SCake into the correct places (shown in the following screenshots). Run the game, you should see some text appear in the top left for SCake in addition to UniPalUI. When you get to the main menu hold SHIFT and press Y (Shift+Y) -- make sure that SCake has a listing here now. Click into the UniPalUI menu and ensure SCML C++ Active! shows on the menu. This will confirm the C++ UE4SS side of the base SCML framework has loaded. This is required for SCake to function. Assuming it does, next step is loading into a save (or making a new save) as a female character. Hold J, and confirm a solo scene starts. If it does, you're good! If it doesn't, you did something wrong. Go back and check your files/processes and make sure everything matches exactly to the screenshots. NOTE: If you follow Step Zero again after this (wiping win64/reinstalling UE4SS) you will have to reinstall. You'll still get the menu without doing so, but for SCake to work it must be reinstalled because of the piece that is installed into ue4ss/Mods. NB - the "LogicMods" folder requires exact capitalization for UE4SS to load blueprint mods inside it. If you have lOGICMODS or Logicmods or LoGiCmOdS it won't work. STEP THREE+ Install animation packs! --- The example I'm going to use right now is LURKER'S animation pack because it was the first to be officially updated [for 0.6.19+], and the full pack is updated (human issue in 1.0 fixed now too). Others may require some messing around / getting unofficial updates / etc. but if you can get lurkers' pack working you can understand where the files go and mess with the other pack(s) you're interested in. NOTE: Animation packs may be packaged in different ways, so each one may require different steps to install. The main things: .json file goes in AnimConfig - the same one where your SugarCake_Anims_Human.json file is. If it's anywhere else, it won't work. AnimJSON is a deprecated install location for SCake 6.18 and earlier. You'll need the .pak file installed somewhere within /Paks/. Inside ~Mods is a good idea, but I'd say moving it into ~Mods/SugarCake is even better. Organization! Anyways, how to install anim pack: First download it (shocking!) Once you've downloaded it, unzip. Inside you'll find... LurkersAnimPak folder. Open that. Inside you'll find two more folders, a readme and changelog. Readmes are always good! For now, I'm going to open the Pal x Human series folder. Inside is a ~mods folder. You know what that means! We're going to merge that ~mods folder with OUR ~Mods folder. So navigate to Palworld/Pal/Content/Paks (where you'll see your ~Mods folder) and drag/drop the ~mods from Lurker's zip into that. You can also do the same thing for the Pal x Pal Series. I just am not going to take more screenshots of the exact same thing. 😛 Launch the game and see if the animations loaded. From there it's up to you to identify which pairing(s) are valid and test. These are the settings to enable for Debug controls (the G to select target, J to select self, hold H to start scene) -- tap H just clears targets. Hold G selects your currently summoned pal. R gives you a menu for the ongoing animation to change or end it (along with some other stuff). WASD controls camera (Q/E should be down/up) Shift + K does NOTHING unless you are looking at an ongoing scene you are not involved in, then it gives you control as if you were. It's not a menu / scene starter / etc. All these hotkeys should be in the UPI menu if you hover over SCake. NB - If you have erotic unchecked, you will not be able to start erotic (i.e. sex) animations w/debug controls, so don't do that unless you're testing dances or something sfw instead 😄 Huge thank you to alphabetsoupdog1234 for writing the original guide!~ =^-^= Edited August 13 by Spirit_Shard
alphabetsoupdog1234 Posted August 13 Posted August 13 Looks a lot better when the images are in-line instead of combined at the end of each step because of how Discord posting works X_x Going to be slightly shameless and hijack post #2 in the thread to recommend Scene Builder (https://www.loverslab.com/files/file/50335-scene-builder-scake-anim-menu/) as a superior [in my opinion] alternative to the debug controls
dickhead2000 Posted August 13 Posted August 13 idk how I manage this but I got every mode to show up but sugar cake it wont show up in the UniPalUI and none of the debug option's work so idk what happened I installed everything and all requirement u4ss etc. what am I missing? also is there no more AminJson_creat_loudist because it doesn't come in the folder
Luct1334 Posted August 14 Posted August 14 My goat back at it again, super happy to see this update and can't wait for it to be refined, but please take your time.
