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Fallout 4 for Beginners 4.1.0 (OG/NG/AE)


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Posted

I remember someone asking why NG was not catered for as much of late.. 

I think the census was most people will have upgraded to AE on Steam or use old gen from GOG...

 

I know my mate had a bit of a indifference with some mod author who basically said in his description that his mod may not work on old gen but everyone should be using AE..

But as pointed out to said mod author not everyone uses steam for whatever reasons

I don,t i like to own the games i pay for but hey thats me..

People can spend their money how they want nothing to do with me or anyone else...

Posted
10 minutes ago, total newby said:

I like to own the games i pay for.

Totally valid standpoint. And I couldn't agree more.

Posted (edited)

Verified Creations (aka paid mods)

I've checked a few ones as I had some coins left...

 

 

Vault Tec Survival Capsules (Video)

The capsules arn't too bad, you get some safe spots in the commonwealth. In addition ou get some lore and useful items. 

For survival a good addition. Otherwise only if you really want something like this.

 

Experimental Weapons L War (Video)

Single weapon plus some binoculars. Doesn't look very usable, uses a side-magazine and too expensive.

Nope, we get better things for free.

 

Vault 111 Canteen (Video)

Adds a small feature from FNV. But taking a small sip from your canteen isn't a mod that should cost something.

Nope, not recommended.

 

Vault-Tec Stash (Video)

Linked boxes that allow you to access the stored Items wherever you have a stash box.

Not recommended. I don't see much use for it and for just having a box as decoration its too expensive.

 

Barriers & Sandbags (Video)

This feels like an improved version of 'Sandbag Fortifications'. The 'trenches' are gone and the barriers too (I actually never used those). What got added are different colors, animations when they get hit and much improved snapping. On top of that are the new building parts. I really missed gunports.

Recommended. A bit expensive but imho better than the old mod by the same author.

__________________________________________________

 

Added 'Barriers and Sandbags' as an option to 'Subgroup: Sandbags' in 'Building Defense'.

Added 'Vault-Tec Survival Capsule' as an option to 'World and Quests'.

__________________________________________________

 

Its hard to test a bugfix if you havn't encountered the bug before. Is the patch working or was it never needed in the first place? 🤔

Edited by Aylis
Posted

well apparently Fallout is getting another update on Aug 18th..

So maybe those who are happy with their set up need to stop any auto update for the time being

Posted (edited)
On 8/15/2026 at 12:55 PM, total newby said:

well apparently Fallout is getting another update on Aug 18th..

So maybe those who are happy with their set up need to stop any auto update for the time being

And make a backup of the 'Fallout.exe'.

__________________________________________________

 

Dang I just wanted to place a refrigeraator from 'Nuka Cola Refrigerated Display Case' but that one doesn't work for AE. I'll add a note to the guide and hope it gets an update later on. Done

__________________________________________________

 

And the update broke, as usual, F4SE and a few other mods. I'll add a note to post #1. Done

Edited by Aylis
Posted (edited)

O.o

Modders are really active for FO4. There are quite a few new mods coming out and I'll be checking the ones that might be useful for us.

 

Right now I'm going through mods for the 'Building' section. I found quite a few that might be useful and some older ones that sound good (hopefully they still work).

Spoiler

Plant Me

Water Caravan for Settlement

Water Tanks                                                                                      Nice replacement for 'PWR'.

Filled Diner and Buffet Counters

Animats

Generator - Fusebox-Powerbox with 3-5-10 and 100 energy   ESP

Settlement Fusebox Power Generators                                            ESL flagged ESP

Display Marker - Place Anything                                                      Makes a few mods redundant.

CCC - Settlements - Arcade Cabinets - Sound Patch

CCC - Settlements - Arcade Cabinets - Power Patch

     ESP can be flagged as ESL

Sensible Barbell Scrap Lead Quantity                                              Fixes a logic bug.

     ESP can be flagged as ESL

Stop Eating Scrap Redux

 

 

Have to wait for an update

Wasteland Architect - Scrap Shack 

Vault110 expanded

Wasteland Architect - Warehouse

 

 

Locations

People Live In - Dark Hollow Pond                                               Adding details to locations

People Live In - Federal Ration Stockpile

People Live In - Harbormaster Hotel

People Live In - Parkview Apartments

People Live In - Roadside Pines Motel

People Live In - Hunkered Down (No Atom Cats) Patch

People Live In - Dark Hollow Pond - PRP

People Live In - Roadside Pines Motel Patch Hub

Swan's Pond After Swan

 

Fixes

Automatically Lowered Weapons - Flashlight Patch

MagNite - Functional Flashlight

Flashlight Holster

MagNite and Flashlight Holster Patch

 

Edited by Aylis
Posted
5 hours ago, total newby said:

Lord Kugenheim armor pack 3 now has an FG conversion

Just tested it and it is looking very good.

