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New here, what too download??


Zjosh86

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Posted

Browsing for a bit all I've found so far I read and the first things state obselete or something of that regard.

 

So, far I've only installed sex addict and immersive arrousal.

 

What all mods are suggested too download from this site? Looking for "everything" just for the hell of it. Coming from ASX my expectations aren't very high, so I'll be doing some testing. But, this website doesn't seem very um easy to navigate, finding the right downloads is proving chaotic.

Posted

There is a Download section, clickable right near the top. It lists a lot of downloads available here, though that section was implemented a while after, so a lot of available downloads are still hosted in the Forums.

 

Just a heads-up: ASX has something like a dozen animations, maybe... SexLab Framework has way more, so much so that they are actually organized into sets that progress during a sex animation, and their duration is completely customizable in the MCM. So great!

Posted

Get the SexLab Framework in it's newest version and it's requirements. That is absolutely necessary. Everything else is personal preference and what you want in your gaming experience.

 

I myself keep it pretty light. I am only using MatchMaker, TheDriedFinger's Aggressive Prostitution (or whatever it's called now) and PuppetMaster. I can have a lot of fun with just those three added to the framework. I would suggest just starting with the framework and MatchMaker so you can confirm everything is working. It that doesn't work then you're missing something or screwed up the install.

 

I'd also suggest getting rid of non-SL sex mods (like AP or Chaurus for Skryim). They don't always get along so well and SL mods are far superior in every way so you won't miss them.

 

Since someone's gonna' need a penis at some point be sure to look for Schlongs of Skyrim and get that working as well.

Posted

top right of page click downloads, next page left side click the game you want mods for and then narrow down on the left side again.  Very easy to navigate, you should see some of the other forums I peruse.  What you should download is your personal preference.  I would say get rid of  sex addict and get Sexlab framework, does nothing by itself, after that you can install whatever mods suit your play style.  Remember to check the mod requirements/dependencies.  Post your load order when ever you request help with mods not working.  For installation instructions refer to this thread, has all relevent info and most/all links ( My only recomendation that is not listed in required mods is to get BOSS (http://boss-developers.github.io/) run it after installing new mods.  Go nuts and welcome to the forum.

 

Jon

Posted

lol I'm blind. Didn't notice the download button. I assumed everything was just tossed into their own forums and had to go through them.

Guest corespore
Posted

The sites split into three main functions. You'll find adult mods, standard mods, and modding resources here. 

The adult and regular mods can be found in the downloads section, just pick whichever game you want to mod and there should appear drop down menus for you to navigate from there. You'll find tons of modding resources for both making your own mods and properly installing others mods in the forums section. If you can't find it using the search function don't be wary of posting a question. The community here is easily the most helpful I've ever come across.

If you're here to browse for the "adult" type mods the first thing to do would to be to download the sexlab framework. Almost all currently made mods depend on it, just be sure to read the installation instructions to make sure you have all the required sub files for it to run properly.

http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v135-updated-0102/

From there just check out whatever strikes your fancy, just be sure to try them out one at a time. Downloading and activating several at once can lead to unexpected mod conflicts and countless hours of trying to sort it all out. Anyways, welcome to the community :)  

Posted

Well, now MO and FNIS are giving me trouble. click the big button and it gives me the errors, google says to keep trying eventually it'll work. been about 15 minutes of clicking. Still not working.

 

Errors like this

 

Create Creature Behaviors ...
Reading SexLabCreature ...
ERROR(2012): Could not generate: horse.hkx 
 
It changes between what it'll be there that it couldn't generate. Getting really annoying.
Posted

 

Well, now MO and FNIS are giving me trouble. click the big button and it gives me the errors, google says to keep trying eventually it'll work. been about 15 minutes of clicking. Still not working.

 

Errors like this

 

Create Creature Behaviors ...
Reading SexLabCreature ...
ERROR(2012): Could not generate: horse.hkx 
 
It changes between what it'll be there that it couldn't generate. Getting really annoying.

