LustDemon69 Posted August 20 Posted August 20 7 hours ago, Platinphoenixx said: I took a look at your files. They even remove any of the faith-accounted debuffs, making the whole faith-based concept more or less obsolete. I don't like it. I mean, that's just my preference since I tend to play a very "lewd" character anyways (succubus in DoL or Magister in RM2). I guess if I were to change it myself, I'd base it on the Carnal doctrine rather than Prostitution, including the extra Carnal doctrines given by Dei-Detenetized. Prositution being allowed makes it harder to have a harem if they keep cheating on me, which is part of the reason I removed those from consideration.Â
Platinphoenixx Posted August 21 Author Posted August 21 14 hours ago, LustDemon69 said: I mean, that's just my preference since I tend to play a very "lewd" character anyways (succubus in DoL or Magister in RM2). I guess if I were to change it myself, I'd base it on the Carnal doctrine rather than Prostitution, including the extra Carnal doctrines given by Dei-Detenetized. Prositution being allowed makes it harder to have a harem if they keep cheating on me, which is part of the reason I removed those from consideration. Sure thing! You do you, but i won't be using those for the mod for now. I am working on a significant rework anyways, but that will split Bonuses with the slavery doctrines where fitting instead, making the buildings a bit less OP and also providing way more options. I may look into something similar to what you describe but that would be with separate buildings etc.
Platinphoenixx Posted August 27 Author Posted August 27 The mod has been updated before the next DLC, because... because.
Platinphoenixx Posted August 27 Author Posted August 27 If @SternenLiecshtein and @MrVasiriev want to update the spanish and Chinese translations i will gladly update the mod with them. I had to remove them since so much changed and i didn't want to use AI-garbage translations. 1
dimmsdale0217 Posted August 27 Posted August 27 On 8/17/2026 at 4:52 AM, Platinphoenixx said: You can just take AGOT's 00holdings file and then this one and take the sexeco-buildings and add them to the appropriate lists in AGOT's file. That should probably do the trick  For anyone interested and doesnt want to bug OP, this works. I should clarify that I added this mod's holding "sexeco" to 3 mods with holdings folders in my AGOT load list (AGOT, Legacy of Valeryia, and Compatch for previous two) but yeah overall this method absolutely works. 1
Platinphoenixx Posted August 27 Author Posted August 27 1 minute ago, dimmsdale0217 said: Â For anyone interested and doesnt want to bug OP, this works. I should clarify that I added this mod's holding "sexeco" to 3 mods with holdings folders in my AGOT load list (AGOT, Legacy of Valeryia, and Compatch for previous two) but yeah overall this method absolutely works. Good job! I cannot guarantee that my latest update works with that too, but since it doesn't overwrite any other vanilla files, it might. But the mod has become much larger. Stack fixes submod does overwrite a very limited number of files, so be cautious with that. Historical and the other compatches, i just can't guarantee but they probably work fine if the mods that they patch for work fine with AGOT. if you or anyone else wants to make a compatch for AGOT (basically making a new mod, then just copying the files you mentioned and modified in there) i will gladly put it in the files and credit accordingly.
Platinphoenixx Posted August 27 Author Posted August 27 12 minutes ago, dimmsdale0217 said: Â For anyone interested and doesnt want to bug OP, this works. I should clarify that I added this mod's holding "sexeco" to 3 mods with holdings folders in my AGOT load list (AGOT, Legacy of Valeryia, and Compatch for previous two) but yeah overall this method absolutely works. Oh and just adding to that, if all of those mods have their own 00holdings file and nothing else that you had to change, you technically only have to change the one that loads last in your load order.