Posted (edited)

Hotfix

'Vault Suits Add SPECIAL Stats' (in 'Override') stopped working. I have to remove it. Done

 

As the empty Nuka Cola bottles can be difficult to see I'll add a seccond option for those in a subgroup.

Spoiler

Details - Replacer

Subgroup: Nuka Cola

Option 1

 

Option 2 

Novelty-Nuka Redux

Novelty-Nuka Redux - BOS

 

Physica and Animation 

Novelty-Nuka Redux - IAF Patch

 

_________________________________________________

 

Greed... Greed never changes...

 

Just found a new creation: 'Take your time - Quests don't autostart'.

 

A mod to solve a problem of the game. Or better said a bugfix you have to pay 500 Atoms for.

 

This is something that really pisses me off! I paid for the sandbag mod, even if there is a free version, to support the author. That was my choice (and not that expensive). But this here, especially with that price, is something that shouldn't exist.

 

Thankfully we got free options in the guide for that. 

Edited by Aylis
Posted (edited)

@YuFeng

Got it (and found another mod that messed it up again).

 

One question though: you meant 'New Equipment Overhaul (NEO)' right?

__________________________________________________

 

And after two days tinkering (aka ripping everything apart) I got my FO4 working again. A modgroup that was supposed to fix several issues with physics and other things completely wrecked it instead. I got to see what can be salvaged and work before I'll be able to add those.

 

So far two were eliminated, now to the rest...

Edited by Aylis
Posted

Somatic FPV camera

 

Pretty cool mod, I must say. Only thing that it messing up with FO4PhotoMode camera movement, while active. When Somatic is turned off via key, everything is fine. Good, that mod have toggle key for on/off

Posted (edited)

@deff.

Interesting mod but it seems to have some issues. I'll track it as the author said he's working on an update to fix the problems.

___________________________________________________

 

Working on

Spoiler

Adaptive Combat Tactics (ACT)                                                   First run made the game massively more dangerous. Needs more testing.

MagNite - Functional Flashlight                                              Nice addition.

Flashlight Holster

MagNite and Flashlight Holster Patch

Subgroup: Filled Counters                                                        Makes decorating easier.

Option 1 (Vanilla Weapons)

Filled Mods ALL in One

Option 2 (Vanilla Upgraded)

The visuals of the weapon shelves won't work here. 

Filled Armor Tables

     The ESP can be flagged as ESL,

Filled Diner and Buffet Counters 

     The ESP can be flagged as ESL,

Filled Shelves

     The ESP can be flagged as ESL,

Fire Hydrant Water Resources                                                     Good object for settlements.

Water Tanks                                                                                 Nice to place near pumps.

Star Size Sunset Sarsaparilla - A Soda Mod                                Very nice addition.

Star Size Sunset Sarsaparilla - IAF Patch

Woody's Wasteland Stuff - Water Purifiers Patch                 Not really needed but makes sense.

Glass Decals                                                                                Small improved detail.

Large Generators Snap to Floors                                                Makes placement of the generators easier.

Display Marker - Place Anything                                                Works but placement can be a bit tricky.

Immersive Audio-Visual Health System (Video)                        Very nice!

Projectile Audio and Impact Overhaul (Video)

 

Better Explosives Redux                                                          

Bullet Penetration and Ricochet (BPR) (Video)                     

 

Edited by Aylis
Posted

I have been playing with the adaptive combat tactics mod for a while now, and what i found is you need to run it on it,s own IE no other AI attack mod or you may as well run the Real AI mod and play a full on fighting game instead of a quest style game

The filled counters mod is great clip them into the counters at starlight drive in to see their full potential...I use the all in one version so you get the weapons and armor boards as well as the clothing shelves makes building shops and stores easier and looking better.. 

Posted

@total newby

Nice info. Tested them and will add them in the building update. But I'll have to make a subgroup for the weapon groups.

 

ACT will be added too. The enemies are now challenging and use tactics. They almost remind me of the ones in F.E.A.R.