alphabetsoupdog1234 Posted August 14 Posted August 14 (edited) 4 hours ago, dickhead2000 said: idk how I manage this but I got every mode to show up but sugar cake it wont show up in the UniPalUI and none of the debug option's work so idk what happened I installed everything and all requirement u4ss etc. what am I missing? also is there no more AminJson_creat_loudist because it doesn't come in the folder 1) Most likely you do not have a new enough version of UE4SS. You need to have a rather new version of UE4SS Latest Experimental. There are C++ components to UniPalUI / SCake and if they're not loading, SCake just won't load. The alternative is loading and not being able to read animations so not working at all even though it looks like it should... 2) There is no loadlist required for SCake, and hasn't been since 0.6.19 - one of the benefits of having the C++ components. Edited August 14 by alphabetsoupdog1234 clean up the 2nd sentence 1
Hero361 Posted Saturday at 12:49 AM Posted Saturday at 12:49 AM hello new here and only found this place cause i was actually curious from someone mentioning lovers lab in a discord im in, im still fairly new to palworld modding and this seems a tad complicated but i also have a few questions: i do have A ue4ss installed cause of the busty palgal slider mod from nexus mods though im not entirely sure if its the same one this mod requires and i also use their vortex mod manager to make sure i didnt screw anything up with making it work by accident. im not sure if having them installed there with the mod manager would still have them work properly with this mod....also im not sure if this would work with TRbox's sexy anthro pal mods either....
ShadyKitsune Posted Saturday at 01:29 AM Posted Saturday at 01:29 AM 35 minutes ago, Hero361 said: hello new here and only found this place cause i was actually curious from someone mentioning lovers lab in a discord im in, im still fairly new to palworld modding and this seems a tad complicated but i also have a few questions: i do have A ue4ss installed cause of the busty palgal slider mod from nexus mods though im not entirely sure if its the same one this mod requires and i also use their vortex mod manager to make sure i didnt screw anything up with making it work by accident. im not sure if having them installed there with the mod manager would still have them work properly with this mod....also im not sure if this would work with TRbox's sexy anthro pal mods either.... 1. Vortex does not have a good track record of placing mods in the proper location. PW is easier done when manually modded vs being managed by Vortex. 2. You want UE4SS latest experimental from github, you can find this through a user named Okaetsu on Nexus, it will go into your binaries/win64 folder. 3. SCake is a framework that does nothing by itself, however only 2 animators make use of TBox's anthro pals, Sibelyx (FxF only however) and Greyu777. Neither one's packs will work with any version of SCake above version 0.6.18 however, you will want to visit this thread in the meantime to learn some ins and outs of PW modding. Hope you have a good one.
Spirit_Shard Posted Saturday at 02:41 AM Author Posted Saturday at 02:41 AM 1 hour ago, Hero361 said: hello new here and only found this place cause i was actually curious from someone mentioning lovers lab in a discord im in, im still fairly new to palworld modding and this seems a tad complicated but i also have a few questions: i do have A ue4ss installed cause of the busty palgal slider mod from nexus mods though im not entirely sure if its the same one this mod requires and i also use their vortex mod manager to make sure i didnt screw anything up with making it work by accident. im not sure if having them installed there with the mod manager would still have them work properly with this mod....also im not sure if this would work with TRbox's sexy anthro pal mods either.... The guide posted in the second post covers the version of UE4SS you'd need for this stuff, we use new features of UE4SS so you'll need the Latest Experimental (I don't know what version the other mod requires or what you'd have). Vortex isn't recommended as it's more work to get it functioning rather than manually installing things. The guide in the second post goes over how to install stuff manually and it's fairly straight-forward. However if you need further help you're welcome to join our Discord, we help people quite often and have plenty of resources for getting started~ https://discord.gg/h3vB7S4FEw ^-^ Sugar Cake will play animations on whatever meshes you have installed, but for meshes which change the Skeleton or drastically change the model some animations may not look correct unless they are specifically designed for that mesh. Unfortunately because of a group which tries to divide the community there's various compatibility issues from people breaking standards or intentionally refusing to update to cause people trouble. We have fixes and updated stuff available in our Discord. (Sorry to push our discord so much, just most of us don't bother much with Lover's Lab these days) 56 minutes ago, ShadyKitsune said: 1. Vortex does not have a good track record of placing mods in the proper location. PW is easier done when manually modded vs being managed by Vortex. 