Kraven12 Posted April 15 Posted April 15 Without giving away to much or do something that will get this shutdown please. Now that being said: I found this a bit mediocre. It had some fun parts but others was a bit... Meh. I enjoyed the travelling from planet to planet fun and realized space is empty (if you want it to be) and at the same time relaxing. Sorta like Eve online if you are a miner. New weapons and X-tech was cool and all as well. But when playing it, I really got that feeling of "should have been day 1". Plus other small addons were cool as well. Terran Armada was mediocre as I said, I really did not feel too much invested in it, but it kept me playing til the end. Fighting the robots was cool but, I could not shake off the feeling of clone wars or Helldivers. But that is just me tho. Like most of the stories in this game there should have been an option C. But really made me feel as tho, this is not done. Their story is just a prelude to a bigger one. Overall it gets a C- From a roleplayer standpoint for myself, I felt this was not my war. On this run I am playing as a reluctant former diplomat who needed a job and settled for being a "Dusty" to pay the bills. And when playing as such the Constellation missions really felt out of place, like they needed me more than I needed them and them treating me like they have all the answers and I was nothing to them. This made me want my character to tell them to piss up a rope and don't call me. Especially Cole telling me we are taking his kid no matter my protest. Not the kinda person you want saving the galaxy from a robot army when you tell me as a Captain of my own starship what you want over my boundaries. I don't compromise Cole. Keep your kid at home.
Djlegends Posted April 15 Posted April 15 haven't tried terran yet but with free lanes i'm having a blast. for me personaly it finally feels like you're walking from helgen to whiterun but in SPAAACE and you have those distractions you see when going from point A to point B. love that we have space storms you can come across now. i've been stuck in Sol system due to some survival mods and been stuck in nova galactic staryard due to mods asl well xD it actually made me want to make mods now and now im help contributing with ousinus with SF part of BS/OS 1
RohZima Posted April 16 Posted April 16 (edited) Meh. The Terran DLC is ok, the combat is quite fun but repetitive, the new POIs are very nice but have no interiors the new faction and npcs are as interesting as crowd npcs... Its probably like Shattered Space; something I would play twice, maybe three times... But not base a character around it like I had for Nuka World, Far Harbour or Mechanist. Bethesda are trying, but they are slow to produce... Very slow... I won't get into why I think that is here though. I do like the new locations a lot, actually, and the writing style... I said writing style... The Free Lanes... Well, It was fun trying it for a couple of hours, but the only reason I would actually use it would be to find those new encounter which spawn, but that's actually not how I like to play because I prefer sandbox gameplay to random encounters. So it's a system I've ignored. Unfortunately, it seems to be another barely functional system added to the game, and one that doesn't integrate with other systems... Why can I press a button and suddenly travel 10,000 times as fast? With the same engines, same fuel being burned with the same flames at the back? Quest markers vanishing or resetting when a new Incursion comes in, plus missing POIs and feeling like a fool circling around trying to fly close enough to trigger it - hell, even the autopilot can barely manage the task... So then you have some cheat stuff and qol added, plus a million new menu options... Okay... It's a better game as a result, no doubt about it. But weapon customization seems hollow still compared to FO4... So the update is good, if taken on it's own... It enhances the game... However, it's hard not to compare this offering with with it's Fallout 4 equivalent, Mechanist, and... Yeah... You get the idea... 4/5 Edited to raise my score a bit. Edited April 16 by RohZima
qunasfoma Posted April 21 Posted April 21 For 10 bucks i expect a short questline with new armor and weapons that adds new enemy encounters. I assume knights of the nine and atomatron sized in length Free lanes looks cool, I think the changes look fun for exploration 1
DocClox Posted April 21 Posted April 21 Honestly, I think it's fantastic. It gives the game the makeover that we'd all hoped for from Shattered Space and didn't get. This is going to be a bit of an unstructured brain dump, so my apologies if anyone's looking for an overall theme. Anyway! Cruise Mode is the big thing, it turns your ship from a teleporting mobile home (with fighter pilot minigame) into an actual starship. You can explore space! Find stuff! Get a sense of traveling! If this had been in from the start, I don't think the game would have had half so rocky a reception as it did. The new PoIs, space and otherwise, are kind of fun. They may wear out their welcome after we've seen them enough times, but I'm nowhere near that yet. X-Tech is cool. Expensive as hell, but I guess that's the point, And at least you can take your kit with you, so it's at least an investment. The Database is something else that I've felt was missing from day one. There's just too much world to keep track of, and I'd prefer something that tracks