Posted

I've been playing a combined mix of your old list with Simpossible xx on my new rig with some new additions... While you are beavering away hard on this new list which i will be having a go at.. might just have to pluck up the courage and buy the game on Steam

It was more to see if i can get it to run right in 4k but ended with mixed results too many different size textures i think..

Plus it would probably help if i knew a lot more about PC,s...

Posted

@total newby

Textures are relatively easy.

 

The things you get close to (skin, armors, weapons and signs) are best in 4K. For the rest go with 2K or less. Plants are debatable, for those that have the option, I go with 4K too. Leaves and vines look simply better in closeup.

 

8K, what gets sometimes offered, is more for the ego (and screenshots). You have to get very close to get some use of it and it is very taxing on the system. I got a Radeon 1970 XT and won't use that resolution for gaming.

Posted (edited)

Building at Starlight.

Spoiler

Main layout (shacks in front will come later).

So far ~6500 concrete and ~3000 steel.

Base-Foundation.thumb.png.94be504969405f9d503c783eb7d173ea.png

 

Relax

Base-Relax.thumb.png.8fcdf09b453f0a438fc2c1f9e1c8b633.png

 

Guards room

Base-Guards1.thumb.png.f3062dadc283d8a70d3f50041b97ff9c.pngBase-Guards2.thumb.png.5eb395e13341ca4cc550dbf3a13938d4.png

 

Workshop area

Base-Workshop.thumb.png.dfa74838e0efc2941850f627c6fe378b.png

Base-Workshop2.thumb.png.8e57a92adfd177f5535e11e425f4f4e3.pngBase-Workshop3.thumb.png.b196e2035640770307a4948414a95fdf.png

 

 

Bedroom

Base-Bedroom.thumb.png.5f523df0f31c843ff0e61ce49512f1c5.png

All is more or less temporary to get a feel for the layout and the rooms.

 

Tested several attacks from raiders and a bunch of vertibirds. Every enemy that came too close got shredded...

Edited by Aylis
Posted (edited)

 looks well and also seems adaptable for extra building etc... i,ve been playing around in Sanctuary not really lore friendly but i will try most building mods to see how they work...The two main mods i use is CVC wasteland very good for lore games and have a ton of useful stuff and concrete and glass development, first time i have used that one

Only loading one pic as i need to find a new hosting site since Imgur left the UK

 

 

Photo1.png

Edited by total newby
missed a section out
Posted (edited)

Hotfix

Moved  CCC - Settlement - Vault Dwellers C.A.M.P  just below PRP to prevent visual glitches.

___________________________________________________

 

First new audio mod works perfectly. The other one needs some tweaking of the LO.

__________________________________________________

 

Second one now works too. When they hit you in your PA and the bullets bounce off. Makes it so much more immersive...

 

Its always the small details, the ones you don't really think about, that have such a drastic impact. Once used you can't play without them anymore.

Edited by Aylis
Posted (edited)

Collecting links

Spoiler

Bullet Penetration and Ricochet (BPR) (Video                                             Older but imho better.

Commonwealth Ballistics - Penetration System

Clean Black Pip-Boy Screen

Simply Smaller Map Markers

     Size is up to you.

Zen Decals

Zen Trash Piles                                                                                                Fixing a visual glitch.

Star Size Sunset Sarsaparilla - A Soda Mod                                               I love those...

     BA2 is fine.

Star Size Sunset Sarsaparilla - A Soda Mod IAF Patch

MagNite - Functional Flashlight                                                                 Not really needed, but a nice addition.

Flashlight Holster

MagNite and Flashlight Holster Patch

Immersive Audio-Visual Health System (Video)                                            Very nice!

Bullet Penetration and Ricochet (BPR) - Munitions Patch

Climbable Ladders for Settlements                                                            Redundant
Subgroup: Filled Counters                                                                           Makes decorating much easier.

Option 1 (Vanilla Weapons)

Filled Mods ALL in One

Option 2 (Vanilla Upgraded)

The visuals of the weapon shelves look off with this setup. 

Filled Armor Tables

     ESP can be flagged as ESL.

Filled Diner and Buffet Counters 

     ESP can be flagged as ESL.

Filled Shelves

     ESP can be flagged as ESL.

Fire Hydrant Water Resources                                                                         Good object for settlements.

Gates and Door Frame Variants                                                                   We already have enough options.

Renovated Furniture                                                                                     Cluttering up the menu.

Vs Stylish Decor                                                                                             Too much of what others offer.

