Jump to content

What exactly happened to Pandora?


Recommended Posts

Posted

I don't know what is going on. I tried to install the Naked Defeat mod for SE, and ended up having to uninstall it because it wasn't working. Unfortunately, uninstalling hasn't helped because my game is now completely unplayable afterwards. I tried starting a new game, and as soon as I get to the character creation menu, I can see my character T-posing before I even do anything. I have removed ALL mods installed between the last time the game worked and now and it does not fix the issue. I have tried running Pandora almost a dozen times during this process as well. It does not fix the issue.

 

Nothing I have tried so far has fixed the issue even though I have removed any and all mods that were installed since the game worked last. I am starting to get REALLY annoyed now because I cannot find anything online that actually seems useful, since most results say to run FNIS/Nemesis/Pandora and doing that doesn't fix the issue. I really want to avoid wiping my mods and game clean since trying to install mods for Skyrim is an extremely painful process. I am at the point where I do not know what else I can do to fix the issue. If I end up having to wipe everything from the mods and game, then I highly doubt I will reinstall since it took me about four hours just to get it working the first time. Does anyone know why I still have a completely broken animation system even though I can't find anything to remove that would be an issue? I have run Pandora numerous times and it doesn't do anything to fix it.

Posted

Sometimes checking a box seems to delete all animations randomly. I've had it delete all of the humanoid NPCs' animations and delete creature animations for wolves, horses, and dragons before. The other thing that can happen is that SKSE breaks the animations. 

Posted

Can you explain what you mean by "checking a box"? I have no clue what the cause could be at this point.

Posted

Just tried the purge mods option before resetting pandora since that supposedly fixes it. It didn't do anything. At this point I might just be done with installing mods for Skyrim because it has been nothing but a miserable experience from the very start. I've spent more of my time fixing problems caused by dependencies that weren't listed, aren't available, or aren't even compatible with Special Edition despite the link being listed on the mod page. I have done everything I can think of short of wiping everything because I have no intention of going through the misery of trying to get this crap working again.

 

The only thing I can think of is that Vortex did a stupid fucking update that has now completely broken everything. I cannot think of any other reason why it suddenly stopped working and still doesn't work even when I went back to the mod list that did. I haven't even gotten past the character creation screen because it's either T-posing or A-posing when it loads. I have just about had enough with the absolutely stupid fucking mod installation process where every mod seems to have three or four other mods it needs to work, and those four dependencies, have their mods they need to work.

 

I don't know if it's even worth it to fix the mod installation now. This entire fucking thing has been nothing but a pain in the ass from the start. I spend maybe 25% playing the fucking game. The other 75% is spent fixing random shit that seems to break for no fucking reason. I'm not kidding. I stopped playing and came back an hour later, and the game wouldn't launch even there was literally nothing that changed in between.

Posted (edited)

Deinstall skyrim, remove all the mods from the skyrim se steam folder and vortex folders. Install skyrim, run for first time download all the creation club content. After that open vortex and be sure all the mods you install are for the version of the game you play and follow the installation proces on the mods page and his requirements and take a good load order 

Edited by drax333
Posted

If you read the intro to Naked Defeat you'll see that the mod author has a warning about removing the mod as it will cause the save to be corrupted. This can happen to a number of mods - you're best to leave the mod and simply 'deactivate" it on the mod menu.

Posted (edited)

I'm not having an issue with previous save being corrupted though. I started a brand new save AFTER removing any and all traces of the Naked Defeat mod and any dependencies. Animations are still broken. I'm wondering if maybe they should be a warning saying that just removing the mod at all can completely break everything, including new saves?

 

As far as the solution for uninstalling skyrim and doing everything over again, I'm most likely just done with skyrim modding if that's the only solution. I already spent hours just getting crap to work in the first place, and I really don't want to do that all over again. It would take me probably an hour to an hour and a half just reinstall skyrim. If I tried to download all my mods again, I'd have probably another hour or two just to download them again since the ones from nexus have even slower download speed plus a five second delay before it starts.

 

I'm still really pissed off that the Naked Defeat mod broke my game and is likely going to force me to spend hours fixing it. I did see, read, and understand the disclaimer that removing the mod can corrupt saves and to disable it instead. I am not using a previous save whatsoever. I started a new save with the mod installed, and animations were broken. I then removed EVERY mod that I installed between the last time the game worked and when it broke. I then started a entirely new save and animations were still broken.

