Jack005 Posted April 1 Posted April 1 I have an issue with mini-quest (blacksmith turial, thief guild radiant quest) and quests stages not starting or advansing until I change cell I though it was SL survival, then sl fame, later I though it was the two Baka mods I use, right now my last gues is Rudy ENB and the most annoying issue is freezing, my best clue is falrimtools screen about stacks counts about papyrus overload
traison Posted April 1 Posted April 1 5 minutes ago, Jack005 said: my best clue is falrimtools screen about stacks counts about papyrus overload And that is also the answer to your problem. What's your Papyrus ops budget set to in Papyrus Tweaks?
Jack005 Posted April 1 Author Posted April 1 (edited) 19 minutes ago, traison said: And that is also the answer to your problem. What's your Papyrus ops budget set to in Papyrus Tweaks? I had papyrus Tweaks with the ini file for reference in the download seccion but end up errasing tweaks because someone in comments said he had constant freezing with tweaks and end up errasing and freezing stoped, in my case it continue the same Edit: do you think it would be a good idea reinstall tweaks now that I errased the mods that I though could be the issue (mostly SL fame that has the fame for stacks counts) edit from edit: I just desperate at this point I would erase all Rudy enb obsidian weathers combo just to play with no freezes but Im afraid that could definitely KILL my save and to start again Edited April 1 by Jack005
traison Posted April 1 Posted April 1 (edited) 9 minutes ago, Jack005 said: ...do you think it would be a good idea reinstall [Papyrus] tweaks now... Right now? No, sort out your Papyrus situation first. If you were to just increase your ops budet now, sure your current problems might go away, but you can't keep making more room for badly made or broken mods without it eventually eating up your FPS. Once everything is working, sure, you can't really play a heavily modded Skyrim without it - Papyrus in Skyrim SE/AE is 400 times slower than it was in LE, and LE was already slow. Start with the Papyrus log. Edited April 1 by traison
Jack005 Posted April 1 Author Posted April 1 2 minutes ago, traison said: ...If you were to just increase your ops budet now, sure your current problems might go away... How do I do that?? just start a again but without those mods or what do I do?? usually in my experiense uninstall a mod either fix the issue or just corrupt my save but in this case Im really lost
traison Posted April 1 Posted April 1 8 minutes ago, Jack005 said: How do I do that?? Got a paper on that in my signature. Have a look.
Jack005 Posted April 1 Author Posted April 1 11 minutes ago, traison said: Got a paper on that in my signature. Have a look. Im really lost is the point 5.5??? if it is I dont really know what Im looking here
Jack005 Posted April 1 Author Posted April 1 (edited) 5 minutes ago, Jack005 said: Im really lost is the point 5.5??? if it is I dont really know what Im looking here Spoiler I have alot of ZSM wich is immersive artifacts could it be that one?? Edited April 1 by Jack005
traison Posted April 1 Posted April 1 (edited) Those are all scripts that are stuck for one reason or another. The callstack will reveal where its stuck. It's your job to pick how to proceed: Fix the script: replace while loops with onupdate, or at the very least add calls to utility.wait. Configure the mod the script belongs to, to not use the feature related to the script - assuming this is even an option. Remove the script (and thus the mod associated with it). Edit: Perhaps should clarify that when I say fix the script it's not limited to the examples listed there. Making sure the code can reliably exit out of a while loop should perhaps be the first thing to do. Edited April 2 by traison
Jack005 Posted April 1 Author Posted April 1 21 minutes ago, traison said: Those are all scripts that are stuck for one reason or another. The callstack will reveal where its stuck. It's your job to pick how to proceed: Fix the script: replace while loops with onupdate, or at the very least add calls to utility.wait. Configure the mod the script belongs to, to not use the feature related to the script - assuming this is even an option. Remove the script (and thus the mod associated with it). Soo I check varius saves (in the "Active Scripts" section of Fallrimtools ) that I have when I have installed the mods that I though were the faulty ones and there is not a lot of instances of them but I always have a lot of immersive artifacts wich is very weird because that mod never give me any trouble I had it since the begining and the game responded well
Jack005 Posted April 2 Author Posted April 2 6 hours ago, traison said: Those are all scripts that are stuck for one reason or another. The callstack will reveal where its stuck. It's your job to pick how to proceed: Fix the script: replace while loops with onupdate, or at the very least add calls to utility.wait. Configure the mod the script belongs to, to not use the feature related to the script - assuming this is even an option. Remove the script (and thus the mod associated with it). It Worked!! I dont know why Zim's Immersive Artifacts give me this issue after all this years using that mod, but I unistall it and HOLLY fix, even the menus feels faster, thanks @traison you helped a lot!! now the question would be papyrus would die again after I install the mod I uninstall?
traison Posted April 2 Posted April 2 25 minutes ago, Jack005 said: ...now the question would be papyrus would die again after I install the mod I uninstall? If code has a place to get stuck like that it can obviously do it again. I use ZIM too and haven't noticed it getting stuck anywhere. I also don't have those zbb_v7 scripts so that's probably why. I use this version: Zim's Immersive Artifacts V1.6.2-9138-V1-6-2-1592990585 Works fine, I see no reason to update. 1
Jack005 Posted April 2 Author Posted April 2 17 minutes ago, traison said: If code has a place to get stuck like that it can obviously do it again. I use ZIM too and haven't noticed it getting stuck anywhere. I also don't have those zbb_v7 scripts so that's probably why. I use this version: Zim's Immersive Artifacts V1.6.2-9138-V1-6-2-1592990585 Works fine, I see no reason to update. I was refering to Baka mods and SL fame, but if zim work with a different version It would be amazing I was using the latest the 1.7.4
Jack005 Posted April 3 Author Posted April 3 Is working even with the other mods that I had to remove installed the faulty mod was Zim's Immersive Artifacts 1.7.4 just letting this here in case some has the same issue
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