DicKingLoL Posted August 27 Posted August 27 is any of them all in one? even Stack Fix Extra i dont see DEI and in others i see DEI but not Unoficcial patch and QS
Platinphoenixx Posted August 27 Author Posted August 27 1 minute ago, DicKingLoL said: is any of them all in one? even Stack Fix Extra i dont see DEI and in others i see DEI but not Unoficcial patch and QS Well, i assumed an All-in-One would make little sense since you'd have to use all the mods i use. The first five are hopefully self-explainatory. The SexEconomy - Sacred Doctrine Fix fixes the fact that Carnalitas Dei and Slavery Expansion are not perfectly compatible, has nothing to do with this mod aside from that. So you only need that if you use Slavery Expansion. Same as the Stack fixes, they patch Carnalitas Slavery Expansion, Carnalitas Slavery Reimagined and Adroit's Divine Prostitution to work with each other. So inly use that if you use all of them together. Stack fixes EXTRA you will probably not need ever unless you happen to use the steam mods Unofficial Patch and Quando Sumus with the mods from Stack fixes. This is soooo niche but i thought why not post it. They are meant to be layered on top of each other.
Platinphoenixx Posted August 27 Author Posted August 27 8 minutes ago, DicKingLoL said: is any of them all in one? even Stack Fix Extra i dont see DEI and in others i see DEI but not Unoficcial patch and QS Adding to that, this is all more of a "nice to have" than a neccessity. I wanted to make some cool, integrations. SexEconomy - Sacred Doctrine Fix is the only one that really resolves a major conflict and is completely separate from sex economy itself
Platinphoenixx Posted August 27 Author Posted August 27 I have edited the descriptions and the mod's descriptor files to make it clearer i hope. I also updated with some minor patches, NO NEED to download unless you really need some small bug fixes 1
Platinphoenixx Posted August 27 Author Posted August 27 This one, but it's not properly tweaked and i was getting annoyed with the formats the game wants. I am also not good at this at all.
Johnny Wolf Posted August 28 Posted August 28 The answer is probably obvious, but is this mod not compatible with Regula Mag? As in does one or the other need to be deactivated before the game loads up? Both add custom units and does similar changes so I was curious if people run both, though it's probably a hat on a hat.
Platinphoenixx Posted August 28 Author Posted August 28 7 hours ago, Johnny Wolf said: The answer is probably obvious, but is this mod not compatible with Regula Mag? As in does one or the other need to be deactivated before the game loads up? Both add custom units and does similar changes so I was curious if people run both, though it's probably a hat on a hat. Actually not that obvious, but it is fully compatible. Suggested load order: Carnalitas → Carnalitas Dei → CSE/CSR/CPR → Court Whores → Regula Magistri → SexEconomy → Patches → Fix-Mods → Historical Doctrines 2
sakka350 Posted August 28 Posted August 28 I think the zip is bit broken. All the files are on the same level with names that indicate the file structure they should have. The patches seem to be in the same boat too.
Platinphoenixx Posted August 28 Author Posted August 28 (edited)  That is probably system language/zip program specific.  I'd recommend you use 7zip to unpack the archives. I'll try and make the zip more robust the next time i update it. But it works for me on my mac and pc  Edit: Tried on my cachyOS install, Linux hates the "/". My bad, i zipped with powershell for convenience I'll attach it all here so you can download the files and i don't have to push a non-update for most players. Edit 2: Removed because of the new patch  Edited August 31 by Platinphoenixx
sakka350 Posted August 29 Posted August 29 13 hours ago, Platinphoenixx said: That is probably system language/zip program specific.  I'd recommend you use 7zip to unpack the archives. I'll try and make the zip more robust the next time i update it. But it works for me on my mac and pc  Edit: Tried on my cachyOS install, Linux hates the "/". My bad, i zipped with powershell for convenience   Thanks for the quick response. Didn't think something like zip could brake because of OS incompatabilites. Tried 7z on the old download and while it was a bit different, it was still broken. Windows is the only thing that uses backslash \ in filepaths so I guess that can cause trouble.  The new files seem fine thanks.
