Kelmekiss Posted March 17 Posted March 17 The last post I made to show my problem was definitely poorly wrote and, well, I don't blame anyone for ignoring it. So I deleted it and I want to ask for help properly. Here's my plugins order and modlist, plus the last crashlog entry that works cuz when I try startup again it keeps crashing without a new crashlog, so I assume it crashes for the same reasons. Again, I'm sorry in advance for any missing mod or messy order, I'm really new with TTW and these mods (just started today). I'm using MO2. PD: The modlist order is backwards, I guess ya'll knew it's like that... aaand FNVEdit showed that CommonResources has conflicts with almost every mod too. Didn't know what to do so I just closed FNVEdit. Again, thanks in advance for any help provided. loadorder.txtmodlist.txtCrashLogger.2026-03-11-00-05-48.log
dborg2 Posted March 17 Posted March 17 First thing I noticed, is you are exceeding the plugin list. even with the mod to extend it, it is less then 255. You are at 258. I also advise to download and run LOOT as loose program through MO2, to allow it to point out missing mods and conflicting mods. ----- I haven't done much Fallout NV Modding, so I'm not up to date with recent mods, but I recall issues with +Base Object Swapper and Sexout. -The Groovatron might be fixed to work with Sexout, but they used to be incompatible - You have MCM Extender before MCM. I don't know if that mod order is correct - You have your JIP CCC NPCs before JIP CCC (Probably no issue) - B42 Quickthrow and B42 Quickthrow Tweaks should probably be reversed - MaternityClothesFull should be part of the Sexout Common Resources - resources folder. same for SpectrumToyPack - SexoutLust is really old and functionally has been partially replaced by Sexout Spunk - JIP LN Settings INI logically should be after JIP LN NVSE Plugin (Probably no issue) ----------- - unless I missed it, or am so far out of the loop it is no longer needed, but you might need an 'unofficial patch' or TTW -fixes to remove Bethesda/Obsidian created bugs - Missing Tick fix - Missing plugin limit fix. (without it, max plugins is 125-ish plugins) - those unmanaged mods. move them to the top, and accept that something is overriding it. it is confusing, but those names are only for the specific plugin files, not subfolders/files as MO2 doesn't know which files belong to which mods/main game. 1
Kelmekiss Posted March 17 Author Posted March 17 6 hours ago, dborg2 said: First thing I noticed, is you are exceeding the plugin list. even with the mod to extend it, it is less then 255. You are at 258. I also advise to download and run LOOT as loose program through MO2, to allow it to point out missing mods and conflicting mods. ----- I haven't done much Fallout NV Modding, so I'm not up to date with recent mods, but I recall issues with +Base Object Swapper and Sexout. -The Groovatron might be fixed to work with Sexout, but they used to be incompatible - You have MCM Extender before MCM. I don't know if that mod order is correct - You have your JIP CCC NPCs before JIP CCC (Probably no issue) - B42 Quickthrow and B42 Quickthrow Tweaks should probably be reversed - MaternityClothesFull should be part of the Sexout Common Resources - resources folder. same for SpectrumToyPack - SexoutLust is really old and functionally has been partially replaced by Sexout Spunk - JIP LN Settings INI logically should be after JIP LN NVSE Plugin (Probably no issue) ----------- - unless I missed it, or am so far out of the loop it is no longer needed, but you might need an 'unofficial patch' or TTW -fixes to remove Bethesda/Obsidian created bugs - Missing Tick fix - Missing plugin limit fix. (without it, max plugins is 125-ish plugins) - those unmanaged mods. move them to the top, and accept that something is overriding it. it is confusing, but those names are only for the specific plugin files, not subfolders/files as MO2 doesn't know which files belong to which mods/main game. Thanks for the LOOT recommendation! I used it and it sorted correctly the load order of my plugins. Now, I followed the other recommendations you told me. I had Groovatron turned off so it's not the problem atm, fixed the order as you told me and turned off maternity, spectrum and lust. The problem persists tho. The crash logger keeps showing the same issue: "EXCEPTION_ACCESS_VIOLATION (C0000005) Can't create an archive that already exists" I assume it has to do something with ArchiveInvalidation, so maybe I can drag the AI program to my mods folder? Or there's a way to manually select the carpet of my mods in ArchiveInvalidation? I used it before to load high quality textures, but now it might be the problem. The crash logger still selects the deathclaw skeleton as the initial crash, but it might be all the creatures affected by CommonResources or Fertile Breeder. If there's no way to do that with the Sexout mods I installed, my textures in armors would probably bug a lot. That'd be my idea. Thanks again for your help. PD: I do indeed have the TTW patches, but I'm not informed if there's any patch for Sexout. And I do have TF and LF! So no worries about that
Kelmekiss Posted March 17 Author Posted March 17 CrashLogger.log Another crashlogger is pointing something else. Something is corrupt with KEYWORDS it seems? Is there a customized KEYWORDS for Sexout?
