dertcz Posted April 14 Posted April 14 4 hours ago, Rebecca1117 said: I have not. im assuming the load order optimization tool, right? Ill try that when I get back from classes for the day. Thank you very much. The latest update caused a stir again and not all mods work, you need to check which version of the game each mod is for. 😕
Rockvell Posted April 14 Posted April 14 6 hours ago, Rebecca1117 said: Нет. Я предполагаю, что это инструмент оптимизации порядка загрузки, верно? Попробую это, когда вернусь с занятий. Большое спасибо. Yes
Mimirue17 Posted April 14 Posted April 14 (edited) giving the latest version a go - SFF is not really working for me and the facegen part of it is horrendously bad compared to ZBB I think I found the difference that makes the faces look so bad - ZBB the face moves as they talk - like the wrinkle above the nose when speaking, cheeks move etc. SFF facegen the only thing that moves is the mouth - its kind of freaky looking at..... edit: new masters check out in loot! Edited April 14 by Mimirue17
mystic_cat Posted April 14 Author Posted April 14 (edited) 2 minutes ago, Mimirue17 said: giving the latest version a go - SFF is not really working for me and the facegen part of it is horrendously bad compared to ZBB Now that I've separated out the morph logic I can start accomodating other body mods. I'm curious to know what issues you're having with the facegen part? I uploaded a screenshot to the mod page of a character using FF with SFF Body. Edited April 14 by mystic_cat
mystic_cat Posted April 14 Author Posted April 14 6 minutes ago, Mimirue17 said: edit: new masters check out in loot! What do you mean, are you getting an error?
ahab5920 Posted April 14 Posted April 14 1 hour ago, mystic_cat said: Now that I've separated out the morph logic I can start accomodating other body mods. I'm curious to know what issues you're having with the facegen part? I uploaded a screenshot to the mod page of a character using FF with SFF Body. I can't speak for mimirue but I don't think it's a error or bug issue with the facegen but rather a preference issue. I'm personally not a fan of the facegen changes from SFF, they just feel off somehow to me. As for non-SFF bodies, is it possible to add an option that utilizes the built in morph system to remember a current setting and slowly move towards the large preset then back? While not perfect this would allow general compatibility across all/most body mods.
Dakhma Posted April 14 Posted April 14 Hey I love seeing modders creating new stuff for Starfield and this one is one that really caught my eye! I was wondering what happens at the end of normal pregnancy, is there like a spawned kid or armor item thats like a baby or something?
mystic_cat Posted April 14 Author Posted April 14 1 minute ago, Dakhma said: Hey I love seeing modders creating new stuff for Starfield and this one is one that really caught my eye! I was wondering what happens at the end of normal pregnancy, is there like a spawned kid or armor item thats like a baby or something? For the supported Xenos I've implemented so far, it spawns a scaled down version of the xeno that got the player pregnant. For the 'non-supported' ones it spawns an Alien egg that works in the XenoMasters framework. In the future, I'd like to have some added wearable baby and wearable xeno.
Dakhma Posted April 14 Posted April 14 2 minutes ago, mystic_cat said: For the supported Xenos I've implemented so far, it spawns a scaled down version of the xeno that got the player pregnant. For the 'non-supported' ones it spawns an Alien egg that works in the XenoMasters framework. In the future, I'd like to have some added wearable baby and wearable xeno. Hey sounds great, just the fact this mod exists makes me want to learn how to animate to supply more content!
Villianize Posted April 14 Posted April 14 I love the look of this already, but out of curiousity... Will there every be a chance for named NPC support?
Rockvell Posted April 15 Posted April 15 8 hours ago, ahab5920 said: Я не могу говорить за mimirue, но думаю, это не ошибка или баг в генерации лиц, а скорее вопрос предпочтений. Лично мне не нравятся изменения в генерации лиц по сравнению с SFF, они кажутся мне какими-то неправильными. Что касается тел, отличных от SFF, возможно ли добавить опцию, которая использует встроенную систему морфинга для запоминания текущих настроек и постепенного перехода к большому предустановленному размеру, а затем обратно? Хотя это и не идеальное решение, оно обеспечит общую совместимость со всеми/большинством модификаций тел. The BBL mod is brilliant, and it works on the new version; you can enhance the parts of the body you want, and the bonus for me is that you can wear any gear with it
Rockvell Posted April 15 Posted April 15 10 hours ago, Mimirue17 said: Пробую последнюю версию — SFF у меня не очень работает, а функция генерации лиц ужасно плоха по сравнению с ZBB. Мне кажется, я нашел причину, по которой лица выглядят так плохо: в ZBB лицо двигается во время разговора — например, морщинка над носом, щеки и т.д. В SFF facegen двигается только рот — это выглядит довольно жутко… Редактирование: новые мастера отображаются в добыче! If I'm not mistaken, ZBB doesn't work with BBL
Mimirue17 Posted April 15 Posted April 15 I was able to get SFF to work - removed all the soft requirements it listed. As before I had removed the body textures used for ZBB but also removed the SF Extended Skeleton. Now the body shows up - all morphs and sliders work and belly and breast inflation/deflation work as intended for this mod. Other texture mods did a better job on the face parts, but its fine.
