Olgierd von Everec Posted March 4 Posted March 4 Lady D in Skyrim - Dialogue Addon - ESL View File This mod brings Lady D, or at least a follower inspired by her, to Skyrim. She has 750 lines of dialogue. You can find her at the Ritual Stone. When you first talk to her, she will tell you an itnro (which will only make sense if you haven't spoken to Balgruuf yet), then you can hire her with the follower framework you are using. She reacts to the main quest, but only up to Dragon Rising for now. The Nyr Follower Asset Pack is required. https://www.nexusmods.com/skyrimspecialedition/mods/81763#:~:text=Follower Asset Pack The hat is not included in the mod, you can download it here: https://www.nexusmods.com/skyrimspecialedition/mods/49597#: As with my other mods, the sex lines do not trigger ostim or sexlab scenes. Submitter Olgierd von Everec Submitted 03/04/26 Category Adult Mods Requirements Nyr Follower Asset Pack Regular Edition Compatible Install Instructions 2
mengchenm67 Posted March 5 Posted March 5 Do you have a voice sample for Lady D? Thank you for this mod!
MENDEFBI Posted March 5 Posted March 5 (edited) Amazing as always Olgierd von Everec! 😃👍 Congratulations and thank you for the mod! If I may suggest: if you don't mind, could you create a "package" with generic (and naughty) lines for all types of female voices in Sykrim? That way, these same lines could be spoken by all female characters in the game, whether they are young, mature, old, non-human, etc. This would make all the female characters in the game more interesting (and naughty!). 😏 This way you could change the entire game world with just one mod! 🤩 Perhaps this could be done in parallel with the dialogues for specific NPCs that you are currently working on. 😉 What do you think? Edited March 5 by MENDEFBI
Gggamersbungus Posted March 5 Posted March 5 Anywhere we can get the updated babs mod since it got taken down? just curious, if it is lost to the either thats fine too, fine but sad
Olgierd von Everec Posted March 5 Author Posted March 5 4 hours ago, mengchenm67 said: Do you have a voice sample for Lady D? Thank you for this mod! https://voca.ro/15wUkD13IegJ 1
Olgierd von Everec Posted March 5 Author Posted March 5 3 hours ago, Gggamersbungus said: Anywhere we can get the updated babs mod since it got taken down? just curious, if it is lost to the either thats fine too, fine but sad It will probably be removed again. BabetteDialogueAddon.7z 4
Olgierd von Everec Posted March 5 Author Posted March 5 4 hours ago, MENDEFBI said: Amazing as always Olgierd von Everec! 😃👍 Congratulations and thank you for the mod! If I may suggest: if you don't mind, could you create a "package" with generic (and naughty) lines for all types of female voices in Sykrim? That way, these same lines could be spoken by all female characters in the game, whether they are young, mature, old, non-human, etc. This would make all the female characters in the game more interesting (and naughty!). 😏 This way you could change the entire game world with just one mod! 🤩 Perhaps this could be done in parallel with the dialogues for specific NPCs that you are currently working on. 😉 What do you think? I'm not quite sure how to do that. What you can try is to change the Getisid condition in the quest data menu in CK, for example, from Irileth to Aranea. So Aranea will say those lines instead of Irileth. If you want to change to another NPC, Brelyna for example, you have to change the folder name from FemaleDarkElf to FemaleYoungEager in the Sound folder, because Brelyna has a different voice type.
ruggsy9 Posted March 5 Posted March 5 getting cycle rule error with NYR and your follower. A rule unchangeable via Vortex. Suggestion to fix?
Olgierd von Everec Posted March 5 Author Posted March 5 8 minutes ago, ruggsy9 said: getting cycle rule error with NYR and your follower. A rule unchangeable via Vortex. Suggestion to fix? I'm not very familiar with Vortex, I use Mo2, but my mod should load after the Asset Pack, since the Asset Pack is a master file.
ruggsy9 Posted March 5 Posted March 5 (edited) 1 hour ago, Olgierd von Everec said: I'm not very familiar with Vortex, I use Mo2, but my mod should load after the Asset Pack, since the Asset Pack is a master file. Not a registered rule, can not change the rule or cycle. Edited March 5 by ruggsy9 1
Olgierd von Everec Posted March 5 Author Posted March 5 31 minutes ago, ruggsy9 said: Not a registered rule, can not change the rule or cycle. Try reinstalling both and make sure the follower loads after the asset pack, not the other way around
Gggamersbungus Posted March 5 Posted March 5 I use nff and have the recruit setting on but for some reason I cannot recruit her, tried console command addfac and setrelationship rank as well as nff system add follower option, any suggestions? Thanks! 1
ruggsy9 Posted March 5 Posted March 5 (edited) 2 hours ago, Olgierd von Everec said: Try reinstalling both and make sure the follower loads after the asset pack, not the other way around not with loot. No matter how I install the rule is set to repeat. I think I will remove the NYR as a master, then set a body path folder. Or set the ESP to use default body PS your Babette mod is still available over on Schaken's site Edited March 5 by ruggsy9
belegost Posted March 5 Posted March 5 (edited) 2 hours ago, ruggsy9 said: Not a registered rule, can not change the rule or cycle. Do not use LOOT for sorting. The cyclic rule is there because Nyr assets are set to deploy after the follower, and the follower is set to deploy after Nyr assets. They can't both be deployed after each other, one has to be before the other. Remove both rules and set a manual rule for Nyr assets to deploy before the follower and set a rule for follower to deploy after Nyr assets. If Vortex suggests otherwise, ignore Vortex suggestion. Edited March 5 by belegost 1
ruggsy9 Posted March 5 Posted March 5 (edited) yep tried that, with Vortex's LOOT the listed cycle can not be removed or changed and will not play the game unless cycle in loot is error free. Vortex has been a pain sense it's recent update. Vortex will not load an esp without auto loot active. I despise MO2 Edited March 5 by ruggsy9
Miauzi Posted March 5 Posted March 5 Vor 4 Minuten schrieb ruggsy9: Ja, das habe ich versucht. Bei Vortex' Beute-System lässt sich der angezeigte Zyklus weder entfernen noch ändern, und das Spiel startet erst, wenn der Zyklus im Beute-System fehlerfrei ist. Vortex macht seit dem letzten Update nur Probleme. You can also use Vortex without "loot" - I've done so successfully for many years... but you have to figure out the necessary loading sequence yourself. "Loot" is merely a tool for beginners in modding - complex mod images cannot be managed "automatically"!