Water Tanks                                                                                                     Nice to place near pumps.

Workshop Decorations Pack                                                                        Just too much of the same again.

Auto Doors                                                                                                     Not needed anymore.

Auto Door DLC Patch

Auto open doors in Workshop mode                                                          Redundant.

Display Marker - Place Anything

     Works, but placement can be a bit tricky.

     Do NOT place the optional fuzzy teddys with it.

Adaptive Combat Tactics (ACT)                                                                        Makes encounters massively more dangerous.

Glass Decals                                                                                                     Small improved detail.

Large Generators Snap to Floors                                                                     Makes placement of the generators easier.

Sensible Barbell Scrap Lead Quantity                                                          It does make more sense than vanilla. 

XP - GECK (Global Experience from Companion Kills)                               Ivy is way too fast with a better weapon.

     Percentage is up to you.

CCC - Settlements - Arcade Cabinets - Sound Patch

     Fixing the annoying constant sound.

CCC - Settlements - Arcade Cabinets - Power Patch

     Hooking them up is a pain.

CCC - Vault Suit Customization - Ballistic Weave Enabled                         < Add warning!

CCC - Vault Suit Customization - Locker Fix                                                < Add warning!

Give Me That Bottle Rehydrated                                                                   Covered by a different mod.

Settler and Companion Dialogue Overhaul - LITE                                       I prefer this version.

.32 Makeshift Pistol

HK UMP                                                                                                           My choice for a Thompson replacer.

HK UMP - Alternate Sounds

HK UMP - Power Armor Footstep Fix

HK UMP - AMD Patch

10mm SMG (FO3)                                                                                            Redundant

UltraFire Flashlight Sound                                                                              Not needed anymore (incl. in a new mod).

Projectile Audio and Impact Overhaul (Video)

Swan's Pond After Swan                                                                                  Improved location.

People Live In - Dark Hollow Pond                                                                Reworks locations to make them more immersive.

People Live In - Dark Hollow Pond - PRP Patch

People Live In - Federal Ration Stockpile

People Live In - Federal Ration Stockpile - HD (No Atom Cats) Patch

People Live In - Harbormaster Hotel

People Live In - Parkview Apartments

People Live In - Roadside Pines Motel

People Live In - Roadside Pines Motel Patch Hub

People Live In - Unmarked Raider Camps Pack 1                                        Moved from 'World and Quests'.

People Live In - Unmarked Raider Camps Pack 2                                        Same.

Stuck LOD Fix - F4SE

 

Note

New 'TG'z Fens Interiors' is out. I removed the note and updated the link.

Edited by Aylis
Posted (edited)

Update to 4.1.0

Building is reworked and I also added some details, fixes and optional weapons.

 

Mods to REMOVE

Spoiler

F4SE

Commonwealth Ballistics - Penetration System                                        Gets replaced.

 

Building - General

Climbable Ladders for Settlements                                                            Redundant

Gates and Door Frame Variants                                                                  We already have enough options.

Renovated Furniture                                                                                    Cluttering up the menu.

Vs Stylish Decor                                                                                            Too much of what others offer.

Workshop Decorations Pack                                                                       Just too much of the same again.

 

Building - Fixes 

Auto Doors                                                                                                     Not needed anymore.

Auto Door DLC Patch

 

Patches and Fixes

Give Me That Bottle Rehydrated                                                                   Covered by a different mod.

 

Mods to ADD/MOVE

Spoiler

F4SE

Bullet Penetration and Ricochet (BPR) (Video                                             Older but imho better.

 

UI

Clean Black Pip-Boy Screen

Simply Smaller Map Markers

     Size is up to you.

 

Details - Textures

Zen Decals

Zen Trash Piles                                                                                                Fixing a visual glitch.

 

Details - Replacer

Star Size Sunset Sarsaparilla - A Soda Mod                                               I love those...

     BA2 is fine.

 

Physics and Animations 

Star Size Sunset Sarsaparilla - A Soda Mod IAF Patch

 

Armor and Clothing

LK Armor Pack 3

LK Armor Pack 3 - Fusion Girl Preset

MagNite - Functional Flashlight                                                                 Not really needed, but a nice addition.

Flashlight Holster

MagNite and Flashlight Holster Patch

 

Sound

Immersive Audio-Visual Health System (Video)                                            Very nice!

 

Override

Bullet Penetration and Ricochet (BPR) - Munitions Patch

 

Building - General

Subgroup: Filled Counters                                                                           Makes decorating much easier.

