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help to find mode for edit acessory.


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Posted

I'm looking for a way to adjust the height and rotation of an accessory that I downloaded but I can't find any way in the game, it's like a collar that, however, with the body of the muscular sim, penetrates the skin and I wanted to know if there is a program and a guide on how to edit the non-original accessories of the game but the mods, I tried to look for guides but I only found how to rotate the objects in build mode....

Posted
11 hours ago, lednaruto said:

I'm looking for a way to adjust the height and rotation of an accessory that I downloaded but I can't find any way in the game, it's like a collar that, however, with the body of the muscular sim, penetrates the skin and I wanted to know if there is a program and a guide on how to edit the non-original accessories of the game but the mods, I tried to look for guides but I only found how to rotate the objects in build mode....

I think you'll probably need to adjust it manually or transfer the weights etc. again for male.

https://sims4studio.com/thread/164/start-finish-accessory-mesh-beginners

Even without looking at this...
Export in Sims 4 Studio → Edit in Blender edit mode → Select all and merge vertices (by distance) → Increase size slightly → Save → Import
I think it should work.

Posted
On 11/29/2025 at 6:00 AM, SAFMeiko said:

I think you'll probably need to adjust it manually or transfer the weights etc. again for male.

https://sims4studio.com/thread/164/start-finish-accessory-mesh-beginners

Even without looking at this...
Export in Sims 4 Studio → Edit in Blender edit mode → Select all and merge vertices (by distance) → Increase size slightly → Save → Import
I think it should work.

My problem with Sims 4 Studio is that I can't see the modified files downloaded from the web, it lets me select the accessories that I want to modify only those present and original to the game but the mods that I downloaded such as clothes or accessories it doesn't let me see them, so I don't know what to do.

Posted
8 hours ago, lednaruto said:

My problem with Sims 4 Studio is that I can't see the modified files downloaded from the web, it lets me select the accessories that I want to modify only those present and original to the game but the mods that I downloaded such as clothes or accessories it doesn't let me see them, so I don't know what to do.

Ah, sorry. If you need to create a perfect clone, you need to include the relevant CC here.

C:\Users\[username]\[if available]OneDrive\Documents\Sims 4 Studio\Mods

If it is an existing edit, you can open it directly from S4S and edit it.

Posted
11 hours ago, SAFMeiko said:

Ah, sorry. If you need to create a perfect clone, you need to include the relevant CC here.

C:\Users\[username]\[if available]OneDrive\Documents\Sims 4 Studio\Mods

If it is an existing edit, you can open it directly from S4S and edit it.

That's what I was looking for. Now I just have to understand and learn since I've never used Blender. Import the collar there, rotate it a little and then put everything back in order...

Posted
12 hours ago, SAFMeiko said:

Ah, sorry. If you need to create a perfect clone, you need to include the relevant CC here.

C:\Users\[username]\[if available]OneDrive\Documents\Sims 4 Studio\Mods

If it is an existing edit, you can open it directly from S4S and edit it.

That's what I was looking for. Now I just have to understand and learn since I've never used Blender. Import the collar there, rotate it a little and then put everything back in order... , I managed to edit and enlarge the accessory and put it in the game, but now it's another thing, I'm trying to edit a complete costume I saw that some have the hole for the penis and so I'm trying to remove the penis area to try to see if I can then use it in the game with a visible penis but it's a very complicated thing, I've been watching videos for 2 hours now and I don't understand how to do it....

Posted

 

I'm giving up, I thought I had done it but in the end I fixed the rotation of the collar but then in the game, the character appears all white without any coloring but you can see the collar, wasted time I think that for the moment I will not edit anything anymore I have already wasted enough time uselessly, thanks for everything have a good day.

Posted

It may be more easy to load the cc.package file with sims4studio and use it to export the mesh. Rotate whatever you want to rotate in Blender and import it again and overwrite the cc.package file. That should be done in 3 minutes (you might spend more time in Blender later to fine-tune things, though).

And it always works without issues.

Posted
On 12/1/2025 at 11:45 AM, SAFMeiko said:

Ah, sorry. If you need to create a perfect clone, you need to include the relevant CC here.

C:\Users\[username]\[if available]OneDrive\Documents\Sims 4 Studio\Mods

If it is an existing edit, you can open it directly from S4S and edit it.

In the end I wasted 2 days trying to understand the various things and that tutorial you gave me at the end is more complicated than anything else, after several attempts I managed to rotate the collar well and put the right textures on it now everything works well...

Posted
16 hours ago, Oops19 said:

It may be more easy to load the cc.package file with sims4studio and use it to export the mesh. Rotate whatever you want to rotate in Blender and import it again and overwrite the cc.package file. That should be done in 3 minutes (you might spend more time in Blender later to fine-tune things, though).

And it always works without issues.

and that's what I did but once saved from blender and imported into studio it came without the original textures so I had to also export the diffuse and specular textures to reapply it to the new one saved from blender and by doing so it looks correct. 

Posted (edited)

but even doing so by enlarging the collar with blender and adjusting it at the end it always remains like this, in my opinion it is a problem with the character's neck, whatever I do to fix this collar is in vain -.- , I've already made the neck as narrow as possible unless there's a mod that allows you to edit in the cus beyond the limits. I don't know what to do, now I'll try to widen it to the point where I'll see if I can solve it xD.