 

This is NOT an issue of the mod's removal corrupting a previous save. The mod's removal has apparently corrupted my entire game and rendered it unplayable. despite trying to start a new game multiple times. I apologize if I am sounding pissed off. I am really frustrated but I hope I'm not coming across as putting the blame on anyone who's replied here. I'm just really fed up with the fact that my choices are to just give up on the game entirely or to spend several hours reinstalling everything in the hopes that it fixes the issue.

 

Again, this is NOT an issue with a previous save. I did try to make my pandora output folder win all file conflicts except that there is no option for it in the file conflict manager. I don't know what else could be causing the issue, and at this point I'm wondering if I'd be better off just wiping the install without bothering to reinstall it. I don't what else to do since I really would rather not having to spend hours redoing everything again.

 

EDIT: Ok so apparently I did actually disable Naked Defeat instead of outright removing it. Everything is still completely  broken. I don't what is going on anymore. This was not an issue at all until I installed Naked Defeat and then everything stopped working. It turns out that I haven't even removed it yet so I have to assume at this point that just installing the mod will break everything and force a reinstall.

Edited by Ghost334
Posted

Ok so I believe I found the cause of all the broken crap. I was looking through the mod list to see what other mods could be the issue. I then noticed that while vortex had installed the Naked Defeat Patch that was released in February, that it never actually INSTALLED the main mod when I was doing everything. I know that I tried to install it and I never got any kind of error message at all so I figured it had been installed. It wasn't. Vortex apparently decided to cancel the installation and I have no idea why. I'm downloading the mod again as a precaution and I'll install it after that. This time I'm making sure Vortex actually completes the installation. If it works, I will post an edit this reply. I might also be looking for a new mod manager in the future. I only chose Vortex because it seemed the easiest to set up. 

Posted

Still completely broken. I have tried everything I can think besides wiping everything and I'm probably just going to do that without bothering to reinstall. I don't know what else could be causing literally every animation to break. I haven't even bothered leaving the character creation screen on my last four or five attempts because as soon as it loads in the character is either A-posing or T-posing.

Posted

May sound silly, but I just use fnis. Everything works ! It doesn't update anymore so i can't break things. It was never broken to begin with.

I dont pick other people's mod lists. I build and test my own !  half the fun of it.

 

lol Nothing against pandy, I'm sure it works fine, usually when tpose happens its due to installation issues or user forgetting to run the tool.

Posted

Did you upgrade Pandora during this process? There a regression issues with it, so I just stick with what works until there's something I really want out of the updates. Guessing you didn't.

 

Does Pandora generate a fnis.esp file? There's a bug report about that causing A posing on github for version 4.04 and 4.12 and I've had that issue in the past. I think I just installed fnis and had Pandora overwrite but not sure if that's a good idea.

 

What does the Pandora log and output say? Maybe someone here will understand the issue if you post that.

Posted
8 hours ago, Ghost334 said:

noticed that while vortex had installed the Naked Defeat Patch ... I only chose Vortex because it seemed the easiest to set up. 

 That's your issue... Vortex. I'm perplex when people think it's easier... I use Vortex on simple games with a few mods or a game I don't want to invest too much time researching mods and just download a collection. But Skyrim? Just the sheer amount of mods available is too complicated to do in Vortex (it can be done but is a huge PITA), then Vortex is so slow because it runs on the CPU not GPU like MO2. Try scrolling down on 1000+ mod set ups on Vortex... then all the deploying, and extra unnecessary steps. Fuck that. What can be easier than drag and drop your mods in either left or right panel and see which mod conflicts with what?

Posted (edited)

think that I got it fixed. I purged my mods through Vortex and then wiped Skyrim but kept the mods in Vortex. I then reinstalled Skyrim and Pandora and it looks like it fixed the issue. I use Pandora because I seemed to have nothing but problems with FNIS as well as some animation mods worked with FNIS while others only worked with Nemesis. I only started using Vortex because Mod Organizer 2 never seemed to work on my system without a lot of hassle. It is very possible that MO2 works better now since it's been probably at least two or three years since I tried it. I just switched to Vortex because I was having a lot of trouble just getting the mods installed on MO2 without errors. I will admit that is very possible that I just got really bad information from the guide I was following since it seems those can be really hit or miss.