Option 1 (Vanilla Weapons)

Filled Mods ALL in One

Option 2 (Vanilla Upgraded)

The visuals of the weapon shelves look off with this setup. 

Filled Armor Tables

     ESP can be flagged as ESL.

Filled Diner and Buffet Counters 

     ESP can be flagged as ESL.

Filled Shelves

     ESP can be flagged as ESL.

Fire Hydrant Water Resources                                                                         Good object for settlements.

     ESP can be flagged as ESL

Water Tanks                                                                                                     Nice to place near pumps.

 

Building - Behaviour and Settlers

Display Marker - Place Anything

     Works, but placement can be a bit tricky.

     Do NOT place the optional fuzzy teddys with it.

 

Patches and Fixes

Adaptive Combat Tactics (ACT)                                                                        Makes encounters massively more dangerous.

CCC - Settlements - Arcade Cabinets - Sound Patch                                  Fixing the annoying constant sound.

     ESP can be flagged as ESL

CCC - Settlements - Arcade Cabinets - Power Patch                                  Setting them up is not a pain anymore.

     ESP can be flagged as ESL

Glass Decals                                                                                                     Small improved detail.

Large Generators Snap to Floors                                                                  Makes placement of the generators easier.

Sensible Barbell Scrap Lead Quantity                                                          It does make more sense than vanilla. 

     ESP can be flagged as ESL

Vault Suits Add SPECIAL Stats

     DO NOT use this with the modifiable vault-suits from the CC!

Armor Pack 3 - Special - NEO Patch (see 'Files')

     DO NOT use this with the modifiable vault-suits from the CC!

Wedding Ring Charisma                                                                               Thats a nice ring you have.

XP - GECK (Global Experience from Companion Kills)                               Ivy is way too fast with a better weapon.

     Percentage is up to you.

 

World and Quests

Settler and Companion Dialogue Overhaul - LITE                                       I prefer this version.

 

Weapons - Vanilla

.32 Makeshift Pistol

 

Weapons - Vanilla Upgraded 

.32 Makeshift Pistol

 

Weapons - Modern Additions

HK UMP                                                                                                           My choice as a Thompson replacer.

HK UMP - Alternate Sounds

HK UMP - Power Armor Footstep Fix

HK UMP - AMD Patch

 

Projectile Audio and Impact Overhaul (Video)

 

Previsibines

Swan's Pond After Swan                                                                                  Improved location.

People Live In - Dark Hollow Pond                                                                Reworks locations to make them more immersive.

People Live In - Dark Hollow Pond - PRP Patch

People Live In - Federal Ration Stockpile

People Live In - Federal Ration Stockpile - HD (No Atom Cats) Patch

People Live In - Harbormaster Hotel

People Live In - Parkview Apartments

People Live In - Roadside Pines Motel

People Live In - Roadside Pines Motel Patch Hub

People Live In - Unmarked Raider Camps Pack 1                                        Moved from 'World and Quests'.

People Live In - Unmarked Raider Camps Pack 2                                        Same.

Stuck LOD Fix - F4SE

 

 

Uploads

Spoiler

Armor Pack 3 - Special - NEO Patch

 

Edited by Aylis
  • Aylis changed the title to Fallout 4 for Beginners 4.1.0 (OG/NG/AE)
Posted (edited)
On 9/6/2026 at 9:14 AM, total newby said:

May i ask which AE version your playing and do you have all the creation content or just some of them.....Thanks

I'm still running 221.

 

And no, I've got only a few creation mods (most of them were free anyway).

__________________________________________________

 

It can be annoying if you use a Radeon as some scopes are just broken and their textures arn't rendered correctly. For users of NVidia everything works fine. I might have to add a subgroup for the AK that takes the manufacturer of the used videocard into account.

 

Testing for Radeon

 

Is the 'M1 Garand (FNV)' still a thing in the US? Rare or still accessable in some areas? We already have the M4, M14, M16, the AR platform etc. So is this gun an option to add or should I skip it?

On one hand it fits the timeframe of the game and is an 'iconic' weapon. On the other hand it might be too much.

 

'Visible Favorites - F4SE (Video)' is a good replacement for the old 'Classic Holstered Weapons'. Once configured, still tinkering with that, it is a huge improvement. OOB it recognized my backpack and placed my rifle correctly. Stimpack and grenades are the ones where I have to look closer, same as not displaying them going to sleep or using the shower...

Edited by Aylis

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