Loyotaemi Posted January 22, 2014 Posted January 22, 2014 I recently found a strange combination of mods that, even though they seem unrelated in every way, will CTD my game every time during stress testing (using the 28 step stress test on Tonycubed2's SoT mod page in the forum area). The mod Combination is Frostfall, Sands of Time, and Immersive Armors v7. I should note that the combination passes with Immersive Armors v6, or when any two of these three are on. However, with all 3, it CTDs at the ending of the quest within the stress test ( Wolfskull cave quest from Falk Firebeard in Solitude's Blue Castle) or at the 60-65th second mark. I have reproduced this about 25-30 times in the last few days, and It continues no matter what, and I checked my Inis and tried both my default combination (just the default papyrus amount), Ewis ini and then another combination later. I tried the memory patch that dropped to see if it could fix it, but no luck at all. Does anyone have any idea why It only happens with this combination? for testing, my mod list was this: # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ApachiiHair.esm JSwords.esm SGHairPackBase.esm Unofficial Skyrim Patch.esp Unofficial Dawnguard Patch.esp Unofficial Hearthfire Patch.esp Unofficial Dragonborn Patch.esp Chesko_Frostfall.esp RevampedExteriorFog.esp FantasySoundtrackProject.esp StaticMeshImprovementMod.esp StaticMeshImprovementMod-DragonbornTernFix.esp StaticMeshImprovementMod-FurnitureChestSnowFix.esp DungeonQuestAwareness.esp Skyrim Flora Overhaul.esp Footprints.esp RaceMenu.esp RaceMenuPlugin.esp SkyUI.esp iHUD.esp Customizable Camera.esp Hothtrooper44_Armor_Ecksstra.esp hothtrooper44_ArmorCompilation.esp Book Covers Skyrim.esp Book Covers Dawnguard.esp Book Covers Hearthfire.esp Book Covers Dragonborn.esp GrassOnSteroids_NaturalEdition_SFO.esp SFO - Expanded Diversity.esp EnhancedLightsandFX.esp ELFX - Dawnguard.esp ELFX - Dragonborn.esp Darker Dungeons for ENB - Legendary.esp Beards.esp MoreEyebrows.esp SGEyebrows.esp SGHairPackAIO.esp TheEyesOfBeauty.esp OBIS.esp OBISDB.esp SleepingDangers-SandsofTime.esp Rebirth Monster.esp Alternate Start - Live Another Life.esp dD - Realistic Ragdoll Force - Realistic.esp CharGen Morphs.esp CharGen ECE Morphs.esp ethereal_elven_overhaul.esp EEO Morphs.esp EEO ECE Morphs.esp SoT-OBIS-RoE.esp
myuhinny Posted January 22, 2014 Posted January 22, 2014 Are those high script using mods the more high script using mods you add to your game the mod unstable it can become.
Redflyingmonkey Posted January 22, 2014 Posted January 22, 2014 Immersive Armors V7 is making my game go bonkers too. I don't know why Hooth had to put all those scripts in it, he just had to put his goddam armors and let us sort out the leveled list distribution. It's called Immersive Armors dammit, not SkyRe 2.0.
Loyotaemi Posted January 22, 2014 Author Posted January 22, 2014 Everyone I ask have used IA v7 and Frostfall or Sands of Time and IA v7 in that combination and have ran loads of other scripted mods fine. I can't say if its just cloak script mods because the only one I have is frostfall and i have no idea how IA v7 distributes. Also, red can you post your mod list? Im curious.
Claynation01 Posted January 24, 2014 Posted January 24, 2014 Immersive Armors V7 is making my game go bonkers too. I don't know why Hooth had to put all those scripts in it, he just had to put his goddam armors and let us sort out the leveled list distribution. It's called Immersive Armors dammit, not SkyRe 2.0. ROFL yeah i know not helpfully but just had to comment on that
Recommended Posts
Archived
This topic is now archived and is closed to further replies.