Kelmekiss Posted March 17 Author Posted March 17 It has something to do with Common Resources! The game runs correctly without the Sexout mods I downloaded and the other mods don't show any conflict or error between files (according to FNVEdit). I don't have any technical experience but my best guess is the textures and meshes . I'm half sure that it might be ArchiveInvalidation not working for this mod and I'm not sure how to integrate the textures and meshes with ArchiveInvalidation, probably I should try installing those manually but I'm unsure if it might mess my game completely. I'll leave it here until someone more experienced can give me some guidance.
dborg2 Posted March 18 Posted March 18 The fact you had those 3 mods seems to indicate to me you haven't followed the guide properly. If you installed 'Sexout Framework Assortment', follow the 7 steps at the bottom of the download page. If you installed all components one by one, you need to follow this guide Check the Requirements/Frameworks area of to see if you miss more requirements, like the mod limit bug fix. or might have missed the patch for your game to handle more memory (4gb solution)? 1 thing I think of now. Have you installed Steam/Fallout New Vegas in C:\Program Files? Windows likes to protect that folder from write access, which causes ACCESS VIOLATIONS in NVSE driven mods. ----------------- I generated a new link to my and Neutron's Discord forum, where you find more active users: https://discord.gg/k2yftDhb
Allnarta Posted March 18 Posted March 18 Just a guess, but you can also try to revert Johhny Guitar to V 5.20 (in old files on page DL section). Later versions introduced game-breaking issues and critical incompatibilities to a lot of other mods.
Kelmekiss Posted March 18 Author Posted March 18 4 hours ago, dborg2 said: The fact you had those 3 mods seems to indicate to me you haven't followed the guide properly. If you installed 'Sexout Framework Assortment', follow the 7 steps at the bottom of the download page. If you installed all components one by one, you need to follow this guide Check the Requirements/Frameworks area of to see if you miss more requirements, like the mod limit bug fix. or might have missed the patch for your game to handle more memory (4gb solution)? 1 thing I think of now. Have you installed Steam/Fallout New Vegas in C:\Program Files? Windows likes to protect that folder from write access, which causes ACCESS VIOLATIONS in NVSE driven mods. ----------------- I generated a new link to my and Neutron's Discord forum, where you find more active users: https://discord.gg/k2yftDhb Didn't know you were the one who wrote the mods list! Nice to meet you lol I followed your list and each mods requirements showed more mods so, that's probably why I downloaded extra mods. I didn't follow SOFA but is there anything else I'd need from there? I found Maternity Pack Overkill TTW addon there (i don't know if I already installed that) and a nvse extender (is it the same as the xNVSE thing?) With CommonResources, I think my main issue (not with startup) would be the clothes... Is it required to have all of that for PregnancyV to work? I mean the mantis, ghost and all the stuff that shows in textures and meshes from CommonResources. Besides it breaking "immersion" (i know it's a bit dumb to say that about adult mods lol), I'm already a bit tired of downloading extra archives needing extra archives and stuff... Is there an alternative? I tried turning off every pregnancy mod but it resulted in the same crash at the main menu not even loading. And no, Steam is outside Program Files. I don't have more drives in my laptop but TTW assured this should be the alternative for people with one drive only so Windows doesn't fully protect it? Dunno, but that's been working since I downloaded the mod. And I do have the patches for 4gb and mod limit! I'll check that discord link, thanks!
