Jump to content

Simple Events for PD Re(Animated)


Recommended Posts

Posted (edited)

Simple Events for PD Re(Animated)

View File

I did not create this mod. Ponzi Pyramid has retired from modding so he left these mods up for adoption.

Contains the original mod Simple Events with some fixes for Practical Defeat Re(Animated). The plugin interface changed and broke it.

Mod Description

Several human-oriented events for Practical Defeat with integrations to Spank that Ass, YPS Immersive Fashion, and Rape Tats. Works for both male and female player characters.

 

Events include:

 

Spoiler
  • Spanking: your enemies have decided to teach you a lesson through corporal punishment.
  • Bukkake: your enemies decide to treat you to a special skincare routine.
  • Makeover: your enemies decide to make you a little prettier...with or without your consent.

 

Requirements
Hard:

Soft:

Recommended:

 

Installation

  1. Install as you would any other mod

 

For Users

For balancing purposes, this mod will temporarily disable RT and SLS automatic application. They will be enabled again once the defeat is over.

 

You can customize the makeup applied during the makeover event in "SKSE\Plugins\Practical Defeat\Simple Events\makeover.json". The positioning for the bukkake event can be edited in "SKSE\Plugins\Practical Defeat\Simple Events\offsets.json". Let me know if you have any questions about either of these.

 

Credit

Ponzi for making the mod.

Author/Permissions

Permissions remain the same as described in the dump post.

 

FOSS - Free and Open Source Software. You cannot keep these files strictly behind a paywall. Files must remain publicly available, free, and open source. Successors must similarly be FOSS

 

Changelog

 

 0.2.5

Spoiler

- Replace default cowering animation during bukkake event with the kneeling animation from zadLibs. Cowering looks really weird and the zadLibs animation was used in the original tumbnail for Simple Events, so I assume it was the authors original intention.

 

 0.2.4

Spoiler

- Fix function API for Re(Animated) version of Practical Defeat

 


  • Submitter
  • Submitted
    11/23/2025
  • Category
  • Requirements
    Practical Defeat Re(Animation),
    Sexlab,
    YPS Immersive Fashion,
    Rape Tats,
    Spank That Ass (4.8 Beta)
  • Regular Edition Compatible
    No
  • Install Instructions

 

Edited by gerroth
Updated links
Posted (edited)

Currently known issues (will be updated):

 

- Bukkake Minigame doesn't handle whitespaces
- Character "cowers" instead of kneeling (at least for me)   Fixed in 0.2.5

 

 

Edited by gerroth
Posted (edited)
12 hours ago, alexsl said:

hi ! @gerroth the impact play link result to a file not found.

 

10 hours ago, friendlygaint said:

Broken link for Sexlab Cum Overlays Extended as well, thanks for the mod

 

Yeah you are right, thanks for pointing that out!

 

I added a direct download link. Those are also among Ponzis deleted mods. You can find them in the ponzi dumps.

Edited by gerroth
Posted
6 hours ago, Swagmeister. said:

Thank you gerroth, Very cool. 

 

You confused me there a bit. lol.

 

 

So the bukkakke kneeling animation apparently also did not work as intended. It was just the default "cowering" (first pic), but according to the original mod thumbnails it should be the kneeling from zadlib (other pics). 

 

Fixed it with 0.2.5, check out if it works for you.

 

image.thumb.jpeg.f834769473981d7d6f3be61b79362335.jpeg    image.thumb.jpeg.470c2f7213198e7a19669eb7e032e0fc.jpeg image.thumb.jpeg.ce3093d8d49766bfe7e7b214a3617894.jpeg

 

Posted
2 hours ago, sikamikanico78 said:

hmmm bukakke wont start??

 

Well it works for me, can you be more specific, provide logs, etc?

Posted
31 minutes ago, gerroth said:

 

Well it works for me, can you be more specific, provide logs, etc?

no it works fine...as soon as i posted it then it started working...must be murphys law or something...btw any clues why the bandit that captures my char dies instantly?

  • 1 month later...
Posted
5 hours ago, ezrken said:

Bro how does your game looks so good, mine is dark all the time what enb and light mod are you using. 

 

Those are from my previous load order but I'm pretty sure it was Rudy ENB

  • 2 weeks later...
Posted (edited)

Hello, I need help, I'm trying to modify the sex tags on the MCM, but modifying the creature sex tags default back to Aggressive, no matter how many times I modify it, doesn't save my changes, what can I do to fix this?

Edited by Emmixert
Posted
9 minutes ago, Emmixert said:

Hello, I need help, I'm trying to modify the sex tags on the MCM, but modifying the creature sex tags default back to Aggressive, no matter how many times I modify it, doesn't save my changes, what can I do to fix this?

 

Simple Events has no MCM, you are probably talking about the Practical Defeat MCM. I can't give you support for that.

 

 

The author of PD has also stated that Creature Defeat is no longer supported:

 

You can use other Acheron Consequence mods like Simple Outcomes for Acheron and/or Yamete Kudasai 2.x with this mod for creature support and to defeat NPCs. To reiterate, this mod only adds a system for player defeat at the hands of humanoid enemies e.g. Nords, Khajits, etc.

 

While technically the functionality is still part of the mod, AFAIK creature defeat doesn't work reliably in PD. Creature defeat triggers some race-condition, that makes the defeat scene stop immediately when defeated by creatures.

 

 

 

Posted
16 minutes ago, gerroth said:

 

Simple Events has no MCM, you are probably talking about the Practical Defeat MCM. I can't give you support for that.

 

 

The author of PD has also stated that Creature Defeat is no longer supported:

 

You can use other Acheron Consequence mods like Simple Outcomes for Acheron and/or Yamete Kudasai 2.x with this mod for creature support and to defeat NPCs. To reiterate, this mod only adds a system for player defeat at the hands of humanoid enemies e.g. Nords, Khajits, etc.

 

While technically the functionality is still part of the mod, AFAIK creature defeat doesn't work reliably in PD. Creature defeat triggers some race-condition, that makes the defeat scene stop immediately when defeated by creatures.

 

 

 

Ah, my bad, I just realized I'm in the wrong place, thanks anyways!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...