 

If someone knows where to find a reliable guide for how to get it set up and install mods, then I'm more than willing to try MO2 again over Vortex in the hopes that it does give better results. I'm not using a mod collection since I think those are kind of user specific anyway.  As far as upgrading Pandora goes, I didn't change a single thing with it. The only change I made between the game working and all the animations being broken was installing Naked Defeat and the required dependencies. I also can confirm that the issue did not result from forgetting to run Pandora as I did that multiple times without luck. 


Also this issue isn't from previously using FNIS or something. I can guarantee that only because I haven't used FNIS in at least two years and I'm now on a completely different computer.

TDLR:

Wiping the game install but keeping the mods worked. If someone knows where to find an accurate and reliable guide for Mod Organizer 2, I'm definitely willing to try it again. My first attempt seemed to result in lots of errors just trying to get the mods installed . I was using FNIS at the time which could have been part of the issue since some animations mods seem to require FNIS while others need Nemesis instead. I only went with Vortex because I couldn't get MO2 to work properly which makes me wonder if the guide I used for it gave me bad information.

Edited by Ghost334
Posted

This is probably a really stupid question but I decided to set up MO2 and I want to check this now in case it could break everything later. If I understand everything correctly, it is NOT possible to transfer my mods from Vortex Mod Manager over to Mod Organizer 2 and that I need to download them again to reinstall them. Is that correct? Or is it possible to move the mods over without downloading them again? I'm probably going to set up two profiles and so that I can try using a tool that supposedly allows me to move them over. At least this way if it breaks, I don't have to set up MO2 again and I can just go download them over again. Sorry if this is a really dumb question, but I've already realized that the guide I use for setting up MO2 the first time was extremely inaccurate. I'm seeing that I need to do several things to set it up that were not mentioned at all in the guide I used the first time. I am pretty sure that 99% of my problems with MO2 were directly caused by that.

Posted

Just a final update. I got Mod Organizer 2 fully set up last night (After about 2 hours though it felt a lot longer.) I'm still having some issues with a few mods that have file conflicts so I just decided to disable them for now until I figure out why. They aren't essential mods and not having them enabled doesn't affect core gameplay since they are most quality of life things. Hopefully MO2 gives me better results than Vortex although I will say that Vortex makes it really easy to see if there a file conflicts by giving a notification. It took me a little bit to figure out how to see if there are file conflicts in MO2 since it seems too give a lot more freedom in how things are set up although it seems to come at the cost of being beginner friendly. That might just be me though since of all the games I've used mods with, Skyrim has the hardest process of installing mods whether through a mod manager or manually. Hopefully I will not need to annoy anyone with any other questions about this. I just need to finish downloading and installing all my mods again and sorting out file conflicts.

Posted (edited)
1 hour ago, Ghost334 said:

It took me a little bit to figure out how to see if there are file conflicts in MO2 since it seems too give a lot more freedom in how things are set up although it seems to come at the cost of being beginner friendly.

The conflict flags in the left pane aren't clear enough?

When two or more mods are providing the same files you'll see these flags in the Conflicts column.

image.png.3444434b057048a01600416c61ab2602.png

  • - means this mod is being partially overwritten by some other mod
  • + means this mod is partially overwriting some other mod
  • + and - is both are happening at once
  • a gray lightning ray means that mod is being completely overwritten by some other mod (the mod is redundant or should be placed somewhere else in the left pane to avoid being overwritten)

And when you select (1 click) a mod with any of the mentioned conflict flags you'll see other mods getting highlighted. Those are the mods overwriting or being overwritten by the mod you selected.

If you want to see which specific files are conflicting double click the mod name, a new window will open showing info about that mod in particular. Check the Conflicts tab and you'll see individual files with their full filepath and how they're interacting with other mods.

You solve conflicts by moving mods up or down in your left pane, installing patches and loading them below mods they're patching, or by hiding/deleting individual files (can be done via Windows Explorer or in the mod info window in the Conflicts or Filetree tabs).

 

I understand it might seem like a lot, but the first half of this is in plain view when you first start installing mods. So the moment you see a conflict flag you can check what it is and how to use it.

 

Also curious about which mods are giving you problems. Regardless of mod manager installing a mod shouldn't be an issue, unless you're committing common mistakes like trying to use mods without their proper requirements, trying to use incompatible mods with the game you're modding, or even simple stuff like enabling mods after installing them or installing/enabling them in the wrong order. Nothing a bit of trial and error and following good modding practices can't fix in like a few days of using a new tool.

