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[Mod]Fertile ditz pill


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Posted
On 4/23/2026 at 12:45 AM, Shadow bear said:

Would it be possible to try and steal... or ask for some fun, with the dealer... getting Vex and her stud, into some kinky play

Maybe at some point

  • 2 weeks later...
Posted

I'm trying to figure out how this mod is supposed to synchronise with Pregmod.
Pregmod runs on a 14 day cycle but FD has:
- for calendar 24, 28 or 32 days long cycles
- for heat 28 days long cycles

synching with Pregmod means the $fd_rcycle follows the calendar cycle but the phases of Pregmod.

Is there a way to somehow make them work together so it's clear what is happening? Currently the synchronised state is confusing, for example: 
- Phase: Period
- Day: 11/28
- Mucus: thick
- Fertility: High

The phase follows Pregmod (which is on day 2 in the cycle) but the rest uses the cycle day of 11 from the $fd_calendar. 
This means that when synchronised with Pregmod the phase and fertility becomes completely detached from each other in FD.

Any plans on how to solve this?

Posted
6 hours ago, rrh said:

I'm trying to figure out how this mod is supposed to synchronise with Pregmod.
Pregmod runs on a 14 day cycle but FD has:
- for calendar 24, 28 or 32 days long cycles
- for heat 28 days long cycles

synching with Pregmod means the $fd_rcycle follows the calendar cycle but the phases of Pregmod.

Is there a way to somehow make them work together so it's clear what is happening? Currently the synchronised state is confusing, for example: 
- Phase: Period
- Day: 11/28
- Mucus: thick
- Fertility: High

The phase follows Pregmod (which is on day 2 in the cycle) but the rest uses the cycle day of 11 from the $fd_calendar. 
This means that when synchronised with Pregmod the phase and fertility becomes completely detached from each other in FD.

Any plans on how to solve this?

so when it is synchronized with pregmod the mod does a bunch of things in the background to work kinda hard to explain but it does work together just not in a way the player can see the hooks fully that would need more updates to what they player can see and im currently working on fixing bugs before i start updating the current content.

  • 4 weeks later...
Posted

Hi K, I was playing around and I noticed that you check the existence of Pregmod based on the existence of different variable values.

This works most of the time except if the SWP Side Effects STANDALONE mod is installed because it has all the side effects from Pregmod and FD will mistakenly believe that Pregmod is installed - even though all the pregnancy related variables are missing, like womb, placeincylce, etc.

It would make sense to wrap the whole detection logic in  (if:(passage:"__mods__")'s source contains "Pregmod")[], or at least the part that checks the side effects; or just leave the side effects out. 

 

Posted (edited)
On 5/17/2026 at 5:18 AM, Kyatinoa said:

im currently working on fixing bugs before i start updating the current content.

I was playing around with the code and the game - I'm trying to hack Spike Fun stories to work with the completely new spiking mechanism - and I've noticed that the Fertile Ditz pills are wiped out regularly.

The reason seems to be that dynamic spike initialize runs very frequently - every night, on every spike event and some other times too, so a lot.

This clears and rebuilds all the list enabled and available pills and the related weight information.

Maybe it's worth considering adding :: dynamic spike initialize [around] to the mod and call Fertile Ditz Spike Categories Register to prevent this.

Edited by rrh
I copy-pasted the wrong FD passage name by mistake
Posted

Another thing I found is that currently Fertile Ditz clashes with Alternate Jobs

It's an edge case at the moment, but both mods use the $job variable.

 

Alternate Jobs stores the values of the job the MC is working during the given tick (morning, daytime, evening) and treats it as a datamap and replaces it's value every time the MC goes to one of the work places. This means that Fertile Ditz will almost always show "Not employed" if the mod is used.

 

I think renaming it to $fd_job or something like that would be a sensible change.

 

Posted
8 hours ago, rrh said:

Another thing I found is that currently Fertile Ditz clashes with Alternate Jobs

It's an edge case at the moment, but both mods use the $job variable.

 

Alternate Jobs stores the values of the job the MC is working during the given tick (morning, daytime, evening) and treats it as a datamap and replaces it's value every time the MC goes to one of the work places. This means that Fertile Ditz will almost always show "Not employed" if the mod is used.

 

I think renaming it to $fd_job or something like that would be a sensible change.

 

i currently have no plans to support Alternate job framework.

Posted
14 hours ago, Kyatinoa said:

i currently have no plans to support Alternate job framework.

Fair enough, then just add a note there is a conflict between the two and how to easily fix it.

Then people can run a replace all on the mod code like I did before building the html.

  • 2 weeks later...
Posted

the changelog says that there is a 4.0.0 version but the downloads show only a 3.0.0 version, was it just forgotton to add the download or has it gone mia?

  • 3 weeks later...
Posted
On 6/23/2026 at 5:25 PM, xarvenius said:

the changelog says that there is a 4.0.0 version but the downloads show only a 3.0.0 version, was it just forgotton to add the download or has it gone mia?

current version is on mega under test version ill have a full 4.0.0 up on here after some more polish

Posted

would be wonderful if the stuff you mentioned to be on someones discord would also be avaible without needing to go on a discord server as not everyone wants or can use discord and/or dont want to add more servers to theyre discord list.

Posted
On 7/17/2026 at 4:41 AM, xarvenius said:

would be wonderful if the stuff you mentioned to be on someones discord would also be avaible without needing to go on a discord server as not everyone wants or can use discord and/or dont want to add more servers to theyre discord list.

 

I second that. It's annoying how many modders are now just saying "go to discord". Some of us don't have discord, or can't have it or even don't want it.

 

please @Kyatinoa upload the discord files you mentioned here on LL as well.

Quote

For best and most up to date content use with my comp for creampie overhaul that is on discord and use with my pregmod fixed version and neon desires and twin mod for complete content.

 

 

Posted
On 7/16/2026 at 7:41 PM, xarvenius said:

would be wonderful if the stuff you mentioned to be on someones discord would also be avaible without needing to go on a discord server as not everyone wants or can use discord and/or dont want to add more servers to theyre discord list.

 

9 hours ago, u543764509 said:

 

I second that. It's annoying how many modders are now just saying "go to discord". Some of us don't have discord, or can't have it or even don't want it.

 

please @Kyatinoa upload the discord files you mentioned here on LL as well.

 

 


I would if i get permission to as they are still other peoples mods that i modified and have permission to upload them on there respective channels on discord so yeah.

Posted
On 7/16/2026 at 9:41 PM, xarvenius said:

would be wonderful if the stuff you mentioned to be on someones discord would also be avaible without needing to go on a discord server as not everyone wants or can use discord and/or dont want to add more servers to theyre discord list.

Or, maybe even say what discord server, how to add, etc.  I occasionally finally find a link to one of these mythical discord servers- only to find the link expired and I can't get into it.

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