parzysty Posted January 30, 2014 Posted January 30, 2014 I was trying to make stockings for ADM body but whenever I try to export to .nif from Blender I get like 4kb file that has only bones. Here's the blender file if somebody could look into that. http://www.pasteall.org/blend/26568
XunAmarox Posted January 30, 2014 Posted January 30, 2014 Here's the proper export settings: While we're at it, check out my tutorial -http://www.nexusmods.com/skyrim/mods/3790 There's a video on there by 2pac that should be able to walk you through the steps needed to properly import and export.
parzysty Posted January 30, 2014 Author Posted January 30, 2014 Here's the proper export settings: While we're at it, check out my tutorial -http://www.nexusmods.com/skyrim/mods/3790 There's a video on there by 2pac that should be able to walk you through the steps needed to properly import and export. Have you tried exporting the file I attatched? I use those settings and it doesn't work. EDIT: Can I skip the dismember thing? I don't need that.
gerra6 Posted January 30, 2014 Posted January 30, 2014 Your mesh needs to be skinned, weightpainted, and have an armature parented to it before you can export it.
parzysty Posted January 30, 2014 Author Posted January 30, 2014 Now I'm getting the following error in blender console: Blender NIF Scripts 2.5.9 (running on Blender 249, PyFFI 2.1.11)Traceback (most recent call last): File "D:\NIF\Blender\.blender\scripts\bpymodules\nif_common.py", line 1235, in gui_button_event self.gui_exit() File "D:\NIF\Blender\.blender\scripts\bpymodules\nif_common.py", line 1598, in gui_exit self.callback(**self.config) File "D:\NIF\Blender\.blender\scripts\export\export_nif.py", line 4575, in config_callback exporter = NifExport(**config) File "D:\NIF\Blender\.blender\scripts\export\export_nif.py", line 407, in __init__ root_block, root_object.getName()) File "D:\NIF\Blender\.blender\scripts\export\export_nif.py", line 1186, in export_node self.export_children(ob, node) File "D:\NIF\Blender\.blender\scripts\export\export_nif.py", line 3149, in export_children parent_block, ob_child.getName()) File "D:\NIF\Blender\.blender\scripts\export\export_nif.py", line 1112, in export_node self.export_tri_shapes(ob, space, parent_block, node_name) File "D:\NIF\Blender\.blender\scripts\export\export_nif.py", line 2248, in export_tri_shapes % ob)ValueError: Some faces of [Object "ADM max tbbp"] not assigned to any body part. The unassigned faces have been selected in the mesh so they can easily be identified. I followed your tutorial, I only skipped the dismember part because I couldn't find BP_TORSO vertices on stockings mesh lol. It says "The unassigned faces have been selected in the mesh so they can easily be identified." and selects the whole mesh even though I imported the skeleton and parented it.
Guest Ragna_Rok Posted January 31, 2014 Posted January 31, 2014 yep, you imported the skeleton. you parented it. but you didnt copy over the boneweights... B-O-N-E-W-E-I-G-H-T-S ... thats your magic keyword. some also call it "weighting" ... at least me, though ... im not english native.
Guest Ragna_Rok Posted January 31, 2014 Posted January 31, 2014 ps: for the nerdy-needs: you basically told your file what way to move... but not how much to move.
parzysty Posted February 1, 2014 Author Posted February 1, 2014 Ok I managed to export it but now I'm stuck in Nifskope at ths step: open in nifskoperight click BSShaderPPLightingPropertyBlock > Convert > Bethesda > BSLightingShaderProperty In my Nifskope it's Bethesda > BSShaderProperty and when I click it I get the error "Unknown property: "BSShaderProperty"
parzysty Posted February 1, 2014 Author Posted February 1, 2014 This is me and the whole hideous process of converting armors:
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