Senza titolo.png

Edited by lednaruto
Posted

in the end the problem was due both to the collar which was not very aligned, and to the sim's shoulders, by reducing the width of the shoulders and correcting the collar by increasing the width and length I finally solved it, now everything works well, thanks for everything, have a good day.

Posted
14 hours ago, lednaruto said:

in the end the problem was due both to the collar which was not very aligned, and to the sim's shoulders, by reducing the width of the shoulders and correcting the collar by increasing the width and length I finally solved it, now everything works well, thanks for everything, have a good day.

I'm super busy right now so I'm watching this to take a break. Sorry I couldn't respond. But I'm glad you were able to solve it.
Now you can fix any other parts you're having trouble with.

Posted
9 hours ago, SAFMeiko said:

I'm super busy right now so I'm watching this to take a break. Sorry I couldn't respond. But I'm glad you were able to solve it.
Now you can fix any other parts you're having trouble with.

well yes as far as rotating and adjusting the position of clothes/accessories is concerned, considering that it was the first time I did this, But I would like to understand how to pierce the area where the penis is supposedly for those in complete clothes? , because I saw an artist called Beto, who created some Dragon Ball pants with a visible penis and I would like to understand if there is a guide for this? I think it's a bit like when you edit mmd models with pmx editor, if a model doesn't have a penis you take another model, remove everything except the penis, save it, and then open the model without the penis and simply take the other one with only the penis, move it to the screen, and add it to the one that doesn't have it, but I don't know what procedures there are in blender and I don't know if I then have to remove bones or something else. Does anyone know something to tell me? A guide, a video, anything? Thanks for any answers, have a good day.

Posted

I don't have time, I tried for an hour to do it but I had to go to sleep, I managed to put my penis on the dress , in blender, but then when I go to import the mash on the original dress it gives me an error, probably I can't use 2 meshes together? I don't know, I'm not that expert, I tried by trial and error like when you modify a model with PMX editor, let's say that in part it works the same but then when I go to import it with Sims Studio it gives me an error, I don't know what I did wrong... Let me know if you know anything, I'm just learning now but since I've managed to partially put a mesh on another and save it, that's already a start, but I don't know how to fix that error it's giving me.

Senza titolo.png

Posted

You might want to read a little bit about S4S in the S4S forum (sims4studio.com). 'mauvemorn' explains a lot of things, only SFW obviously.

When you export a rig and mesh to Blender S4S assigns 'cut number' to each mesh. When importing back the .blend file these cut numbers are used to load the right mesh and add it to the .package file.

Multiple meshes are supported, obviously. Anyhow adding just a new mesh without a cut number will never be added to TS4 - while it can help within Blender as a support mesh.

Assigning the same cut number to two meshes is possible in Blender but it will lead to errors.

Adding rigs and vertex groups in Blender is something one should avoid.

Are you sure you placed the custom human rig with penis bones in the S4S Mods folder?
Technically one can equip the penis part to the sim even when it wears an outfit - no Blender needed for this. Anyhow for 'lower body parts' with penis + outfit as one part it makes sense to do this in Blender.

 

Posted
13 hours ago, Oops19 said:

You might want to read a little bit about S4S in the S4S forum (sims4studio.com). 'mauvemorn' explains a lot of things, only SFW obviously.

When you export a rig and mesh to Blender S4S assigns 'cut number' to each mesh. When importing back the .blend file these cut numbers are used to load the right mesh and add it to the .package file.

Multiple meshes are supported, obviously. Anyhow adding just a new mesh without a cut number will never be added to TS4 - while it can help within Blender as a support mesh.

Assigning the same cut number to two meshes is possible in Blender but it will lead to errors.

Adding rigs and vertex groups in Blender is something one should avoid.

Are you sure you placed the custom human rig with penis bones in the S4S Mods folder?
Technically one can equip the penis part to the sim even when it wears an outfit - no Blender needed for this. Anyhow for 'lower body parts' with penis + outfit as one part it makes sense to do this in Blender.

 

to answer your question the penis in question is a pair of trousers with a built-in penis I have not found any other way to add it ,As for having a penis with a dress, I don't know how to do it, I asked here on lovelab a lot of years ago but no one was able to tell me anything...., the other day I tried to remove the vertex and make a hole in the penis area hoping that when I wore the trousers outside it would come out but instead it doesn't work as I thought....

Posted

I guess you figured out that there is a lower body mesh. and you can remove (or add) faces from it to have a hole in it. So you can add as many faces as you want to the mesh, not as a new mesh. You may need to join the meshes, fill holes and fix the UV map - likely not done in 5 minutes.

And there are accessories which may have their own mesh, e.g. a strap-on.

 


As soon as you attach (in-game, or in CAS) an accessory with a mesh to the sim it will show, while I guess you want to create one CAS part with everything.

Posted

but my idea would be a bit like the one I imagined before that had the penis connected, even if I took it from a pair of trousers I deleted everything else and left only the penis, since I have many complete outfits and all of them don't have the penis visible, I thought that adding 1 like I did with that one without having to do 200 thousand things afterwards, is there a quick way? I mean I load a complete outfit, I import a penis from another model (only penis nothing else I simply use the same one in the photo to do it first), and then package everything and make it work? I'll tell the truth after using Blender my head explodes... so it would be better if I could find 1 easy and quick way to do it.

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