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Very long save times due to "Serialized transforms" [Fixed]


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Posted (edited)

Hi,

I have a problem where it takes 44 seconds for me to save the game. Quicksaves are disabled and only normal saves are done. I checked the skee64 log and found this:

[2026-05-14 21:32:01.717] [logger] [info] Saving...
[2026-05-14 21:32:01.719] [logger] [debug] SKEE64Serialization_Save - Serialized string table 2ms
[2026-05-14 21:32:01.723] [logger] [debug] SKEE64Serialization_Save - Player morph data 3ms
[2026-05-14 21:32:46.164] [logger] [debug] SKEE64Serialization_Save - Serialized transforms 44441ms
[2026-05-14 21:32:46.172] [logger] [debug] SKEE64Serialization_Save - Serialized overlays 7ms
[2026-05-14 21:32:46.218] [logger] [debug] SKEE64Serialization_Save - Serialized overrides 46ms
[2026-05-14 21:32:47.089] [logger] [debug] SKEE64Serialization_Save - Serialized body morphs 870ms
[2026-05-14 21:32:47.089] [logger] [debug] SKEE64Serialization_Save - Serialized item data 0ms

I couldn't find anything for meaningfull for "Serialized transforms", except that it has to do something with XPMSE and Racemenu? It stores data from NPC's without deleting them and it accumulates over time.

So how do I tackle that? I use the Mod "NPC Body Scale Randomizer [Villianize Edit] [CBBE/3BBB/3BA]" which is great, but my guess is that, over time, it causes XPMSE/Racemenu to bloat up my savegame? 

Edited by Johnnyone
Posted

Thanks bois.

I used the one belegost suggested, because it looks more up to date. Works like a charm so far.

  • Johnnyone changed the title to Very long save times due to "Serialized transforms" [Fixed]

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