Riasnatcher Posted December 1, 2025 Posted December 1, 2025 Hey, my animations used to be working, but then I installed extra animations that I found called SLAL NSAP Anub, Mitos, and Rydin. Then I use FNIS, Nemesis, and Pandora. Now my character is just standing idle during SL scene. Â I've been using FNIS and Nemesis for long now, and I believe Pandora shouldn't be the issue either because there are no errors or anything, all my animations working, just the SL scene animations that my character won't do anything. Â Thing is, my character is standing idle, but the creature SL animation works. Â I have 1500+ SL animations and 3750+ animations loaded by OAR
Unknown34 Posted December 1, 2025 Posted December 1, 2025 Why do you have 3 animation loaders. just need one. Pandora does everything the other two do combined. Another thing maybe that you didnt creature framework from fnis.Â
nubeedubeedu Posted December 1, 2025 Posted December 1, 2025 Pandora still has some issues with certain FINS animations and behaviors (Not a lot but a few). One example is the kneeling and crawling animation(s) for SD+. It works fine when processed with Nemesis but then the creature animations don't work (although there is a work around).  So if you're using MO2, try this: Assuming your Pandora Output folder is overwriting your Nemesis Output folder, Double click the Pandora Output folder. Click on the "Conflicts" tab and look for the files that Pandora is overwriting. Highlight them and right-click and hide those files (Should be mostly in meshes/actors/character folder) and see if that works. Might have to hide the "animationdatasinglefile.txt" as well. I forget, it's be awhile. Basically you're letting nemesis handle the Actor animations and letting Pandora handle the creature stuff. Good luck.   1
Riasnatcher Posted December 5, 2025 Author Posted December 5, 2025 (edited) On 12/2/2025 at 12:30 AM, nubeedubeedu said: Pandora still has some issues with certain FINS animations and behaviors (Not a lot but a few). One example is the kneeling and crawling animation(s) for SD+. It works fine when processed with Nemesis but then the creature animations don't work (although there is a work around).  So if you're using MO2, try this: Assuming your Pandora Output folder is overwriting your Nemesis Output folder, Double click the Pandora Output folder. Click on the "Conflicts" tab and look for the files that Pandora is overwriting. Highlight them and right-click and hide those files (Should be mostly in meshes/actors/character folder) and see if that works. Might have to hide the "animationdatasinglefile.txt" as well. I forget, it's be awhile. Basically you're letting nemesis handle the Actor animations and letting Pandora handle the creature stuff. Good luck.   Wait, I use Vortex, what do you mean by "hiding files"? u mean like deleting the character animation folder (meshes/actors/character) files in Pandora Output Folder? Edited December 5, 2025 by Riasnatcher
Riasnatcher Posted December 5, 2025 Author Posted December 5, 2025 On 12/1/2025 at 11:38 PM, Unknown34 said: Why do you have 3 animation loaders. just need one. Pandora does everything the other two do combined. Another thing maybe that you didnt creature framework from fnis. I have creature framework from FNIS.
Unknown34 Posted December 6, 2025 Posted December 6, 2025 On 12/5/2025 at 7:42 AM, Riasnatcher said: Wait, I use Vortex, what do you mean by "hiding files"? u mean like deleting the character animation folder (meshes/actors/character) files in Pandora Output Folder? Hide doesn't mean delete. It's a roundabout way of not having to overwrite. The file is there, but it is 'passed over' for the other file. For it would mean that for those files that you want from Nemesis, the organizer would use those files and not the ones from Pandora. Since you are using Vortex, I'm not sure what to tell you. There's a lot that Mod Organizer 2 can do that Vortex has not been able to get around to.
Ensom Posted January 21 Posted January 21 I just use Pandora alone nowadays, it seems to do the job for everything without bugs so far. I use creature animations, zaz, dd and ALOT of animations, more than you everything runs smooth
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