MalicoVuckovic Posted May 30 Posted May 30 (edited) 3 hours ago, w9369 said: Thanks for updating to version 0.0.34. I'm currently using Obody NG, and the problem I'm encountering is that because each preset is different, some presets have a perfect alignment for the vagina and anus, while others are misaligned. Is there a way to solve this problem? I was just about to ask the same question. This MOD is a game changer, but it has been frustrating getting everything lined up just right, and then having it completely off for a different NPC. I've started adding separate offset lines with the names of the NPCs they work with, but it is getting out of hand. Something like having the PPA config be for the zeroed body, and then looking at the NPC's preset and do some sort of offset from the zeroed body (like OBody is doing). Keeping fingers crossed that this is solvable. That would be magical. Thanks for this wonderful MOD, definitely can't play without it just as it is!! +1 Edited May 30 by MalicoVuckovic
NCK30 Posted May 30 Posted May 30 (edited) 16 hours ago, redhat42 said: What kind of adjustments? To everything practically. You can manipulate the skeleton to fit all animations. So the question of animation allignment is no more. Here is a screen where You can see all that can be manipulated. And You can do it for both the female and male. While in console hit the key above "Tab" and click the NPC. Then You can make adjustments. The adjustments will be saved. You then have to load these adjustments everytime You play the animation. In a sense with PPA and SAM You can completely change how the animation will run. Want penetration further back or closer. Can be done without issue with these 2 mods. The schlong will always stick to the entry point. Until a certain distance anyway. Then hands can be moved with SAM. Edited May 30 by NCK30 2
Byldozer Posted May 31 Posted May 31 (edited) On 5/24/2026 at 5:41 PM, Ryo95 said: Hey, can I ask what body you use for your female character ? It looks really good, even with UBE I don't get such good results with the vagina. Hello... Body CBBE 3BA (3BBB) plus preset, in body slide, adjusted vagina. And Procedural Penis Animations/Collision. also adjusted it. Edited May 31 by Byldozer 1
Ryo95 Posted May 31 Posted May 31 On 5/26/2026 at 11:46 PM, redhat42 said: Back part has too much bone weight on left and right pussy bones. Simplest solution: open bodyslide outfit studio, open your body, reduce weights in troubling areas, save as new project and build the new body. Might also reduce back bone, it seems overtuned as well. Thanks for the info, could you tell me which bones exactly should I modify ? I tried a bunch but could not achieve any good results.
w9369 Posted June 1 Posted June 1 Can I make a suggestion? I suggest adding the following parameters for vagina and anus to the SKSE menu so that they can be adjusted in the game. Ideally, they should be input as numbers and dragged with the mouse, so that they are neither too large nor too small. # Local offset from the anchor bone (X, Y, Z). Offset = [0.0999999, -2.05005, -3.27] CollisionCylinderRadius = 1.2 CollisionCylinderHeightModifier = 1.0 [[Vagina.Position.DepthWaypoints]] Offset = [0.0, 0.0, 6.0] CornerSmoothing = 1.0 CollisionRadius = 4.0 [[Vagina.Position.DepthWaypoints]] Anchor = "NPC Spine1 [Spn1]" Offset = [0.10003, 3.39997, -3.25] CornerSmoothing = 0.5 CollisionRadius = 1.0 [Anus.Position] Anchor = "NPC Pelvis [Pelv]" Offset = [0.0, -5.8, -1.0] CollisionCylinderRadius = 1.2 CollisionCylinderHeightModifier = 1.0 [[Anus.Position.DepthWaypoints]] Offset = [0.0, 3.0, 6.0] CornerSmoothing = 1.0 [[Anus.Position.DepthWaypoints]] Anchor = "NPC Spine1 [Spn1]" Offset = [0.0, 4.0, 0.0] CornerSmoothing = 1.0
bitnuke Posted June 2 Posted June 2 Can somebody comfirm that vagina opening physics still work in the current version with human actors? I just upgraded from 0.32 to 0.34. I changed nothing about my PPA or CBPC config, except: I merged in the new PPA config settings with default values, including vagina opening offsets. And i commented out the bulge node in my CBPC config, to let PPA handle it. Yet now after the update, CBPC seems to handle vagina opening (the scale and girth settings in PPA do absolutely nothing). PPA penis physics still work, so it's not a detection problem. Instead it looks like PPA behaves as if "HandleOpeningPhysics" is set to false, when it's actually set to true, and always has been.