what I've discovered to looking up the answers on Inara which has them all from the word go. Pets I could care less about. No objection, I'm just not part of the target audience for this feature. Ranking up powers with QE is nice too. I don't need to grind temples every universe, or sweat it too much if I miss one (or ten) along the way. It does make getting to Phased Time X a little too easy, perhaps. Then again, that's a balance issue and there are ways to address that. Anchorpoint is fun. I don't know if anyone's noticed, but the hectoring, objectionable NPCs who seem to infest the base gameare almost completely missing in Anchorpoint. I quite happily put off starting the Freestar quest because I don't want to put up with Emma Wilcox sneering at me (or the shitty writing that only gives me stupid things to do so she can sound clever with her replies). Happily this syndrome seems to be absent from the update and DLC. Talking to shopkeepers is fun again. (And I've also noticed that rescued hostages seem to have stopped using the line about needing a shower, which always made it sound as if they felt irevocably soiled by having to deal with the player. Perhaps Beth have been listening - it'd be nice to think so ) The Anchorpoint side quests are excellent, at least those I've engaged with so far. Terran Armada. Again, I like it. Delta is fun. They seem to have put all the snootiness that would have gone into the Anchorpoint NPCs and concentrated it in Delta. And oddly enough, I love it. He thinks he's the player and I'm the NPC. Yeah, right! Keep thinking that, buddy The main questline is a bit short, granted, and the incursions get a bit samey, but they didn't outstay their welcome for me. I also like that you can keep the incursions going after finishing the quest. For those who really wanted a Colony War game, that's your war in space, right there. And the best thing is that I haven't done half of it yet! There's a ton of side quests, PoIs, post main quest missions that I've yet to touch. All in all, I feel my outlay for the Premium edition was worth the expenditure after all. 2
Djlegends Posted April 22 Posted April 22 19 hours ago, DocClox said: Honestly, I think it's fantastic. It gives the game the makeover that we'd all hoped for from Shattered Space and didn't get. This is going to be a bit of an unstructured brain dump, so my apologies if anyone's looking for an overall theme. Anyway! Cruise Mode is the big thing, it turns your ship from a teleporting mobile home (with fighter pilot minigame) into an actual starship. You can explore space! Find stuff! Get a sense of traveling! If this had been in from the start, I don't think the game would have had half so rocky a reception as it did. The new PoIs, space and otherwise, are kind of fun. They may wear out their welcome after we've seen them enough times, but I'm nowhere near that yet. X-Tech is cool. Expensive as hell, but I guess that's the point, And at least you can take your kit with you, so it's at least an investment. The Database is something else that I've felt was missing from day one. There's just too much world to keep track of, and I'd prefer something that tracks what I've discovered to looking up the answers on Inara which has them all from the word go. Pets I could care less about. No objection, I'm just not part of the target audience for this feature. Ranking up powers with QE is nice too. I don't need to grind temples every universe, or sweat it too much if I miss one (or ten) along the way. It does make getting to Phased Time X a little too easy, perhaps. Then again, that's a balance issue and there are ways to address that. Anchorpoint is fun. I don't know if anyone's noticed, but the hectoring, objectionable NPCs who seem to infest the base gameare almost completely missing in Anchorpoint. I quite happily put off starting the Freestar quest because I don't want to put up with Emma Wilcox sneering at me (or the shitty writing that only gives me stupid things to do so she can sound clever with her replies). Happily this syndrome seems to be absent from the update and DLC. Talking to shopkeepers is fun again. (And I've also noticed that rescued hostages seem to have stopped using the line about needing a shower, which always made it sound as if they felt irevocably soiled by having to deal with the player. Perhaps Beth have been listening - it'd be nice to think so ) The Anchorpoint side quests are excellent, at least those I've engaged with so far. Terran Armada. Again, I like it. Delta is fun. They seem to have put all the snootiness that would have gone into the Anchorpoint NPCs and concentrated it in Delta. And oddly enough, I love it. He thinks he's the player and I'm the NPC. Yeah, right! Keep thinking that, buddy The main questline is a bit short, granted, and the incursions get a bit samey, but they didn't outstay their welcome for me. I also like that you can keep the incursions going after finishing the quest. For those who really wanted a Colony War game, that's your war in space, right there. And the best thing is that I haven't done half of it yet! There's a ton of side quests, PoIs, post main quest missions that I've yet to touch. All in all, I feel my outlay for the Premium edition was worth the expenditure after all. this is the sole reason why theres over 10k people playing SF right now after 3 full weeks and it has a higher count than FO4 xD
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