Edited by Just Don't
Posted
4 hours ago, Just Don't said:

The conflict flags in the left pane aren't clear enough?

When two or more mods are providing the same files you'll see these flags in the Conflicts column.

image.png.3444434b057048a01600416c61ab2602.png

  • - means this mod is being partially overwritten by some other mod
  • + means this mod is partially overwriting some other mod
  • + and - is both are happening at once
  • a gray lightning ray means that mod is being completely overwritten by some other mod (the mod is redundant or should be placed somewhere else in the left pane to avoid being overwritten)

And when you select (1 click) a mod with any of the mentioned conflict flags you'll see other mods getting highlighted. Those are the mods overwriting or being overwritten by the mod you selected.

If you want to see which specific files are conflicting double click the mod name, a new window will open showing info about that mod in particular. Check the Conflicts tab and you'll see individual files with their full filepath and how they're interacting with other mods.

You solve conflicts by moving mods up or down in your left pane, installing patches and loading them below mods they're patching, or by hiding/deleting individual files (can be done via Windows Explorer or in the mod info window in the Conflicts or Filetree tabs).

 

I understand it might seem like a lot, but the first half of this is in plain view when you first start installing mods. So the moment you see a conflict flag you can check what it is and how to use it.

 

Also curious about which mods are giving you problems. Regardless of mod manager installing a mod shouldn't be an issue, unless you're committing common mistakes like trying to use mods without their proper requirements, trying to use incompatible mods with the game you're modding, or even simple stuff like enabling mods after installing them or installing/enabling them in the wrong order. Nothing a bit of trial and error and following good modding practices can't fix in like a few days of using a new tool.

I figured it out after a couple of minutes. I'm just used to the notification popup that Vortex shows if there are file conflicts. I do like that Vortex can sometimes auto resolve conflicts (whether or not they resolve it without causing more problems is up for debate) but I'm still getting used to some of the stuff with MO2. I'm going to look for some guides to help me figure out which mods should win file conflicts and when they should. I'm guessing that once I get a better understand of how that works that I shouldn't have as many technical issues.

  • 4 weeks later...
Posted
On 3/29/2026 at 12:59 PM, Ghost334 said:

 I'm going to look for some guides to help me figure out which mods should win file conflicts and when they should. I'm guessing that once I get a better understand of how that works that I shouldn't have as many technical issues.


Part of it is a per-mod basis and to taste. Generally, requirement/dependencies of one mod need to be above that mod, put all patches below the content they're intended to patch, put customization mods below mods which add general assets. Put frameworks high in the load order. R-click > All Mods > Create Separator Above makes a titled bar that can accordion, to help sort through groups of mods. Mods beneath others overwrite with their content and Overwrite which usually gets files from tools, this will overwrite everything else. If you find a problem between two mods and need to get a particular file to always load regardless of order, you can copy the working one and put it in Overwrite (with the usual folder structure).
Recommend using LOOT to get your plugin files sorted. Adding Bodyslide/FNIS/Pandora/other tools to MO2's executables is helpful. You can add them as a mod, activate that mod, then go into the Data tab (on the right side, beside Plugins/Archives/Saves/Downloads

Posted
On 4/27/2026 at 6:09 AM, XEman said:


Part of it is a per-mod basis and to taste. Generally, requirement/dependencies of one mod need to be above that mod, put all patches below the content they're intended to patch, put customization mods below mods which add general assets. Put frameworks high in the load order. R-click > All Mods > Create Separator Above makes a titled bar that can accordion, to help sort through groups of mods. Mods beneath others overwrite with their content and Overwrite which usually gets files from tools, this will overwrite everything else. If you find a problem between two mods and need to get a particular file to always load regardless of order, you can copy the working one and put it in Overwrite (with the usual folder structure).
Recommend using LOOT to get your plugin files sorted. Adding Bodyslide/FNIS/Pandora/other tools to MO2's executables is helpful. You can add them as a mod, activate that mod, then go into the Data tab (on the right side, beside Plugins/Archives/Saves/Downloads