Kelmekiss Posted March 18 Author Posted March 18 3 hours ago, Allnarta said: Just a guess, but you can also try to revert Johhny Guitar to V 5.20 (in old files on page DL section). Later versions introduced game-breaking issues and critical incompatibilities to a lot of other mods. That won't mess up any TTW stuff? I'll try checking in the official TTW page but thanks for the recommendation.
dborg2 Posted March 18 Posted March 18 Quote Didn't know you were the one who wrote the mods list! Nice to meet you lol I followed your list and each mods requirements showed more mods so, that's probably why I downloaded extra mods. I didn't follow SOFA but is there anything else I'd need from there? If you didn't install SOFA. You need to follow RitualClarity's guide above, otherwise the game won't load. Even if you decide not to use the outfits from the pack. Quote and a nvse extender (is it the same as the xNVSE thing?) NVSE Extender is different from NVSE, and you need both. NVSE must be installed manually, as it needs to go to the main folder. NVSE Extender can be installed with Mod Organizer 2. don't worry about not liking the outfits in Sexout Common Resources. They won't appear unless you want them to appear. SOFA is easier to install, as it has many mods precompiled, but still has 6-7 steps to install afterwards, because the owners of the mods didn't give me permission to add their mods. .
Kelmekiss Posted March 19 Author Posted March 19 6 hours ago, dborg2 said: If you didn't install SOFA. You need to follow RitualClarity's guide above, otherwise the game won't load. Even if you decide not to use the outfits from the pack. NVSE Extender is different from NVSE, and you need both. NVSE must be installed manually, as it needs to go to the main folder. NVSE Extender can be installed with Mod Organizer 2. don't worry about not liking the outfits in Sexout Common Resources. They won't appear unless you want them to appear. SOFA is easier to install, as it has many mods precompiled, but still has 6-7 steps to install afterwards, because the owners of the mods didn't give me permission to add their mods. . I haven't made a lot of progress but I've followed every step and installed every requirement so this is my idea: Textures and Meshes are getting mixed. Neither LOOT nor FNVEdit show any conflict (except a very very VERY minor one of a power armor hand) and that just tells me my problem are the textures/meshes I already have installed. ESPs don't show any conflict, they work properly, I installed every requirement, everything is updated and the game only crashes once I boot SCR. This means to me that there's a biiig conflict of trying to load textures/meshes in the same things and the game basically "can't decide". It's probably because I downloaded T6 Armor and Clothes. MAYBE I have as an option to delete my whooole textures/meshes, get the base ones back with Steam recovery and use more hours of my life with something I don't know if it's gonna work. The other option that comes to mind is to somehow make SCR to "agree" to be overwrote and I don't know how to do that because the modlist of MO2 is apart from my New Vegas folder. I would try deleting SCR Textures/Meshes if the other mods didn't require those, but I assume by the guides they do and I'm severely tweaking 😛 Maybe I can replace the New Vegas textures/meshes folders with the SCR ones, but I don't know if I would like those clothes as base game (I don't think nor know if they work as base files) or if it would create another conflict for having the textures/meshes duplicated. Sorry if this is PURE ramble, I'm a neurotic girl in this weird journey of installing some weird but well made mods just for my weird ideas of roleplaying and I get fixated pretty easily with fallout games d: I'll be leaving my game on pause 'til I can make these mods work...