2. You want UE4SS latest experimental from github, you can find this through a user named Okaetsu on Nexus, it will go into your binaries/win64 folder. 3. SCake is a framework that does nothing by itself, however only 2 animators make use of TBox's anthro pals, Sibelyx (FxF only however) and Greyu777. Neither one's packs will work with any version of SCake above version 0.6.18 however, you will want to visit this thread in the meantime to learn some ins and outs of PW modding. 1. Vortex can work if configured correctly, just not worth it. We have a community member who made a MO2 plugin which works though, if people really need a manager. 2. That's an unofficial branch and not one we recommend using as it's not kept up-to-date. You can get the official branch here - https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/experimental-latest - which will ensure things work correctly as we use new features. All our mods are compiled on the official branch, unofficial branches may work but are not recommended. 3. I really wish you'd stop spreading misinformation, you have plenty of other threads to do that in, please leave our content threads alone for once. >.< Sugar Cake comes with animations and various gameplay systems and mechanics (Typically under the title "Palicious"). Updated JSON files are available where viable. Packs which were not updated for 1.0 will have issues with some animations (such as human animations) since the skeleton was updated for 1.0. They do function on newer versions of Sugar Cake though with updated JSON files.
ShadyKitsune Posted Saturday at 07:02 AM Posted Saturday at 07:02 AM 4 hours ago, Spirit_Shard said: 1. Vortex can work if configured correctly, just not worth it. We have a community member who made a MO2 plugin which works though, if people really need a manager. 2. That's an unofficial branch and not one we recommend using as it's not kept up-to-date. You can get the official branch here - https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/experimental-latest - which will ensure things work correctly as we use new features. All our mods are compiled on the official branch, unofficial branches may work but are not recommended. 3. I really wish you'd stop spreading misinformation, you have plenty of other threads to do that in, please leave our content threads alone for once. >.< Sugar Cake comes with animations and various gameplay systems and mechanics (Typically under the title "Palicious"). Updated JSON files are available where viable. Packs which were not updated for 1.0 will have issues with some animations (such as human animations) since the skeleton was updated for 1.0. They do function on newer versions of Sugar Cake though with updated JSON files. Man, this site's formatting kinda sucks with some replies don't it? Anywhosen: That may be, but 99% of modders don't do it. Wouldn't know anything about this plugin you mention, but then again it's been 9 months now, right? It's still the UE4SS experimental innit? I wasn't thinking there was any other version besides stable and experimental =/ No idea where you think I'm "spreading misinformation", does a framework function without content or doesn't it? Otherwise, there's only one animation in a solo female one wasn't it? Not anything that interacts with anything else before you put in someone else's files for it to read. I'm more than aware of the player skeleton being broken on the pre-update files, and you do recall that these jsons matter to some people if you can read the author's names, right? But, I've said my peace, see ya around, I should've been asleep a while ago instead of checking a smut forum past midnight.
NoNickNeeded Posted Tuesday at 07:02 PM Posted Tuesday at 07:02 PM Since I installed the new version, SCake doesn't activate free camera anymore upon starting of scenes. This worked with the previous version. I can see a slider for free cam speed in the configuration, but since I don't go into free camera, it doesn't do anything.