深淵の神 Posted June 2 Posted June 2 3 hours ago, bitnuke said: Can somebody comfirm that vagina opening physics still work in the current version with human actors? Yes, it works perfectly well. Check your PPA log 1
nichio Posted June 3 Posted June 3 (edited) Hi there, Installed the latest update, a day after it was launched. Unfortunately, I did not have the time to test it until last evening. In the meantime, FSMP got updated from 3.0.6 to 3.1.0. To my surprise, collisions were no longer working as before. More specifically, the penis was penetrating the vagina only when pushing in. While pulling out, the penis was out of vagina facing the opposite way of the hole. Ofc, this behavior was tested with various animations that were working perfectly under the previous setup (ppa 0.33 & FSMP 3.0.6). Reverting both mods back to my working versions, brought PPA to it's usual standards. Thx in advance for the most important adult mod ever! UPD: It seems that problem's root lied elsewhere. Combination of PPA & FSMP was not the issue, apparently. Will have something definitive by tomorrow. Edited June 3 by nichio
OtherMoleva Posted June 3 Posted June 3 does anyone using softbody 3ba? is there optimal settings for it? default one are opening v-hole too horizontally (i tried to change maxsize, size values, it made look even worse). it does look fine with HandleOpeningPhysics = false
Reza.02 Posted June 4 Posted June 4 Why there is no vagina collisions with male hands. everything works great and i love it but there isnt any vagina collisions with male fingers. which kinda ruins the immersion in Fingering tagged animation. please help also how do i get Cbpc vagina to work with Male hands. im using SoS Full
深淵の神 Posted June 4 Posted June 4 1 hour ago, Reza.02 said: Why there is no vagina collisions with male hands. everything works great and i love it but there isnt any vagina collisions with male fingers. which kinda ruins the immersion in Fingering tagged animation. please help also how do i get Cbpc vagina to work with Male hands. im using SoS Full It’s probably something to do with the meshes you’re using, because for me, with CBPC + 3BA + HIMBO + TNG + FSMP, it works perfectly.
CrawfordeL Posted June 4 Posted June 4 Would it be possible to make the slap sound effect only trigger when both character pelvises are a close together and play another type of sound otherwise? It seems odd to have that sound play when not all animations penetrate that deep.
asdt123123 Posted June 4 Author Posted June 4 3 hours ago, CrawfordeL said: Would it be possible to make the slap sound effect only trigger when both character pelvises are a close together and play another type of sound otherwise? It seems odd to have that sound play when not all animations penetrate that deep. read
Reza.02 Posted June 4 Posted June 4 18 hours ago, 深淵の神 said: It’s probably something to do with the meshes you’re using, because for me, with CBPC + 3BA + HIMBO + TNG + FSMP, it works perfectly. Hey so I tried switching to TNG and Himbo. no matter what I do Male fingers won't have collisions with female vagina. I'm my load order is cbpc-fsmp-3ba-tng-himbo-xp32 skeleton -PPa. Pls help. Also I download physics files with himbo.and made Himbo SoS CBPC body in bodyslide. Penis collision is working perfectly but No Hands (male) collisions with vagina
ezala123 Posted June 5 Posted June 5 On 6/2/2026 at 3:29 PM, bitnuke said: Can somebody comfirm that vagina opening physics still work in the current version with human actors? I just upgraded from 0.32 to 0.34. I changed nothing about my PPA or CBPC config, except: I merged in the new PPA config settings with default values, including vagina opening offsets. And i commented out the bulge node in my CBPC config, to let PPA handle it. Yet now after the update, CBPC seems to handle vagina opening (the scale and girth settings in PPA do absolutely nothing). PPA penis physics still work, so it's not a detection problem. Instead it looks like PPA behaves as if "HandleOpeningPhysics" is set to false, when it's actually set to true, and always has been. I had similar problems and noticeable flickering/undulating with orifice meshes after upgrading PPA to 0.0.34 and FSMP to 3.10. No matter what changes I made in the PPA config file, everything but orifice off-set did absolutely nothing when reloading PPA configs in-game. After over an hour of trial and error, I gave up and downgraded both to PPA 0.0.33 and FSMP 3.06. Changes in the PPA config file are working as intended and the weird orifice mesh undulating is almost gone now. Might've not been PPA at all, but at this point I lacked the patience to try downgrading only FSMP. Mind you, I've messed around with several versions of PPA without any problems like I had with the latest one (0.0.34). Had nothing weird in the PPA log either. I like the openings to be the same size as the actual member penetrating it so I do a lot of manual adjusting. 2
深淵の神 Posted June 6 Posted June 6 On 6/4/2026 at 4:13 PM, Reza.02 said: Hey so I tried switching to TNG and Himbo. no matter what I do Male fingers won't have collisions with female vagina. I'm my load order is cbpc-fsmp-3ba-tng-himbo-xp32 skeleton -PPa. Pls help. Also I download physics files with himbo.and made Himbo SoS CBPC body in bodyslide. Penis collision is working perfectly but No Hands (male) collisions with vagina Well, even though we have the same mods, that doesn't mean we have them set up the same way. For example, I use CBPC for everything except hair and clothes, just that as is without needing to mess with the hand physics files, it just works. And I don't use that extra HIMBO file you're talking about. So I can't really tell you. https://drive.google.com/file/d/1SA8SDGL_GCrcMjE-BdmGTtPR_fl4OCr8/view?usp=sharing
nategaming Posted June 6 Posted June 6 On 5/29/2026 at 7:40 PM, NCK30 said: Hey asdt123123, I know I said I was finished. Is it at all possible to improve Boob Grab and Boobjobs within your setup? I am a freak for boobs. If You say no I will be happy anyways... This would be epic. 2
nategaming Posted June 7 Posted June 7 (edited) Did anyone hear about what Acro is working on (maker of CBBE 3BA). MXPBD may be next level what we are looking for. On his twitter and patreon at the moment. Edited June 7 by nategaming 3
traison Posted June 7 Posted June 7 19 hours ago, nategaming said: MXPBD may be next level what we are looking for. Nothing is going to replace 3BA/BHUNP until a significant amount of outfits get converted. Barely anything got converted to COCO: Is there a COCO variant of Remodeled Armor? Is there a COCO variant of all the TAWOBA packs? Same goes for Softbody, though I think it actually did a bit better than COCO. It's not easy to find the workforce to convert hundereds of outfit pieces when dealing with a 15 year old game, and especially when that workforce just got done converting things for the body that was popular last week. Also note that "hundereds of outfit pieces" doesn't get you that far when dealing with the likes of TAWOBA and Remodeled Armor.
