Jump to content

Blender exports only bones to nif


parzysty

Recommended Posts

Posted

Here's the proper export settings:

 

oZTdh3C.png

 

While we're at it, check out my tutorial -http://www.nexusmods.com/skyrim/mods/3790

 

There's a video on there by 2pac that should be able to walk you through the steps needed to properly import and export.

 

Have you tried exporting the file I attatched? I use those settings and it doesn't work.

 

EDIT: Can I skip the dismember thing? I don't need that.

 

Posted

Now I'm getting the following error in blender console:

 

 

 

Blender NIF Scripts 2.5.9 (running on Blender 249, PyFFI 2.1.11)
Traceback (most recent call last):
  File "D:\NIF\Blender\.blender\scripts\bpymodules\nif_common.py", line 1235, in
 gui_button_event
    self.gui_exit()
  File "D:\NIF\Blender\.blender\scripts\bpymodules\nif_common.py", line 1598, in
 gui_exit
    self.callback(**self.config)
  File "D:\NIF\Blender\.blender\scripts\export\export_nif.py", line 4575, in con
fig_callback
    exporter = NifExport(**config)
  File "D:\NIF\Blender\.blender\scripts\export\export_nif.py", line 407, in __in
it__
    root_block, root_object.getName())
  File "D:\NIF\Blender\.blender\scripts\export\export_nif.py", line 1186, in exp
ort_node
    self.export_children(ob, node)
  File "D:\NIF\Blender\.blender\scripts\export\export_nif.py", line 3149, in exp
ort_children
    parent_block, ob_child.getName())
  File "D:\NIF\Blender\.blender\scripts\export\export_nif.py", line 1112, in exp
ort_node
    self.export_tri_shapes(ob, space, parent_block, node_name)
  File "D:\NIF\Blender\.blender\scripts\export\export_nif.py", line 2248, in exp
ort_tri_shapes
    % ob)
ValueError: Some faces of [Object "ADM max tbbp"] not assigned to any body part.
 The unassigned faces have been selected in the mesh so they can easily be ident
ified.
 

 

I followed your tutorial, I only skipped the dismember part because I couldn't find BP_TORSO vertices on stockings mesh lol.

 

It says "The unassigned faces have been selected in the mesh so they can easily be identified." and selects the whole mesh even though I imported the skeleton and parented it.

Guest Ragna_Rok
Posted

yep, you imported the skeleton. you parented it. but you didnt copy over the boneweights...

 

B-O-N-E-W-E-I-G-H-T-S ... thats your magic keyword. some also call it "weighting" ... at least me, though ... im not english native.

Guest Ragna_Rok
Posted

ps: for the nerdy-needs: you basically told your file what way to move... but not how much to move.

Posted

Ok I managed to export it but now I'm stuck in Nifskope at ths step:

 

 

 

open in nifskope

right click BSShaderPPLightingProperty
Block > Convert > Bethesda > BSLightingShaderProperty

 

In my Nifskope it's Bethesda > BSShaderProperty and when I click it I get the error "Unknown property: "BSShaderProperty"

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...