nIn nIn nIn Posted April 15 Posted April 15 2 hours ago, Rockvell said: If I'm not mistaken, ZBB doesn't work with BBL BBL adds morphs to the Vanilla body. I would not expect it to be compatible with any of the alternate bodies.
moninoni Posted April 17 Posted April 17 Hello, thank you for creating such a wonderful mod. I'm a weird Japanese guy and I can't speak English, so I'm using Google Translate. Sorry. I used to love pregnancy mods like "Beeing Female," "Fertility Mode," and "Egg Factory" in Skyrim. I'm really happy that a pregnancy mod like this has appeared for Starfield. It's already a great mod, but let me make a few requests. - It would be nice to have debuffs depending on the stage of pregnancy. Things like "morning sickness," "fetal movement," "belly weight burden," "preliminary contractions," "labor contractions," etc. - It would be great to have birth animations. - It would be fun if a book about the lore of this mod could be found in-game. - It would be nice if the belly size changed depending on the father's type. - I'd like to have a small chance of multiple births. I'm looking forward to future updates. Thank you!
mystic_cat Posted April 17 Author Posted April 17 3 hours ago, moninoni said: Hello, thank you for creating such a wonderful mod. I'm a weird Japanese guy and I can't speak English, so I'm using Google Translate. Sorry. I used to love pregnancy mods like "Beeing Female," "Fertility Mode," and "Egg Factory" in Skyrim. I'm really happy that a pregnancy mod like this has appeared for Starfield. It's already a great mod, but let me make a few requests. - It would be nice to have debuffs depending on the stage of pregnancy. Things like "morning sickness," "fetal movement," "belly weight burden," "preliminary contractions," "labor contractions," etc. - It would be great to have birth animations. - It would be fun if a book about the lore of this mod could be found in-game. - It would be nice if the belly size changed depending on the father's type. - I'd like to have a small chance of multiple births. I'm looking forward to future updates. Thank you! This is great! Such helpful feedback. I already intend to add a lot of this, this is mostly testing to be sure that each piece is working correctly before I start adding in all the additional features. I'm in the process of creating an animation to test human/xeno animations using SAF. If that goes well, I'll be able to add all of the different kinds of animations for breastfeeding, labor, etc. I'm trying to keep the post here updated but I've been keeping the discord more updated if you're interested in joining that! The link is on the main post. 1
tigerrrrulez Posted April 17 Posted April 17 for some reason the body does not morph during pregnancy in my game got all the required mods and sff
Haberdasher Posted April 17 Posted April 17 Been kicking this around a bit, it's already a fun addition to gameplay. Just to see that I'm not missing anything, the Manual Breast Pump consumable is not yet craftable is it? I added some via console and they work fine. An idea (before you just mentioned above lol): Add a Breastfeed menu option on xenos next to Mate. At this point I'd imagine the basic, non-animation, implementation, like mate, would be just running something like the pump code (minus giving you the milk item) and triggering something like the current xeno master feed option. Another idea for fun would be to add the egg / milk items or dummy equivalents to the player inventory and quest item lock them or some other way to prevent actual use or removing them while they are there. That way they could be a way of simulating their mass, and an alternate way to remind you how 'loaded up' you are.
mystic_cat Posted April 17 Author Posted April 17 2 hours ago, tigerrrrulez said: for some reason the body does not morph during pregnancy in my game got all the required mods and sff Be sure to open the [Settings] Fertility Framework dataslate book and set the body to SFF.
mystic_cat Posted April 17 Author Posted April 17 1 hour ago, Haberdasher said: Been kicking this around a bit, it's already a fun addition to gameplay. Just to see that I'm not missing anything, the Manual Breast Pump consumable is not yet craftable is it? I added some via console and they work fine. An idea (before you just mentioned above lol): Add a Breastfeed menu option on xenos next to Mate. At this point I'd imagine the basic, non-animation, implementation, like mate, would be just running something like the pump code (minus giving you the milk item) and triggering something like the current xeno master feed option. Another idea for fun would be to add the egg / milk items or dummy equivalents to the player inventory and quest item lock them or some other way to prevent actual use or removing them while they are there. That way they could be a way of simulating their mass, and an alternate way to remind you how 'loaded up' you are. It isn't craftable yet, in my next patch I'll be adding all the items so they can be crafted. I'm still rolling around a few ideas on how to handle the weight aspect of it. Adding a MISC item that can't be remove or is 'essential' is one way. The problem would be the weight increasing over time. Which is why I have an idea that might work better. 1
NotDiscoDragonInAWig Posted April 20 Posted April 20 can you turn off age restriction for the server and just add age restricted channels? I can't access the server on mobile.
mystic_cat Posted April 20 Author Posted April 20 2 hours ago, NotDiscoDragonInAWig said: can you turn off age restriction for the server and just add age restricted channels? I can't access the server on mobile. Try it now!
skrewball Posted April 22 Posted April 22 Will this be compatible with Milky Way Vixens? SFF has too many issues for me. 1
dr nuggy 27 Posted April 29 Posted April 29 will this work with milky way vixens can it work with m.w.v? imo its the best besides sff and i dont use sff.
dr nuggy 27 Posted April 29 Posted April 29 On 4/22/2026 at 3:24 PM, skrewball said: Will this be compatible with Milky Way Vixens? SFF has too many issues for me. ha i asked the same thing
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now