Spirit_Shard Posted Tuesday at 07:38 PM Author Posted Tuesday at 07:38 PM (edited) 6 hours ago, NoNickNeeded said: Since I installed the new version, SCake doesn't activate free camera anymore upon starting of scenes. This worked with the previous version. I can see a slider for free cam speed in the configuration, but since I don't go into free camera, it doesn't do anything. Known issue on the newest test version, going to fix it today. >.< (Issue is if a scene starts and ends before the new free cam handler can switch modes, such as Palicious' solo invitation, the freecam mode gets stuck 'off'.) This is why we call them "TEST" versions, getting closer to a stable build so we don't have random breakage on recommended builds >.< EDIT : Uploaded a fixed build ^-^ Edited yesterday at 01:29 AM by Spirit_Shard 1
laboxer224 Posted yesterday at 03:52 AM Posted yesterday at 03:52 AM when you follow every step to the last letter and nothing works
NoNickNeeded Posted yesterday at 01:20 PM Posted yesterday at 01:20 PM I can confirm that with the new version the free camera works for me again. Thank you.
Xarius Posted 18 hours ago Posted 18 hours ago (edited) On 8/14/2026 at 7:41 PM, Spirit_Shard said: 2. That's an unofficial branch and not one we recommend using as it's not kept up-to-date. You can get the official branch here - https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/experimental-latest - which will ensure things work correctly as we use new features. All our mods are compiled on the official branch, unofficial branches may work but are not recommended. The only branch that matters is the one that PalSchema says to use, since the Palworld modding community is built on it. What you recommend doesn't matter if you want to mod the game for anything beyond SCake. https://github.com/Okaetsu/RE-UE4SS/releases/tag/experimental-palworld Okaetsu is included in the game as an easter egg (legend arena team pal tamer), so that's an official endorsement as far as I'm concerned. Edited 18 hours ago by Xarius
Spirit_Shard Posted 17 hours ago Author Posted 17 hours ago 51 minutes ago, Xarius said: The only branch that matters is the one that PalSchema says to use... We can not guarantee any custom and unofficial branch of UE4SS will function, regardless of whatever you think. SCML/UniPalUI/Sugar Cake and all our other UE4SS using projects are built on and target the Official Experimental-Latest branch of UE4SS (https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/experimental-latest). This doesn't mean you can't use other branches, but if UE4SS latest experimental introduces new features or breaks compatibility with older branches, then the custom branch may suddenly stop working correctly. The branch you have linked, at the time of writing, is the exact same as an older version of UE4SS. Currently, that version of UE4SS does at least support our minimum requirements so it functions, but we can not guarantee that will stay the case. If you want to ensure Sugar Cake and its dependencies will function, use the Official Experimental-Latest branch of UE4SS (https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/experimental-latest), it is the only version officially supported by our community.
justwannadownloadshit Posted 15 hours ago Posted 15 hours ago So I've run into a bit of an issue and I was wondering if someone might have a solution and/or see if it's a known issue. That, or see if it's an issue with the mod Sugar Cake is interacting with. That mod is Primal Pals: https://www.loverslab.com/files/file/50242-primalpals-183287/ The issue: If a Pal reaches 99.5-100 arousal, for any reason, the incremental arousal system breaks. In this case, the "Arousal for Aroused" becomes basically an on-off switch. 99 for "On," 100 for "Off." Instead, of course, of going from floppy to hard as arousal increases. The issue stops when arousal is under ~99 again. Tested Libido to make sure it wasn't the cause and confirmed it was not. No value of libido caused the issue. Troubleshooting: Tested settings to confirm arousal value as the issue's cause. Tested arousal values to get a rough idea of the figures. Full reinstall of the game to confirm that I've got a full, clean install. Reinstalled Sugar Cake per the instructions in this post. Reinstalled Primalpals + re-ran the .bat Replicated the issue. Issue noticed when Pals were staying flaccid no matter what I did. Their arousal values were just too high. Use case: I was using a high "Arousal for Aroused" and Libido Gain setting to "slow down" the number of erect pals/main character I was seeing, but I still occasionally saw some. Possible workaround - adjusting values down to delay the issues. I don't use the sex scenes much/at all, so I'm unsure if there is a way to lower libido without those scenes. The issue will eventually happen, though. I'm also unsure if pals can spawn with 100+ arousal naturally. I just like to occasionally see some dick and vag in their fun states. Is there anything I can do on my end? If this isn't a Sugar Cake issue and more an issue with Primal Pals, let me know and I can let them know of the conflict. I'm not familiar with how the mods interact with each other so guidance is appreciated.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now