an zoug Posted February 16 Posted February 16 (edited) Can somebody help me with this? When the game running animation, characters didn't show the expected facial expression. I already have Expressive Facegen morphs SE, Expressive Facial Animation (for both men and women) and MFG Fix NG, but nothing works properly. I have checked the setting of Sexlab in the MCM. The facial expression is enabled. modlist.txt Papyrus.0.log Edited February 16 by an zoug
gghhjj666 Posted February 16 Posted February 16 10 minutes ago, an zoug said: Can somebody help me with this? When the game running animation, characters didn't show the expected facial expression. I already have Expressive Facegen morphs SE, Expressive Facial Animation (for both men and women) and MFG Fix NG, but nothing works properly. I have checked the setting of Sexlab in the MCM. The facial expression is enabled. modlist.txt 8.87 kB · 0 downloads Papyrus.0.log 696.69 kB · 0 downloads Most likely because of a smp intensive hairstyle sadly. I have the same issue quite often and afaik the only way to fix it is using another hairstyle or switching to a wig version of the hairstyle as I've been told its an engine thing
traison Posted February 16 Posted February 16 (edited) 2 hours ago, an zoug said: I already have ... MFG Fix NG, but nothing works properly. Does that include the mfg console command? Did you try changing expression, phonemes and/or modifiers with it? 2 hours ago, an zoug said: Can somebody help me with this? 2 hours ago, gghhjj666 said: Most likely because of a smp intensive hairstyle sadly. I have the same issue quite often and afaik the only way to fix it is using another hairstyle or switching to a wig version of the hairstyle as I've been told its an engine thing gghhjj666 has a point in that SMP hairstyles have a tendency to break face animations, however my understanding is that it's not as bad as gghhjj666 makes it out to be. To fix face animations in these situations, simply open RaceMenu and save your changes without changing anything. This typically only needs to be done once or twice after starting a new character, or more specifically, after changing hairstyle. Start with 2 simple tests: Does your character's eyes blink occasionally like a human would? Does the mfg console command work to change your facial expression? If both are no, then do the RaceMenu trick I mentioned previously. If it's still not working then I'm not sure what might be causing that. My next step after this would be to get the mfg console command working. As for the rest of your Papyrus log: You have over 200 error about missing scripts and script properties. While this is far, far from the worse I've seen, it's higher than what I'd be comfortable with personally. nade and zaz look especially broken. XPMSE probably doesn't work as it was designed to, as it's having issues fetching animvars for some reason. It doesn't appear to be a FNIS issue, so I'm not sure why it's doing that. It appears to stop after a while, so either it gives up or it's by design. Edited February 16 by traison
an zoug Posted February 16 Author Posted February 16 1 hour ago, traison said: Does your character's eyes blink occasionally like a human would? Does the mfg console command work to change your facial expression? Yes the eyes did blink and honestly I had never try mfg console command (simply installed it because it's on the mod requirement page) 1 hour ago, traison said: simply open RaceMenu and save your changes without changing anything. This typically only needs to be done once or twice after starting a new character, or more specifically, after changing hairstyle. It worked perfectly! Could you please help me how it works? I'm quite curious about it. Also, do I have to do this every time when I load a save or change anything in Racemenu? 1 hour ago, traison said: You have over 200 error about missing scripts and script properties. While this is far, far from the worse I've seen, it's higher than what I'd be comfortable with personally. nade and zaz look especially broken. As for this, do I have to fix this? If I had to, how? 1 hour ago, traison said: XPMSE probably doesn't work as it was designed to, as it's having issues fetching animvars for some reason. It doesn't appear to be a FNIS issue, so I'm not sure why it's doing that. It appears to stop after a while, so either it gives up or it's by design. I did't figure it out. Maybe I would just ignore it. In conclusion, everything is now back on track now. Thanks for you help!
traison Posted February 16 Posted February 16 48 minutes ago, an zoug said: Could you please help me how it works? I'm quite curious about it. Also, do I have to do this every time when I load a save or change anything in Racemenu? My undestanding is that it's either an issue with custom hairstyle tri files, or it's an engine limitation/issue. Could be an issue in RaceMenu too, as it does some weird things with tri files when you open it. The 2nd question I already answered: "This typically only needs to be done once or twice after starting a new character, or more specifically, after changing hairstyle." 48 minutes ago, an zoug said: ...do I have to fix this? If I had to, how? Think of it this way, if you have a missing script, it could be a lever in a dungeon that now doesn't do anything. It could also be the developer that placed that lever refactored their code and just forgot to remove the reference to this now non-existant script. There's no way to tell without actually inspecting the mod and determining whether it works as it should or not - i.e. pull the lever, did it work as intended? See my signature for a paper on Papyrus errors. 48 minutes ago, an zoug said: Maybe I would just ignore it. Ignore, sure, but keep in mind that it's throwing errors if you run into XP32 related issues a year from now. If you're using MO2, add it to the Notes section of XP32. I use this format on all mods: Issues: * Makes my ears twice as large. Changes: * Fixed head tri file to make ears normal size. * Changed head tri file to double the size of my nose.
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