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Posted

More Realistic Femalegiant

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I was very frustrated when I installed More Nasty Critters and saw a female giant with my own eyes, it was like an enlarged version of an inflatable doll that didn't fit Skyrim. I have remade the normal texture and fixed color texture, and now when the female giant stands with her male compatriots, there is no sense of dissonance.


  • Submitter
  • Submitted
    05/14/26
  • Category
  • Requirements
    Obviously, you first need to install More Nasty Critters before covering my patch.
  • Regular Edition Compatible
  • Install Instructions

 

Posted (edited)

Maybe this is the wrong place to ask, but - are there any animations out there that work with female giants? Whenever I initiated sex with a giantess, it just played a standard animations for male giants, and riding an invisible dick is just meh. 

 

Edit: I forgot the obvious: Thank you! This looks so much better!

Edited by CaptainJ03
Posted
30 minutes ago, CaptainJ03 said:

Maybe this is the wrong place to ask, but - are there any animations out there that work with female giants? Whenever I initiated sex with a giantess, it just played a standard animations for male giants, and riding an invisible dick is just meh. 

FlufyFox pack has 2 or 3 animations

Posted

A small tip to avoid such deformation in BodySlide for your NIF models: in the settings, select the skeleton of the creature you are editing.

Posted
2 hours ago, TheDisgracedMarlin said:

So miner thing. I think you forgot to change the skeleton to the giant skeleton in os. I looked at the nifs and they turned into jelly fish.

I'm not sure what happened, I just fine tuned the body shape of the female giant in Bodyslide without changing the model's settings, so theoretically the model should be able to match its bones properly. If this problem cannot be solved, using only textures is also possible because I did not change the UV of the model, although this is not a perfect solution and there may be texture distortion on the chest.
 

Posted

It looks very good and more in line with the rugged look that the people and creatures of Tamriel (minus Cyrod and Summerset Isles) are generally portrayed.  This is probably an unpopular inquiry but seeing as that you have a great talent with textures and meshes.  Is there a way to add body hair to the male npcs and the giants in Skyrim.  I mean the dudes have awesome beards, but they look like olympic swimmers when it comes to body hair.  The giants especially stand out to me as why would they not have body hair in the fringes of Skyrim?  Anyway, probably the worse question to ask but was hoping some options could be available for my sense of 'realism.'  Thanks.

Posted
13 hours ago, daskull said:

I'm not sure what happened, I just fine tuned the body shape of the female giant in Bodyslide without changing the model's settings, so theoretically the model should be able to match its bones properly. If this problem cannot be solved, using only textures is also possible because I did not change the UV of the model, although this is not a perfect solution and there may be texture distortion on the chest.
 

I already fixed it myself. femgiant.7z

Posted
2 hours ago, TheDisgracedMarlin said:

I already fixed it myself. femgiant.7z

Thanks!

Did you just set the correct skeleton in BS/OS settings, import and export the NIFs?

Posted
59 minutes ago, modball said:

Thanks!

Did you just set the correct skeleton in BS/OS settings, import and export the NIFs?

I fixed it in nifskope, not perfect tho. Tried to actually make a bodyslide earlier, but os refused.

Posted

In game looks ok but ... 

When I open the mesh with nifskope the image is all messed up and to avoid possible ctd I put my old mesh back but kept the textures and that seems to work 2.

For sure better then the old texture, cheers..

Posted (edited)
12 hours ago, TheDisgracedMarlin said:

I fixed it in nifskope, not perfect tho. Tried to actually make a bodyslide earlier, but os refused.

I made a working bodyslide in OS. Didn't copy bone weights, just scaled the BHUNP reference shape to match the giant and conformed the sliders. 

Edited by modball
Posted
18 hours ago, modball said:

I made a working bodyslide in OS. Didn't copy bone weights, just scaled the BHUNP reference shape to match the giant and conformed the sliders. 

It decided not to let me change the skeleton, I had it done, just need to fix the nif again.

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