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Start animation random CTD.


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Posted

NEEEEEED HELP!  HELP!  HELP!

 

My bild 1400 mods. 

CTD happens when animation starts (not every time) animations have nothing to do with each other. different authors, mod, scenes, number of actors....

 

Skyrim se 1.5.97

SexLab 1.63

SexLab Utility Plus v20231230

XP32 5.06 (overwrite Schlongs of Skyrim SE and  MoreNastyCrittersSE_v15_6)

SOS - Schlongs of Skyrim with PapyrusUtil & SexLab Tweaks (20240412)

 

I was trying to rebuild FNIS and body slide.

 

The crash log is always different, but this part is the same:

Probable callstack
{
  [0]   0x7FF66BB6B2AB     (SkyrimSE.exe+A1B2AB)          hkbStateMachine::unk_A1B220+8B
  [1]   0x7FF66BB68DF8     (SkyrimSE.exe+A18DF8)          hkbStateMachine::unk_A18AD0+328
  [2]   0x7FF66BB443C7     (SkyrimSE.exe+9F43C7)          hkbBehaviorGraph::unk_9F4210+1B7
  [3]   0x7FF66BB44037     (SkyrimSE.exe+9F4037)          hkbBehaviorGraph::unk_9F3EF0+147
  [4]   0x7FF66BB43E93     (SkyrimSE.exe+9F3E93)          hkbBehaviorGraph::unk_9F3CD0+1C3
  [5]   0x7FF66BB4038E     (SkyrimSE.exe+9F038E)          hkbBehaviorGraph::unk_9F0360+2E
  [6]   0x7FF66BC3FFEB     (SkyrimSE.exe+AEFFEB)          BShkbAnimationGraph::unk_AEFEB0+13B
  [7]   0x7FF66BC3250F     (SkyrimSE.exe+AE250F)          BSAnimationGraphManager::unk_AE24A0+6F
  [8]   0x7FF66B641300     (SkyrimSE.exe+4F1300)          IAnimationGraphManagerHolder::NotifyAnimationGraph_4F12C0+40
  [9]   0x7FFD0CE7412D     (UltimateCombat.dll+412D)      
  [10]  0x1B601FC1780                                     
  [11]  0x1B35D62A500                                     
  [12]  0x1B35D62A500                                     
  [13]  0xFFFF3D033BA1     

 

If i disable UltimateCombat, the "error" occurs with OpenAnimationReplacer.dll

 

Due to the large number of mods that contain different animations, it is very difficult for me to find out the reason for disabling different mods.

Crash_2025_12_16_13-34-32.txt Crash_2025_12_22_20-2-16.txt Crash_2025_12_26_16-23-47.txt modlist.txt

Posted (edited)

I'd recommend you use Pandora over FNIS. 

 

What you're showing is that clearly a behavior file is causing the crash. 

You need to fully delete all those generated behavior files and use a more modern behavior generator like Pandora to regenerate them. Make SURE you look for errors. Legendary Edition behavior files will also cause crashes on SE. 

Edit: You should also use CrashLoggerSSE btw. This crash logger is a bit less detailed 

Edited by asdt123123
Posted (edited)

All 3 crashes were most likely indirectly caused by UltimateCombat.dll. Disable it and test again.

 

Also, switch to a more competent crash logger.

 

6 hours ago, asdt123123 said:

I'd recommend you use Pandora over FNIS.

 

Actually it's the other way around: Pandora is the experimental one, and FNIS is the one that always works. Switch to FNIS when you're crashing because of Havok or behaviour file related things, otherwise use Pandora.

 

6 hours ago, asdt123123 said:

Make SURE you look for errors.

 

Pandora still doesn't report issues with FNIS mods. For first time setups or troubleshooting it would make sense to run FNIS first to check for issues with its mods, then immediately run Pandora after that.

Edited by traison
Posted (edited)
12 hours ago, traison said:

Все 3 боя, скорее всего, были сокращенно вызваны файлом UltimateCombat.dll. Отключите его и проверьте ещё раз.

 

Кроме того, используйте более эффективную программу для регистрации сбоев .

 

 

На самом деле всё наоборот: Пандора — экспериментальная версия, а FNIS — та, которая работает всегда. Переключайтесь на FNIS, если у вас происходит изменение поведения из-за Havok или файлов поведения, в противном случае воспользуйтесь Pandora.

 

 

Pandora по-прежнему не сообщает о проблемах с модификациями FNIS. При первой настройке или устранении неполадок руководитель сначала запускает FNIS, чтобы проверить наличие проблем с его модификациями, а затем сразу же запускает Pandora.

 

I agree. In my experience, Pandora is less compatible not only with SL but also with some vanilla mods. 
I found the GS_SLAL SE Creatures, BPAnims errors and deleted them.
I completely reinstalled all animations and rebuilt FNIS.   
I'll be testing it.

Edited by alliga
  • 1 month later...
Posted

I got a similar crash here, and it's solved after I reduced animation counts, taking out some animation mods.

I got 40k+ animations according to pandora, maybe there is still a upper limit on engine level.

Posted (edited)
1 hour ago, ChaosKo said:

I got a similar crash here, and it's solved after I reduced animation counts, taking out some animation mods.

I got 40k+ animations according to pandora, maybe there is still a upper limit on engine level.

 

My understanding was that the limit was removed, but I've seen the number 64K being mentioned which would suggest the limit was "just" doubled.

 

The fix in SSE Engine Fixes, which I understand is the same as the dedicated animation limit fix mod, has this to say:

bAnimationLoadSignedCrash = true                # fixes a misplaced used of a signed value in animation loading

 

In English this means they doubled the limit, putting the theoretical maximum at 65536 animations.

 

Edit: Those hoping for yet another expansion to (for example) 128K, this is quite unlikely to happen. Technical reasons.

Edited by traison

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