nategaming Posted June 8 Posted June 8 2 hours ago, traison said: Nothing is going to replace 3BA/BHUNP until a significant amount of outfits get converted. Barely anything got converted to COCO: Is there a COCO variant of Remodeled Armor? Is there a COCO variant of all the TAWOBA packs? Same goes for Softbody, though I think it actually did a bit better than COCO. It's not easy to find the workforce to convert hundereds of outfit pieces when dealing with a 15 year old game, and especially when that workforce just got done converting things for the body that was popular last week. Also note that "hundereds of outfit pieces" doesn't get you that far when dealing with the likes of TAWOBA and Remodeled Armor. I know I thought about all the 3BA outfits too and Obody etc. and I wouldn't want to convert plus it would take ages. I was hoping it would just be an addon on top of 3BA but I don't really get how this new mod works, it's unclear to me if it's just an entirely new body or something else. All i've seen so far is it tells you to get rid of CBPC but not 3BA or any body mods. If it requires all outfits converting I don't see the point unless everyone is on board with it.
PippinTom Posted June 8 Posted June 8 Hell, outfit conversions are easy if body is at least resembling something else (like with coco type 2 and UUNP/BHUNP - with small exception to rather rare cases when weight (re)painting is required and/or unavoidable), and if done gradually (only when I need to wear something new I alt-tab and do it - ignoring the rest in hope I'll never have to return to it). Actually more tedious is to fix all those stupid (because inconsistent and fancyed beyond human comprehension) pieces' names which unfixed make quick search pain in the ass, and even more annoying shit - totally absurd and stripped of any logic slot assignments. That one actually can hurt sometimes.
NCK30 Posted June 8 Posted June 8 12 hours ago, traison said: Nothing is going to replace 3BA/BHUNP until a significant amount of outfits get converted. Barely anything got converted to COCO: Is there a COCO variant of Remodeled Armor? Is there a COCO variant of all the TAWOBA packs? Same goes for Softbody, though I think it actually did a bit better than COCO. It's not easy to find the workforce to convert hundereds of outfit pieces when dealing with a 15 year old game, and especially when that workforce just got done converting things for the body that was popular last week. Also note that "hundereds of outfit pieces" doesn't get you that far when dealing with the likes of TAWOBA and Remodeled Armor. Yeah. My will to start over again again is not big. It has to be something totally outstanding to make the change. Also just now just perfected the CBPC/PPA for BHUNP thanks to You and asdt123123. Heck. Even doing BHUNP armors is plenty of work. IF Elder Scrolls 6 turns out to be a fiasco, then I can see people continuing to change. This is the last chance for Bethesda to prove that they can still do a job in this genre. I don't see them making another Elder Scrolls game, unless ES6 is a major hit.
NCK30 Posted June 8 Posted June 8 (edited) 10 hours ago, PippinTom said: Hell, outfit conversions are easy if body is at least resembling something else (like with coco type 2 and UUNP/BHUNP - with small exception to rather rare cases when weight (re)painting is required and/or unavoidable), and if done gradually (only when I need to wear something new I alt-tab and do it - ignoring the rest in hope I'll never have to return to it). Actually more tedious is to fix all those stupid (because inconsistent and fancyed beyond human comprehension) pieces' names which unfixed make quick search pain in the ass, and even more annoying shit - totally absurd and stripped of any logic slot assignments. That one actually can hurt sometimes. Fixing weight paints on bikinis with a ring between the tits is the worst. Generally the area between the breasts is a pain to weight paint properly. I spent ages doing this in LE. I don't think I could stomach doing it more than once in SE. And don't get me started on weight painting Sling Bikinis. Edited June 8 by NCK30
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