When you say put framework mods high in the load order, you mean putting them near the top of the list? It's probably a stupid question but I've spent so long beating my head against the behemoth that Skyrim modding is that I probably gave myself a concussion. I finally got my current mod list working although I ended up switching back to Vortex since I kept some error messages when using MO2 that I simply could not figure out what they meant. The good news is that I have not had any crashes/problems with the current mod list I have through Vortex and I'm hoping that I didn't just jinx it (Knocks on wood). I think the biggest issue I have is the different versions of Skyrim. I mean, there's mods for LE, SE/AE but some LE mods work in SE/AE and some SE mods only work in a version of SE prior to the AE release. I might have to just pick up a copy of Fallout 4 since it appears that it's a much easier process to install mods for that game. I'm not 100% sure though since I literally only started looking into it a day or two ago so I could be getting the wrong impression. Skyrim is definitely great when I finally get the mods working since there's almost no limits on what you can do but getting to that point is not exactly a quick beginner friendly process. This is the only Bethesda game I have tried to mod and just thinking of how hard this might have been for Oblivion is enough to make me wince. Maybe it'll be easier when TES: 6 comes out in 2043 but I'm not gonna get my hopes up.

Posted
4 hours ago, Ghost334 said:

When you say put framework mods high in the load order, you mean putting them near the top of the list?

 

Note there are Mods with a load order and then there are the esm/esp files with some of the mods which have their own load order. The esm/esp files are plugins for the game engine and have their own load order. The mod load order matters because its files, including visual(textures/meshes) and scripts, even esm/esp files are overwritten by how the mod organizers load the files. Because Frameworks are core to using other mods, they go above any of the files that are related.

Arranging the Mod order is very touchy if you have multiple layers of changing/tweaking mods and you need to know what is needed to be the last instance, so that version is loaded. Even if three mods have boobs.file, only one of them will be boobs.file for the game. If one is the original and there's a patch made later for it, you want [OG boobs 2017] then [Boobs fixer], and you might have [Magic Boobs] mod that overwrites the boobs.file but it could fuck up or have duplicate file. However, all of the mods esp/esm could be loaded, even if only one of the boobs.files are loaded.

Frameworks and dependency/resource mods are what the other mods are based on, making it important that they're all loaded and allowed to be overwritten by the more specific mods that rely on them. Along with the endless patches and tweaks to said things.
Then you have the mods you actually want that does a thing. Those should be after the framework and dependency mods. The Mod order affects WHAT is loaded and things older/main go above things that are new/patching.
The esm/esp files dictate WHEN the mod gets loaded and the mental calculous is better left to LOOT/Vortex to figure out in general but can need tweaking. Much easier to deal with since it's a handful of files or maybe just one per mod.

Scripting and primary Mods like Papyrus stuff
SexLab, then the other feature expanders like OSL Aroused reborn
then things like Simple Slavery PlusPlus.

You said you removed naked defeat but then later mentioned you removed its dependencies. I think you may have removed something you didn't want to get rid of since all of the dependencies for ND are generic framework stuff that doesn't do anything if it's there and not used. Except for ZAZ which is its own thing to troubleshoot.
When dealing with shuffling mods around I enable the framework + dependencies, load the game to make sure the mod is loaded and not obviously fucked, then load one of the mods I want to use. I check that one too, mess around in testing. If things go badly, don't delete the mod, try changing settings in the mod, then tweaking the load orders, checking for bug reports and patches. After that, remove mod but test again because the problem might be from something else.

 

Quote

I ended up switching back to Vortex since I kept some error messages when using MO2 that I simply could not figure out what they meant. The good news is that I have not had any crashes/problems with the current mod list I have through Vortex.

That's good to hear. But it's possible for Vortext to fuck up silently. That's one of the benefits of using MO2 and its tool suite.
LOOT and properly setting up Pandora/FNIS into MO2 is important to get it working. Vortex does what MO2 + LOOT does so not using LOOT can get messy, only one half is organized.
It would have been nice to see what errors you were getting from MO2, some of them don't mean anything real - like the 
 

Quote

I think the biggest issue I have is the different versions of Skyrim. I mean, there's mods for LE, SE/AE but some LE mods work in SE/AE and some SE mods only work in a version of SE prior to the AE release.

This is a huge version control nightmare. Without a working guide for specific sets it's incredibly confusing. Half the problem is the documentation and version control, which is really on the modders and somewhat community to deal with.
 