Platinphoenixx Posted August 29 Author Posted August 29 1 minute ago, sakka350 said: Thanks for the quick response. Didn't think something like zip could brake because of OS incompatabilites. Tried 7z on the old download and while it was a bit different, it was still broken. Windows is the only thing that uses backslash \ in filepaths so I guess that can cause trouble. Â The new files seem fine thanks. Yeah that was my bad, i zipped with powershell for the first time since it's so many files. Windows CAN zip with backslashes, but it doesn't by default either. On my mac, Keka recognized that and it also worked there, the native program did have the same problem as you. The following update files will be in the correct format. Thanks for the notice.
kengpowpow Posted August 30 Posted August 30 On 8/27/2026 at 9:44 AM, Platinphoenixx said: Good job! I cannot guarantee that my latest update works with that too, but since it doesn't overwrite any other vanilla files, it might. But the mod has become much larger. Stack fixes submod does overwrite a very limited number of files, so be cautious with that. Historical and the other compatches, i just can't guarantee but they probably work fine if the mods that they patch for work fine with AGOT. if you or anyone else wants to make a compatch for AGOT (basically making a new mod, then just copying the files you mentioned and modified in there) i will gladly put it in the files and credit accordingly. Never done this before so I'm going to need clarify this since I use AGOT + AGOT compat + Legacy of Valeryia + Legacy of Valeryia Compat. On your sex economy folder do I need to only copy 00_holdings.txt to the four other mods? Or do i need both buildings and 00_holdings files from the building folder and holding folder? If I also use slavery imagine, do I need to do any additional steps
Platinphoenixx Posted August 30 Author Posted August 30 8 hours ago, kengpowpow said: Never done this before so I'm going to need clarify this since I use AGOT + AGOT compat + Legacy of Valeryia + Legacy of Valeryia Compat. On your sex economy folder do I need to only copy 00_holdings.txt to the four other mods? Or do i need both buildings and 00_holdings files from the building folder and holding folder? If I also use slavery imagine, do I need to do any additional steps Firstly, don't copy anything from one mod to another. What you have to understand is, multiple mods that have a file of the same name (in this case the 00holdings file) will not merge in your load order, but overwrite each other. So the game will go from the vanilla file that is overwritten, to the first mod that overwrites it to the last in your load order. There the last one wins. So what you'll want is to take the 00holdings file from your last loading mod that changes it and have all the information from the previous ones in there. So you should take one from AGOT, or whatever patch might be overwriting that afterwards if there is any and add all the sexeconomy buildings to the file in the locations where they are in my mod (location meaning the same category or holding, the order is irrelevant). If you use slavery reimagined, just ALSO load the slavery reimagined patch from the mod main page and load that after both SexEconomy and Slavery reimagined.
kengpowpow Posted August 30 Posted August 30 44 minutes ago, Platinphoenixx said: Firstly, don't copy anything from one mod to another. What you have to understand is, multiple mods that have a file of the same name (in this case the 00holdings file) will not merge in your load order, but overwrite each other. So the game will go from the vanilla file that is overwritten, to the first mod that overwrites it to the last in your load order. There the last one wins. So what you'll want is to take the 00holdings file from your last loading mod that changes it and have all the information from the previous ones in there. So you should take one from AGOT, or whatever patch might be overwriting that afterwards if there is any and add all the sexeconomy buildings to the file in the locations where they are in my mod (location meaning the same category or holding, the order is irrelevant). If you use slavery reimagined, just ALSO load the slavery reimagined patch from the mod main page and load that after both SexEconomy and Slavery reimagined. Oh I see now thanks for the explanation. So I double check and see I only have two holding files from AGOT and just sexeconomy from my modlist. Do I just need to only have the AGOT 00holding entries transfer/type to the sexeconomy 00holding? Since that the last order and "winning"
Platinphoenixx Posted August 30 Author Posted August 30 3 hours ago, kengpowpow said: Oh I see now thanks for the explanation. So I double check and see I only have two holding files from AGOT and just sexeconomy from my modlist. Do I just need to only have the AGOT 00holding entries transfer/type to the sexeconomy 00holding? Since that the last order and "winning" Yes!
Platinphoenixx Posted August 31 Author Posted August 31 Updated with fixed zip files, balancing and patches, as well as some light culture stuff.
Johnny Wolf Posted August 31 Posted August 31 I'm not sure if this is in the fix but the MAA aren't available once you become administrative.
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