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Procedural Penis Animations/Collision [Beta]


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Posted (edited)
1 hour ago, NCK30 said:

Fixing weight paints on bikinis with a ring between the tits is the worst.

 

These should be easily doable by first removing all boob-node weightpaint that the ring currently has, then in the weightpainting brush settings set focus to 1, spacing to something high like 0.75, strength to pretty much any value and size such that it covers the entire ring in its radius. Apply weightpaint to the ring by clicking once for both sides (left and right boob) or by using X-mirroring. Finish it up by removing paint from the area around the ring, i.e. remove the overflow. The ring should now move with the tits and stay in the middle without deforming.

 

Edit: If there's other elements nearby that need to keep their weightpainting intact, remember that there's masking in Outfit Studio.

 

1 hour ago, NCK30 said:

And don't get me started on weight painting Sling Bikinis.

 

In my experience, the armors that have done bikinis or just straps and strings property in general are quite rare. If you want for instance the bra straps to be realistic (as opposited to glued to the skin) there should be no vertices along the strap. The shape from the top of the cup to the shoulders should be made of uninterrupted polygons. Everything else will deform as the character moves or morphs are applied. These things are easy to fix in Blender, but sadly it can not be done in Outfit Studio. So yes, if the sling bikini is incorrectly made you could say, then weightpainting could even impossible to get perfect.

 

I should probably mention that this method does not work for convex areas: if there's a strap, string or whatever going over the belly for instance, then the pregnancy slider will make the belly poke through the "armor".

Edited by traison
Posted
1 hour ago, traison said:

 

These should be easily doable by first removing all boob-node weightpaint that the ring currently has, then in the weightpainting brush settings set focus to 1, spacing to something high like 0.75, strength to pretty much any value and size such that it covers the entire ring in its radius. Apply weightpaint to the ring by clicking once for both sides (left and right boob) or by using X-mirroring. Finish it up by removing paint from the area around the ring, i.e. remove the overflow. The ring should now move with the tits and stay in the middle without deforming.

 

Edit: If there's other elements nearby that need to keep their weightpainting intact, remember that there's masking in Outfit Studio.

 

Exactly how I did it in LE. Finding the right weight to match the bounce of the string is tricky though.

I am bound to run into these issues, so I will make a notice of these values You mention.

Posted (edited)
2 hours ago, traison said:

In my experience, the armors that have done bikinis or just straps and strings property in general are quite rare. If you want for instance the bra straps to be realistic (as opposited to glued to the skin) there should be no vertices along the strap. The shape from the top of the cup to the shoulders should be made of uninterrupted polygons. Everything else will deform as the character moves or morphs are applied. These things are easy to fix in Blender, but sadly it can not be done in Outfit Studio. So yes, if the sling bikini is incorrectly made you could say, then weightpainting could even impossible to get perfect.

 

I should probably mention that this method does not work for convex areas: if there's a strap, string or whatever going over the belly for instance, then the pregnancy slider will make the belly poke through the "armor".

 

The one included in Goma Pero Land (Mini Bikini pack) was weight painted to perfection. See pics.

It does not bend when NPC's look to the side. It keeps the shape.

This is typically the spine weights and somewhat the boobs weights.


Blender and 3DSMax can fix these easily, as You say. Fixing it in Outfit Studio is a different beast.

I only dabbled in Blender once, and I managed to make a dress that deformed and stretched to avoid clipping when thighs moved.

But it took me ages to achieve this. I did not have the patience for that at the time.


But Blender is becoming widely used. Maybe I should check it out again.

 

Predator-RJ is making some sensational armors with Blender.

 

Screenshot2284.jpg

Screenshot2285.jpg

Screenshot2348.jpg

Edited by NCK30
Posted
On 6/6/2026 at 6:42 AM, 深淵の神 said:

 

Well, even though we have the same mods, that doesn't mean we have them set up the same way. For example, I use CBPC for everything except hair and clothes, just that as is without needing to mess with the hand physics files, it just works. And I don't use that extra HIMBO file you're talking about. So I can't really tell you.

https://drive.google.com/file/d/1SA8SDGL_GCrcMjE-BdmGTtPR_fl4OCr8/view?usp=sharing

okay yea i removed it reinstalled and now its working (cant say i like it much the movements with cbpc fingers look rough). i was using gt softbody earlier and fingering collisions were perfect. btw what mod ure using for moans and sfx. the ones of LL arent really that gud

Posted
On 6/5/2026 at 6:06 AM, ezala123 said:

I had similar problems and noticeable flickering/undulating with orifice meshes after upgrading PPA to 0.0.34 and FSMP to 3.10. No matter what changes I made in the PPA config file, everything but orifice off-set did absolutely nothing when reloading PPA configs in-game. After over an hour of trial and error, I gave up and downgraded both to PPA 0.0.33 and FSMP 3.06. Changes in the PPA config file are working as intended and the weird orifice mesh undulating is almost gone now. Might've not been PPA at all, but at this point I lacked the patience to try downgrading only FSMP.

Mind you, I've messed around with several versions of PPA without any problems like I had with the latest one (0.0.34). Had nothing weird in the PPA log either. I like the openings to be the same size as the actual member penetrating it so I do a lot of manual adjusting.

Thank you for this comment. In debugging the cause of largely freeze-crashes (a few CTD as well), per your comments I rolled back to 0.0.33 and F-SMP 3.06. My game is much more stable now. I also updated OBody NG to the newest version 4.3.3 and the OBody NG Settings loader as well. 

Posted
3 hours ago, sup3rttg3r said:

Thank you for this comment. In debugging the cause of largely freeze-crashes (a few CTD as well), per your comments I rolled back to 0.0.33 and F-SMP 3.06. My game is much more stable now. I also updated OBody NG to the newest version 4.3.3 and the OBody NG Settings loader as well. 

Don't spread misinformation. If you got CTDs, present some crashlogger sse crashlogs,. Otherwise at the very least do some debugging

Posted

Hello, maybe i missed a lot of context since the last time i updated this mod (i havent touched skyrim for two months, lol) ....the current update erased your custom moaning sounds for the females when i play an animation on Ostim, instead it just plays the default moaning sounds of Ostim. Did you delete them or its a mistake i made??? as i said i have 2 months of lost context, lmao.

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