Samhsay Posted May 12 Posted May 12 Perverted Electrics View File This is a small add-on for Real Handcuffs. It allows you to reduce sexual arousal with electric shocks. Each shock slightly reduces dominance, and the submissive character will become aroused by the shocks. The reverse mechanic is also available. Electric shocks to NPCs increase dominance and arouse the dominant character. HARD REQUIRES Real Handcuffa Sex Attributes SOFT REQUIRES Scripted Face Tints KNOWN ISSUES It seems that sometimes a hit applies the effect multiple times, which can cause a stat spike. I recommend setting the Dominance change values very low. Otherwise, one hit can make you a slave. FUTURE PLANS In the future, I want to add reactions from others to the heroine's sadism or masochism. But to do that, I need to understand how the dialogue works. I think I need to look at the Sexual Harassment code. There was a reaction to Devious Devices. Submitter Samhsay Submitted 05/13/26 Category Other Requirements
msmfoster Posted May 13 Posted May 13 So, triggered through normal means? Such as a collar apporach on Sexual Harassment or based on collar settings?
Franco Cozzo Posted May 13 Posted May 13 (edited) You could put a timer to limit the time between stat changes so that multiple zaps wont cause those spikes, just be sure to clear/reset the timer on load-game so the rest of the mod still works after. Also congrats on your newest release! Edited May 13 by Franco Cozzo 1
Samhsay Posted May 13 Author Posted May 13 1 minute ago, msmfoster said: So, triggered through normal means? Such as a collar apporach on Sexual Harassment or based on collar settings? I attached an additional script to the RH shock effect. So yes, it should work.
Samhsay Posted May 13 Author Posted May 13 1 minute ago, Franco Cozzo said: You could put a timer to limit the time between stat changes so that multiple zaps wont cause those spikes, just be sure to clear the timer on load-game so the rest of the mod still works after. Also congrats on your newest release! Thanks. I didn't think of that before, even though I saw it in your mod. I'll add it. 1
Franco Cozzo Posted May 13 Posted May 13 @Krazyone had the idea on the Operation Lockpicks discussions to give some NPCs shock collar zappers, which is kind out of scope for that mod but I did think it was a neat idea. I'm not sure how to cleanly add weapons to peoples/enemies leveled lists though, especially without overwriting other mods, robco patcher could probably do it, but it would be a "fun" addition if some enemies had a zapper, but it could also lead to a lot more deaths due to the stun and possible knockdown of the player. Even more difficult to make it a "one shot" device as well (since if more than 1 enemy had a collar trigger and were firing it you'd just die from being stun-locked) or actually getting them to use the zapper since I dont think AI likes using 0 damage/low range weapons as it is plus NPCs typically get infinite ammo, one solution to that could be to treat it more like a Fatman/Missile launcher and give them charge shots, or even just make a Taser using the same model and then give it a range of say 600ish units with a reload about 2-3x the shock effects time so no shock collar would be needed. Then again all of that is probably outside the scope of this mod as well.
Krazyone Posted May 13 Posted May 13 (edited) 3 hours ago, Franco Cozzo said: @Krazyone had the idea on the Operation Lockpicks discussions to give some NPCs shock collar zappers, which is kind out of scope for that mod but I did think it was a neat idea. I'm not sure how to cleanly add weapons to peoples/enemies leveled lists though, especially without overwriting other mods, robco patcher could probably do it, but it would be a "fun" addition if some enemies had a zapper, but it could also lead to a lot more deaths due to the stun and possible knockdown of the player. Even more difficult to make it a "one shot" device as well (since if more than 1 enemy had a collar trigger and were firing it you'd just die from being stun-locked) or actually getting them to use the zapper since I dont think AI likes using 0 damage/low range weapons as it is plus NPCs typically get infinite ammo, one solution to that could be to treat it more like a Fatman/Missile launcher and give them charge shots, or even just make a Taser using the same model and then give it a range of say 600ish units with a reload about 2-3x the shock effects time so no shock collar would be needed. Then again all of that is probably outside the scope of this mod as well. Shock Collar Guns... enemies already have them, but don't use them. When you get a Shock Collar added, 1 enemy gets a Shock Collar Gun. I break the Shock Collars and Guns down for Circuitry, for Settlement Turrets. Only ever 1 Shock Collar Gun, per Shock Collars give out. Player and Companion get a Shock Collar, still only 1 Shock Collar Gun is given out. But this may be a Devious Devices and Violate thing, I'm not sure. They add the functionality, I don't know if Shock Guns are in the Vanilla Game, Raider Shock Collars are in the Vanilla Games Nuka World. === Levelled List... easy to put stuff in it, lots of other mods have items added to levelled lists. My New Food mod, has NF Brahmin Milk, and NF Brahmin Milk Sour added to Milk Machines, along with empty Milk Bottles for mods that use Empty Milk Bottles. Plus for Glass as well... But they'd need to be Scripted, or Robco Patched to add to stuff, without overwriting other mods. As Fallout 4 can only mod 1 item, if 2 or more mods do the same thing. The one lowest in the Mod Organizer 2 Plugins List Section wins, aka bottom of the list wins. Lots of mods add to the Levelled Lists, some Manually, some Scripted, some with Robco Patcher. They all have similar LL at the start of their names in Creation Kit, along with other Prefix Variants to their nams, and LVLI in the Form Type. In a mod, Scripted is better, as it just adds items without being overwritten. But I currently can't script. Weapons mods tend to have Levelled Lists, opening up a few Weapons Mods in FO4Edit will show the Levelled Lists, and Scripts they added in the Files Folders. === Shock Collar Gun... Stun Locking, like a normal weapon. They would have the same chances and distance drop off in accuracy. They'd need a Headshot, and to do that, they'd need to be close to get a 95% chance. It's like VATS Chances, Random Number Generator, and Percentages. Then you'd have Recharge Timer, so no constant Stun Locks. Just enough to make you scream, and alert the enemy at range, or make the Player or Follower go stiff as a board for a few seconds. I like the mod Cough, as it alerts the enemies with your coughing. A hilarious mod, totally invisible to the enemies, ready for the kill shot, then you cough... leaving you screaming at your computer monitor, as they all turn and face you. === It's 100% outside of my current knowledge scope, and would take some research if you ever did it, as it would need Scripting. It's was just an idea, one of many. The only thing Devious Devices totally doesn't implement... Edited May 13 by Krazyone
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