Quote

I might have to just pick up a copy of Fallout 4 since it appears that it's a much easier process to install mods for that game. I'm not 100% sure though since I literally only started looking into it a day or two ago so I could be getting the wrong impression. 
 ... `oblivion etc other mods` ...

Skyrim modding is famous for being a clusterfuck but the more mods you add, the more time passes, the more you need to figure out the process to mod them. And sometimes we just live with the bugs as unintended mechanics. Not all magic comes without side effects.

Double checking, what's your mod list and you were using this Naked Defeat right? [

 

Posted
13 hours ago, XEman said:

 

Note there are Mods with a load order and then there are the esm/esp files with some of the mods which have their own load order. The esm/esp files are plugins for the game engine and have their own load order. The mod load order matters because its files, including visual(textures/meshes) and scripts, even esm/esp files are overwritten by how the mod organizers load the files. Because Frameworks are core to using other mods, they go above any of the files that are related.

Arranging the Mod order is very touchy if you have multiple layers of changing/tweaking mods and you need to know what is needed to be the last instance, so that version is loaded. Even if three mods have boobs.file, only one of them will be boobs.file for the game. If one is the original and there's a patch made later for it, you want [OG boobs 2017] then [Boobs fixer], and you might have [Magic Boobs] mod that overwrites the boobs.file but it could fuck up or have duplicate file. However, all of the mods esp/esm could be loaded, even if only one of the boobs.files are loaded.

Frameworks and dependency/resource mods are what the other mods are based on, making it important that they're all loaded and allowed to be overwritten by the more specific mods that rely on them. Along with the endless patches and tweaks to said things.
Then you have the mods you actually want that does a thing. Those should be after the framework and dependency mods. The Mod order affects WHAT is loaded and things older/main go above things that are new/patching.
The esm/esp files dictate WHEN the mod gets loaded and the mental calculous is better left to LOOT/Vortex to figure out in general but can need tweaking. Much easier to deal with since it's a handful of files or maybe just one per mod.

Scripting and primary Mods like Papyrus stuff
SexLab, then the other feature expanders like OSL Aroused reborn
then things like Simple Slavery PlusPlus.

You said you removed naked defeat but then later mentioned you removed its dependencies. I think you may have removed something you didn't want to get rid of since all of the dependencies for ND are generic framework stuff that doesn't do anything if it's there and not used. Except for ZAZ which is its own thing to troubleshoot.
When dealing with shuffling mods around I enable the framework + dependencies, load the game to make sure the mod is loaded and not obviously fucked, then load one of the mods I want to use. I check that one too, mess around in testing. If things go badly, don't delete the mod, try changing settings in the mod, then tweaking the load orders, checking for bug reports and patches. After that, remove mod but test again because the problem might be from something else.

 

That's good to hear. But it's possible for Vortext to fuck up silently. That's one of the benefits of using MO2 and its tool suite.
LOOT and properly setting up Pandora/FNIS into MO2 is important to get it working. Vortex does what MO2 + LOOT does so not using LOOT can get messy, only one half is organized.
It would have been nice to see what errors you were getting from MO2, some of them don't mean anything real - like the 
 

This is a huge version control nightmare. Without a working guide for specific sets it's incredibly confusing. Half the problem is the documentation and version control, which is really on the modders and somewhat community to deal with.
 

Skyrim modding is famous for being a clusterfuck but the more mods you add, the more time passes, the more you need to figure out the process to mod them. And sometimes we just live with the bugs as unintended mechanics. Not all magic comes without side effects.

Double checking, what's your mod list and you were using this Naked Defeat right? [

 

That is the one I tried using. The part where I said that I removed it was not entirely accurate as I found out later on that I had disabled it rather than removing it. I'm not sure what the root cause of the problem was since the problem started after installing Naked Defeat yet I was only able to get rid of it by completely nuking Vortex and Skyrim all together. I was unable to fix the issue with any other method since the A-posing problem persisted even with a new save that never had Naked Defeat enabled for it. I tried multiple solution and created a new game save each time without success since the player character was always A-posing as soon as I loaded into the character creation menu and stayed that way afterwards. I don't know what the cause of it was, but I haven't had any problems since I reinstalled Skyrim SE and my Vortex mod list minus Naked Defeat. I know it can cause problems with an existing save if it's removed in the middle but I've never found anything that would explain why it persisted in new game saves that were created later on. Maybe something got corrupted but I can't say for sure. Everything works now so I'm not going to push my luck on it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...