belegost Posted March 5 Posted March 5 (edited) 46 minutes ago, Miauzi said: You can also use Vortex without "loot" Vortex LOOT is exactly the same LOOT only built-in. It will do the same mistakes. Beside LOOT is only for plugins, it will not sort actual mod files (textures, meshes, scripts, etc.) Those all require setting rules manually. 54 minutes ago, ruggsy9 said: yep tried that, with Vortex's LOOT the listed cycle can not be removed or changed and will not play the game unless cycle in loot is error free. Vortex has been a pain sense it's recent update. Vortex will not load an esp without auto loot active. I despise MO2 Under Mods tab go to Manage Rules -> find either Nyr assets or the follower mod -> click padlock button -> you can now set a new rule for Deployment Under Plugins tab go to Manage Rules -> bottom left field "Select plugin" -> type the name of the plugin and select the follower plugin -> bottom right field "Select plugin" -> type the name of the Nyr asst plugin and select it -> middle drop down field -> select "Must Load after" -> click "Add". The overall rule should be for the follower to load after the assets. In the same Plugins tab click "Sort now" (at the top). It will now correctly sort the plugins according to the custom rule you just set. This is assuming Nyr assets actually has a plugin (it might not, since those are probably just assets). If it doesn't, then you can ignore the above paragraph. Now, what I described in the paragraph above sets the rule for loading plugins, and sorts them in the manner you just requested. If you later run LOOT at any point, and order it to auto-sort, it will sort plugins according to its own rules and might mess them up. You will need to click this button again to have it sorted the way you want. That's why I don't recommend relying solely on LOOT to sort your plugins. Always set your own use custom rules when necessary and stick to them. For the record: Deployment is not the same as plugin load order. Those are two separate things. LOOT will not sort conflicts with mod Deployment. Edited March 5 by belegost
Olgierd von Everec Posted March 5 Author Posted March 5 3 hours ago, Gggamersbungus said: I use nff and have the recruit setting on but for some reason I cannot recruit her, tried console command addfac and setrelationship rank as well as nff system add follower option, any suggestions? Thanks! I don't know what causes it, I've never tried NFF. With Multipe Followers Framework, I can recruit her after the intro. 1
mymods Posted March 5 Posted March 5 With Multipe Followers Framework, I can recruit her after the intro. Maybe Alternative Start is the problem? First visit Helgen?
Gr33k2me Posted March 5 Posted March 5 Does it matter which NYR asset pack we have installed? I currently have BHUNP Version installed for other NYR followers I have in my load order. just thought I'd ask. I haven't yet tried to install Lady D yet, but I am looking forward to it.
Olgierd von Everec Posted March 5 Author Posted March 5 (edited) 1 hour ago, mymods said: With Multipe Followers Framework, I can recruit her after the intro. Maybe Alternative Start is the problem? First visit Helgen? It doesn't matter, you can talk to her anytime, but the intro only makes sense if you haven't started the main quest yet. If someone can't hire her, it's for some other reason. That's why I use MFF, with it I can make anyone a follower anytime. Edited March 5 by Olgierd von Everec
Olgierd von Everec Posted March 5 Author Posted March 5 45 minutes ago, Gr33k2me said: Does it matter which NYR asset pack we have installed? I currently have BHUNP Version installed for other NYR followers I have in my load order. just thought I'd ask. I haven't yet tried to install Lady D yet, but I am looking forward to it. I had to choose between BHUNP and CBBE textures when TFS made the follower, and I chose the latter because that's what I use. So it will probably only work with the CBBE Pack.
roblake37833 Posted March 6 Posted March 6 (edited) 22 hours ago, ruggsy9 said: Not a registered rule, can not change the rule or cycle. Same I CANNOT for the life of me to get this error to go away I think I may be able to bypass it by sorting both seperately (sort then disable lady d) (enable and sort nyrassets) (then reenable ladyD but im not sure yet ) If anyones found a fix PLEASE help Edited March 6 by roblake37833
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