Platinphoenixx Posted March 19 Author Posted March 19 1 hour ago, girlbossshay said: Hi I was wondering if this is AGOT compatible because I would love to play this in AGOT. Thank you in advance. Hi i don't have a clue, so why don't you try it!
LustDemon69 Posted March 21 Posted March 21 I was thinking, what if you tried to make a new holding type specifically for all the mod buildings? That way it's more compatible with other mods that change the 00_holdings file and can be used in more heavily modded sets.
LustDemon69 Posted March 21 Posted March 21 5 hours ago, LustDemon69 said: I was thinking, what if you tried to make a new holding type specifically for all the mod buildings? That way it's more compatible with other mods that change the 00_holdings file and can be used in more heavily modded sets. It could be like a "Sex District" or "Depraved Castle" or something along those lines
Platinphoenixx Posted March 22 Author Posted March 22 20 hours ago, LustDemon69 said: I was thinking, what if you tried to make a new holding type specifically for all the mod buildings? That way it's more compatible with other mods that change the 00_holdings file and can be used in more heavily modded sets. I like the idea, do you have any info about whether it is even possible? But i think it would still have to replace the 00_holdings then. 14 hours ago, LustDemon69 said: It could be like a "Sex District" or "Depraved Castle" or something along those lines Or maybe an example mod you've seen it do before? The problem is, i don't see it helping with not having to replace the holding file. All the holdings are in that file, meaning temple, castles, tribal etc. So if i were to create a new type, it would probably still have to go in there. If you have specific mods you want it to be compatible with though, a compat patch is extremely easy to do!
LustDemon69 Posted March 22 Posted March 22 2 hours ago, Platinphoenixx said: I like the idea, do you have any info about whether it is even possible? But i think it would still have to replace the 00_holdings then. Or maybe an example mod you've seen it do before? The problem is, i don't see it helping with not having to replace the holding file. All the holdings are in that file, meaning temple, castles, tribal etc. So if i were to create a new type, it would probably still have to go in there. If you have specific mods you want it to be compatible with though, a compat patch is extremely easy to do! Regula Magistri adds a new holding type, the Palace, along with it's own specific buildings. And it has it's own holdings file that doesn't override the 00_holdings file. From what I understand of rudimentary modding, you can add new stuff to file types without specifically overriding them, you just need to have a differently named file in the holding folder and it follow the same format as other holding types.
Platinphoenixx Posted March 22 Author Posted March 22 (edited) 1 hour ago, LustDemon69 said: Regula Magistri adds a new holding type, the Palace, along with it's own specific buildings. And it has it's own holdings file that doesn't override the 00_holdings file. From what I understand of rudimentary modding, you can add new stuff to file types without specifically overriding them, you just need to have a differently named file in the holding folder and it follow the same format as other holding types. Interesting. I took a look, but replicating the same format didn't work for my. I will look into it once i get a scope of how to expand the mod further. I am a bit out of ideas currently and i don't really play the game that much anymore. I don't really like where Paradox has led the game to, with endless text event boxes every few days. But i am sure, i'll return soon enough Thank you for the idea! Edited March 22 by Platinphoenixx 1
alphaomegamale Posted June 6 Posted June 6 OMG this look really interesting don't know how I have not seen it before I assume from the giant not update yet banner that it is currently not working?
Platinphoenixx Posted June 7 Author Posted June 7 (edited) 13 hours ago, alphaomegamale said: OMG this look really interesting don't know how I have not seen it before I assume from the giant not update yet banner that it is currently not working? It means i have no idea if it works. But probably just the 00_holdings needs to be adapted to the new update. I'll do an update in the next few weeks. But my focus is currently on Edited June 7 by Platinphoenixx 1
LustDemon69 Posted August 6 Posted August 6 On 6/7/2026 at 5:27 AM, Platinphoenixx said: It means i have no idea if it works. But probably just the 00_holdings needs to be adapted to the new update. I'll do an update in the next few weeks. I saw that specifically the Castle holdings portion needed fixing, so I went ahead and fixed it, works in game now for the Knight Brothels, Dread Amphitheater, Honey Trap Network, and the econ buildings. Just replace the downloaded txt with this one. 00_holdings.txt
Platinphoenixx Posted August 7 Author Posted August 7 12 hours ago, LustDemon69 said: I saw that specifically the Castle holdings portion needed fixing, so I went ahead and fixed it, works in game now for the Knight Brothels, Dread Amphitheater, Honey Trap Network, and the econ buildings. Just replace the downloaded txt with this one. 00_holdings.txt Alright, added that as a temporary fix until i get to the actual good stuff. thanks
LustDemon69 Posted August 7 Posted August 7 On 8/6/2026 at 5:27 PM, LustDemon69 said: I saw that specifically the Castle holdings portion needed fixing, so I went ahead and fixed it, works in game now for the Knight Brothels, Dread Amphitheater, Honey Trap Network, and the econ buildings. Just replace the downloaded txt with this one. 00_holdings.txt I have also modified the buildings without consideration for the Prostitution Doctrine, mainly using what would be the Accepted buffs that would be given. It's not fairly balanced, but then again this mod doesn't feel like being extremely balanced is necessary lol. I also didn't change the Tribal Buildings at all, since those work fine as is. buildings.zip
Sigvald Komnenos Posted August 8 Posted August 8 Is it possible to release a male-themed architectural series? Examples: Stud Ranch, Semen Bar, etc.