 

 

Install FNIS manually and the Creatures Pack also., not through MO. But you can still link the exe file through MO.

Posted

I've been considering doing that, wouldn't I also need to install sexlabs manually then?

 

nvm. Finally decided to do just that and now it works. It worked fine with ASX within MO. But, was always annoying. Now I can rest easy without said annoyance. Thanks.

Posted

I've been considering doing that, wouldn't I also need to install sexlabs manually then?

i keep all my DL's as a zip file, just drop into c/games/skyrim/mods. I use NMM and just pull from there to install

Posted

I like MO, the ability to test mods in separate environments from my main and let's me have completely new starting point without refreshing Skyrim itself. All of my mods stay in one folder as downloaded. At first MO is a annoying to learn, but very smooth going after you settle the arguments. Also, far easier to clean it's impossible for a mod to have "leftovers" once uninstalled. Well, apart from save files.

Guest corespore
Posted

I like MO, the ability to test mods in separate environments from my main and let's me have completely new starting point without refreshing Skyrim itself. All of my mods stay in one folder as downloaded. At first MO is a annoying to learn, but very smooth going after you settle the arguments. Also, far easier to clean it's impossible for a mod to have "leftovers" once uninstalled. Well, apart from save files.

The only files you need to drop directly into your game folder using MO is SKSE and FNIS. You can add the creature pack using MO, i just tested it out and it works fine that way. All other mods such as sex-lab frame work and any mods you want to try can be installed using MO, i tried defeat just to make sure it worked using MO and there wasn't any issues.

And you made a wise choice converting to MO, a great deal of us have made the conversion are are in the process of doing it so you got company.

http://www.loverslab.com/topic/20492-mod-organizer/?hl=%20mod%20%20organizer You can scan this thread for useful info about MO if\when you got the time.

Posted

I've got MO fully working now. Thanks, spent a few hours one day setting it all up. It was a learning curve at first. But, now it's very easy :)

Posted

I've got MO fully working now. Thanks, spent a few hours one day setting it all up. It was a learning curve at first. But, now it's very easy :)

 

When I switched over to MO it was a pain at first to set everything up but now that I have it, I'm just in love :heart:

Guest corespore
Posted

Same here. I did a complete re-install of my Skyrim game after NMM shot my game folder full of holes and i don't have a single regret about making the switch. There's something truly beautiful about a program that fires up instantly and works near perfect every time. I haven't had a single game breaking glitch since i went MO for my modding and that's how it should be. 

BTW if you guys haven't checked this MO video series out yet you should, it's make by Deathneko, he's a damn good modder and does a great job with the MO tutorials.

Posted

No problem! took some time looking for guides. I prefer written ones over videos. discovered that one after a while. It definitely helps knowing how to use all of those tools to improve stability.

Guest corespore
Posted

Speaking of stability, have to TES5Edit cleaned your DLC's yet?

Guest Ragna_Rok
Posted

you definitely need all my mods... all are top-notch-must-have-mods :rolleyes:

Guest Ragna_Rok
Posted

Speaking of stability, have to TES5Edit cleaned your DLC's yet?

 

could that be the reason why i always get a shitload of "that not found" "this is wrong" messages whenever i try to set up another weapon / armor? *wonders*

 

is there actually a fix for that?

 

Guest corespore
Posted

 

Speaking of stability, have to TES5Edit cleaned your DLC's yet?

 

could that be the reason why i always get a shitload of "that not found" "this is wrong" messages whenever i try to set up another weapon / armor? *wonders*

 

is there actually a fix for that?

 

 

https://www.youtube.com/watch?v=fw3g_N1jcZQ. I have found that by cleaning your master files using TES5Edit it cuts down the game crashes by 90%.

i went from atleast one crash every hour to less than one every 50 or more hours, so i can testify it works very well. Also, by cleaning your DLC's it prevents any mods you make from carrying over any errant scripts into any scripted mods you make.   

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