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Do Racemenu presets expect a certain body physics?


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Posted (edited)

Ok, so in Bodyslide, our preset choices determine (in part) what our player physics will be, ie, apply a CBBE  preset to a 3BA physics model (ie mesh: body primarily, but also feet, hands) and afaik you at least partially "break" the 3BA-ness of your final product, since CBBE  presets lack a lot of detail information carried by 3BA. 

 

Are  Racemenu presets subject to similar concerns?

Edited by anjenthedog
typo
Posted
2 hours ago, anjenthedog said:

...Bodyslide, our preset choices determine (in part) what our player physics will be...

 

BodySlide presets have nothing to do with anything that configures physics. The mesh you build might, if it contains an SMP hint, i.e. you might have 3 different 3BA body mesh outfits to build: tiny, medium, large. Something similar might be possible to do with CBPC, but I'm not sure about that.

 

2 hours ago, anjenthedog said:

...afaik you at least partially "break" the 3BA-ness of your final product, since CBBE  presets lack a lot of detail information carried by 3BA.

 

You can apply a UNP preset to base CBBE and it'll "work" as in, it won't make your game explode. The slider names in the BS preset get applied to the outfit's sliders based on their names (not display names). If the breast size slider for UNP happens to be internally named the same as that in CBBE, then you'll get the same percentage value applied.

 

2 hours ago, anjenthedog said:

Are  Racemenu presets subject to similar concerns?

 

Neither SMP or CBPC is aware of morphs or body shapes. Neither of them can calculate the size of your tits.

 

The reason why physics might look weird or broken after applying a different preset in BodySlide or RaceMenu could for instance be that you have a physics preset for A cup installed, and now you've built yourself a G-cup - there will be no motion. Same applies in the reverse: you can make your A cups hit your chin with the right physics preset.

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