Bluegunk Posted January 21 Posted January 21 Can anyone tell me why some thumbnails render, and others do not? I use Paintnet as the default DDS viewer and I read that it should render the Win 11 thumbs satisfactorily.
traison Posted January 21 Posted January 21 (edited) Use texdiag on a working and broken texture. Compare the differences. If the format, miplevels, dimension and alpha mode are the same, I would assume it's a bug in the thumbnail renderer. texdiag.exe info "path\to\screenshot1006.dds" Edit: Also your screenshots kind a look like the ones in this bug. Unfortunately it was never answered. Edited January 21 by traison
Bluegunk Posted January 21 Author Posted January 21 Thank you Traison. I tried with texdiag but I just got a blank spot with its use. (Showing my age). I just realised if I open the DDS in PaintNet and save it, the thumbnail works. I'll do it that way. Thanks!
traison Posted January 21 Posted January 21 Send me one working and one broken screenshot before you mangle them all in Paint.Net?
Bluegunk Posted January 21 Author Posted January 21 (edited) Here we go. The second one (by the pool) is the thumbnail problem. These were all taken using the Photo Mode mod. Do you want a zip sent by pm? Edited January 21 by Bluegunk
traison Posted January 21 Posted January 21 15 minutes ago, Bluegunk said: Do you want a zip sent by pm? Yes because the images you linked are jpgs. Wrong format.
Bluegunk Posted January 21 Author Posted January 21 OK... now that's weird because I posted them to the 3rd party as DDS. They're still in my 'upload folder' as DDS. I'll send direct as a pm.
traison Posted January 21 Posted January 21 (edited) .\Screenshot64.dds width = 3440 height = 1440 depth = 1 mipLevels = 12 arraySize = 1 format = BC7_UNORM_SRGB dimension = 2D alpha mode = Unknown images = 12 pixel size = 6451 (KB) .\Screenshot65.dds width = 3440 height = 1440 depth = 1 mipLevels = 1 arraySize = 1 format = BC7_UNORM dimension = 2D alpha mode = Unknown images = 1 pixel size = 4837 (KB) So either the thumbnail generator doesn't understand one of the formats, or it gets confused because of mipmaps. Incomplete featureset or bug. But there's the reason why it doesn't work sometimes anyways. Also this is the reason why I use the DDS tools provided by Microslop rather than Paint.NET. Trade convience for automation and consistency. Edited January 21 by traison 1
Bluegunk Posted January 21 Author Posted January 21 Thank you for explaining that to me. I know very, very little about texture formats. I don't have any DDS tools other that PaintNet and a DDS viewer (that crashes on the problem thumbnails. Given I don't work with textures except when desperate, and I know they seem to be 'upgradable' using PaintNet, I'll use that programme if needed. Thanks!
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