heckdo Posted March 6 Posted March 6 Hey everyone, So I'm not great with scripting and the CK is being a pain. I'm trying to create a simple mod that will reanimate an undead and then interrupt the raising by disintegrating them midway through the animation process. I've mucked around with some AI help and this is what I have so far: Quote Scriptname ReanimateThenDisintegrateScript extends ActiveMagicEffect Spell Property ReanimateSpell Auto EffectShader Property DisintegrateFX Auto Event OnEffectStart(Actor akTarget, Actor akCaster) If akTarget == None Return EndIf ; If target is already dead If akTarget.IsDead() ReanimateAndDestroy(akTarget) Return EndIf ; If target is alive, wait for death RegisterForSingleUpdate(1.0) EndEvent Event OnUpdate() Actor target = GetTargetActor() If target == None Return EndIf If target.IsDead() ReanimateAndDestroy(target) Else ; Keep checking until dead RegisterForSingleUpdate(1.0) EndIf EndEvent Function ReanimateAndDestroy(Actor target) ; Cast vanilla reanimate spell If ReanimateSpell != None ReanimateSpell.Cast(GetCasterActor(), target) EndIf ; Wait during rising animation Utility.Wait(2.5) ; Play disintegration shader if assigned If DisintegrateFX != None target.PlayEffectShader(DisintegrateFX, 2.0) EndIf Utility.Wait(1.5) ; Force ash pile target.KillEssential(GetCasterActor()) target.SetCriticalStage(target.CritStage_DisintegrateStart) EndFunction If anyone could use this to make a spell (or let me know if something in the script is wrong), I would really appreciate it. Thanks!
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