Soronarr Posted May 14 Posted May 14 (edited) There's a follower I really want to have in my game, but she's broken - a half-dragon follower - Mori or something, can't find the file ATM, but I will specify later when I can double-check. EDIT: It's Mour, as the user below deduced. Anyway, I can spawn her, she displays normally and acts normally, but if I start a conversation with her (or I come to close when she initiates dialogue), CDT. Something in her initial dialogue? I got the creation Kit and opened her mod to look, but I can't figure out what is wrong. Can anyone assist or offer any advice? Edited May 15 by Soronarr correction
travelmedic Posted May 14 Posted May 14 Are you talking about Mour? You're posting on the Skyrim Special Edition forum and that mod is made for Legacy Edition. Are you trying to use it in SE?
Soronarr Posted May 15 Author Posted May 15 Yup. Mour. And yup, Steam 1.6.1170. I tried to figure out what is wrong, but I'm a total n00b when it comes to making followers. It's been a decade since I last used the CK and all I did there was a house. I read it could be face morphs somewhere, but I doubt it, since her face looks fine.
traison Posted May 15 Posted May 15 58 minutes ago, Soronarr said: I read it could be face morphs somewhere, but I doubt it, since her face looks fine. Why guess, when you can know? Post the crash log.
Soronarr Posted May 24 Author Posted May 24 (edited) here. crash-2026-05-24-18-42-58.log Now I did use cheats to spanw her to my position (insead of going to her house) and she stated walking home, only to crash when I apprached her. More testing will be needed. But normally the crash alwas happens when talkling to her or she start talking to the player Edited May 24 by Soronarr
traison Posted May 24 Posted May 24 That crash occured most likely because of a navmesh issue. It tried to derefence RAX when it was 0x17307550DCA588AE. This is not a valid memory address. Probably the result of bad arithmetics or corrupted data. The stack was unfortunately cut short and about half of it is missing. Based on the part that was included, some actor was using a package with an escort feature. The navmesh is in form id 0x0000003C "Tamriel". So, I would look into the following: Write an xEdit script to list plugins that change the navmesh in the Tamriel worldspace. Find the AI package used by (presumably) Mour and make sure all fields are filled out. No missing escort or follow actors, no null references. Consider changing the AI package used by (presumably) Mour. If it's a package that says a horse should be used, pick another package that doesn't have horse etc.
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