dborg2 Posted March 19 Posted March 19 (edited) Quote I haven't made a lot of progress but I've followed every step and installed every requirement so this is my idea: Textures and Meshes are getting mixed. Neither LOOT nor FNVEdit show any conflict (except a very very VERY minor one of a power armor hand) and that just tells me my problem are the textures/meshes I already have installed. ESPs don't show any conflict, they work properly, I installed every requirement, everything is updated and the game only crashes once I boot SCR. This means to me that there's a biiig conflict of trying to load textures/meshes in the same things and the game basically "can't decide". It's probably because I downloaded T6 Armor and Clothes. MAYBE I have as an option to delete my whooole textures/meshes, get the base ones back with Steam recovery and use more hours of my life with something I don't know if it's gonna work. The other option that comes to mind is to somehow make SCR to "agree" to be overwrote and I don't know how to do that because the modlist of MO2 is apart from my New Vegas folder. I would try deleting SCR Textures/Meshes if the other mods didn't require those, but I assume by the guides they do and I'm severely tweaking 😛 That's not how the Fallout engine works. You, by it's design can only have one set of textures and meshes active (meshes are the 'shapes', textures are 'how you paint the shapes') Mods can ADD new outfits and other items, and then the new items require meshes and textures. Sexout Common Resources, as the name applies are newly ADDED resources that are commonly used by other Sexout mods. The fact your Fallout doesn't load indicates to me that you are either missing one of the meshes/textures, or miss a basic requirement for Sexout Common Resources. if you still have problems at this point, I suggest the following steps: Delete in Mod Organizer 2 (if you have it): - Sexout NG + any BETA you might have - NVSE Extender - Smaller talk - Sexout Anim Managment - MCM Picker - Sexout Common Resources - Sexout Pregnancy - Sexout Spunk - Maternity Pack Overkill - Sexout Drugging - your self created Sexout Common Resources - Folder - Spectrums Toy pack - Refugee outfits for type 3 - T6 M CH Raider Armor - Raider Chains Armor T6m – T6BB – TN – BerryK2 .2 - Sexout Clothing System - Nordlands Mesh & Texture pack for the Fertility Drugs - GSB’s BDSM Files - Sexout Maternity Clothes - Mantis Zero Suit Samus and More - Type 3 for NV - Reflex Armor S-07 for TYPE 3 a Mantis Retexture - Bunny Suit for Dimonized Type3 - Ghost Armor Conversion FNV Revamp - Vegas Chokers - Bouncing Breasts Type 3 Armors - Julia Chang Set - Ghost Variants - Extravagant Half Masks FNV - T6M Competition Swimsuit NV Then download SOFA (Both downloads are the same, just one is MEGA and the other is Google Drive) Then follow the instructions at the bottom of the SOFA-page, quoting here for convenience Quote the remaining steps 1: Somewhere on your PC, create a "SCR Resources" folder. 2: Manually download Reflex Armor S-07 for TYPE 3 a Mantis Retexture by static07 and Primantis. Open the archive and move the textures and meshes folders to "SCR Resources" folder. Click overwrite if promtped 3: Manually download Bunny Suit for Dimonized Type3 by Backsteppo. Open the archive and move the textures and meshes folders to "SCR Resources" folder. Click Yes for overwrites 4: Bouncing Breasts Type 3 Armors by revang. Manually download Pack 1, Pack 2 and BB Sexy Sleepwear. Open the 3 archives and copy the meshes and textures folders of each archive to "SCR Resources" folder. Click Yes for overwrites 5: Manually download T6M Competition Swimsuit NV by Shimaneko. Open the archive and move the textures and meshes folders to "SCR Resources" folder. Click Yes for overwrites 6: (Optional) If you still happen to have A Collection of Sexy Attire by Shadowtroop. Open the archive and move the textures, meshes and sounds folders to "SCR Resources" folder. Click Yes for overwrites. This mod is no longer available on the internet. 7: Verify that the "SCR Resources" folder contains 2 folders, Meshes, Textures (optionally a sound folder) and nothing else (NO ESP files!!). Zip, RAR or 7ZIP the "SCR Resources" folder and load it as a mod in your preferred mod manager. Make sure to install/load it BEFORE Sexout Framework Assortment and if prompted have Sexout Framework Assortment overwrite the SCR Resources. *** Unless specifically specified (NVSE, 4GB Patcher, LOOT, Mod Organizer 2 program) no mod should be manually placed inside your Fallout New Vegas folder, and all mods should be handled by Mod Organizer 2. Edited March 19 by dborg2
Kelmekiss Posted March 20 Author Posted March 20 Dumbest solution ever: Vicious Wastes is incompatible with SCR. Thank you two for your help!
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