Platinphoenixx Posted August 8 Author Posted August 8 20 hours ago, LustDemon69 said: It's not fairly balanced, but then again this mod doesn't feel like being extremely balanced is necessary lol How dare you! xD But no thank you, that's pretty cool, i never came around to "completing" that aspect. I will look into directly implementing that once i update the mod after the new DLC. If that's cool with you and it fits, i can implement your work directly.
Platinphoenixx Posted August 8 Author Posted August 8 6 hours ago, Sigvald Komnenos said: Is it possible to release a male-themed architectural series? Examples: Stud Ranch, Semen Bar, etc. While that is certainly possible, it isn't really what i want to make right now, although i won't say not in general. Just not now. 1
LustDemon69 Posted August 9 Posted August 9 20 hours ago, Platinphoenixx said: How dare you! xD But no thank you, that's pretty cool, i never came around to "completing" that aspect. I will look into directly implementing that once i update the mod after the new DLC. If that's cool with you and it fits, i can implement your work directly. Lol np, I just wanted to do it for myself and realized you hadn't yet done it, so why not Also it seems like my "fix" of the holdings folder is... temperamental. Sometimes it works, sometimes it doesn't, always with the Castle holdings. Even when it's the last related mod on my load order, still is wonky, unless I go in and change the position of the sexeco buildings in the file midgame and save it. I genuinely dunno why this is happening but yeah.
Platinphoenixx Posted August 9 Author Posted August 9 9 minutes ago, LustDemon69 said: Also it seems like my "fix" of the holdings folder is... temperamental. Sometimes it works, sometimes it doesn't, always with the Castle holdings. Even when it's the last related mod on my load order, still is wonky, unless I go in and change the position of the sexeco buildings in the file midgame and save it. I genuinely dunno why this is happening but yeah. Strange. I did not look into it whatsoever tbh. I just made my own fix for the holdings file, it's in the main file now, try that!
Smut Enjoyer Posted August 12 Posted August 12 Doesnt seem to support prostitution sacred only up to accepted
Platinphoenixx Posted August 13 Author Posted August 13 23 hours ago, Smut Enjoyer said: Doesnt seem to support prostitution sacred only up to accepted As in it doesn't have any additional stages or it doesn't work at all, as in having the same effects as fobidden?
Platinphoenixx Posted August 14 Author Posted August 14 4 hours ago, Smut Enjoyer said: Same effects as forbidden Damn, that's not great. I'll fix that with the update next month. Thanks for the report.
SomeHoeAssDoeg Posted August 17 Posted August 17 It doesnt exactly work with AGOT, someone asked earlier, they add buildings through the holding file. Seemingly can only get 1 of the buildings to work which is the ducal fuck shack.
Platinphoenixx Posted August 17 Author Posted August 17 49 minutes ago, SomeHoeAssDoeg said: It doesnt exactly work with AGOT, someone asked earlier, they add buildings through the holding file. Seemingly can only get 1 of the buildings to work which is the ducal fuck shack. You can just take AGOT's 00holdings file and then this one and take the sexeco-buildings and add them to the appropriate lists in AGOT's file. That should probably do the trick
SomeHoeAssDoeg Posted August 17 Posted August 17 2 hours ago, Platinphoenixx said: You can just take AGOT's 00holdings file and then this one and take the sexeco-buildings and add them to the appropriate lists in AGOT's file. That should probably do the trick Moddings black magics to me. Ive not a clue, couldnt get it to work. Ill wait for the update or just go without, tis no problem, bossman.
Platinphoenixx Posted August 17 Author Posted August 17 17 minutes ago, SomeHoeAssDoeg said: Moddings black magics to me. Ive not a clue, couldnt get it to work. Ill wait for the update or just go without, tis no problem, bossman. I don't think i'll update this to work with total conversions i don't play myself. I do encourage you to look into it yourself, you only need to edit a single file.
Platinphoenixx Posted August 20 Author Posted August 20 On 8/8/2026 at 12:57 AM, LustDemon69 said: I have also modified the buildings without consideration for the Prostitution Doctrine, mainly using what would be the Accepted buffs that would be given. It's not fairly balanced, but then again this mod doesn't feel like being extremely balanced is necessary lol. I also didn't change the Tribal Buildings at all, since those work fine as is. buildings.zip 6.83 kB · 4 downloads I took a look at your files. They even remove any of the faith-accounted debuffs, making the whole faith-based concept more or less obsolete. I don't like it.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now