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Another noob crashing ingame


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Posted

Hey guys,

 

So my game was pretty stable with most of these mods, but after adding a last one, it went total haywire. Even after uninstalling that last one I couldn't find a way to stop the crashing. My game actually crash quickly after my save is loaded. I uninstalled and reinstalled everything, but there is always a point where it crashes. I have made a crash log with classic, but I have some hard time understanding it. Please, could you help me understand this :

 

Thanks for your help.

crash-2025-10-21-09-02-41-AUTOSCAN.txt

Posted

Which game version do you have? Your crashlog says you have the latest version of Buffout and the lastest version of FO 4. On October that would have meant game version 984 and Buffout 1.37.0.

Posted

Hey there !

 

Thanks for taking the time to answer my problem, I actually found a fix for it. If you have the same problem, here is the fix. The crash would come from the mod AlexStriperPole 3.2B, the real problem came after, has when uninstalled it would still crash my game. I fixed it by uninstalling the mod, purging my mods with vortex and delete all the leftovers plugins in the F4SE/plugins folder. Took me a week to figure that out.

 

Works like a charm now. Thanks for your help

Posted (edited)

So for anyone having CTDs before the main menu using AlexStriperPole, I found out it comes from the folder "AnimTextData" that make the game crash if installed by vortex on windows 11. There is actually a fix I found on redit. Here it is :

 

Windows 11 sometimes has permission issues with that folder specifically, which isn't a problem on Windows 10. Try both of these commands while running command prompt and powershell as admin (and use your own directory path).

cmd:

attrib -r "C:\Games\Steam\steamapps\common\Fallout 4\Data\Meshes\AnimTextData" /S /D

PowerShell:

Get-ChildItem -Path "C:\Games\Steam\steamapps\common\Fallout 4\Data\Meshes\AnimTextData" -Recurse | ForEach-Object { $_.Attributes = 'Normal' }

You may need to run the command again every time Vortex deploys animation related mods.

 

Works for me.

 

Enjoy

Edited by Somok88
Posted
On 11/16/2025 at 7:11 AM, Somok88 said:

So for anyone having CTDs before the main menu using AlexStriperPole, I found out it comes from the folder "AnimTextData" that make the game crash if installed by vortex on windows 11. There is actually a fix I found on redit. Here it is :

 

Windows 11 sometimes has permission issues with that folder specifically, which isn't a problem on Windows 10. Try both of these commands while running command prompt and powershell as admin (and use your own directory path).

cmd:

attrib -r "C:\Games\Steam\steamapps\common\Fallout 4\Data\Meshes\AnimTextData" /S /D

PowerShell:

Get-ChildItem -Path "C:\Games\Steam\steamapps\common\Fallout 4\Data\Meshes\AnimTextData" -Recurse | ForEach-Object { $_.Attributes = 'Normal' }

You may need to run the command again every time Vortex deploys animation related mods.

 

Works for me.

 

Enjoy

 

Actually, the problems wasn't the Alex Pole mod, but the AnimTextData files, they should not be loose files, but archived.

You can verify this with the CM Toolkit from :  https://www.nexusmods.com/fallout4/mods/87907

 

You can use Cathedral Assets Optimizer to archive your mod(s) that have loose AnimTextData files. Or Archive2 from CK.

CM Toolkit can show you which mods require it, or alternatively Mod Organizers Data tab.

 

After you have those files archived you can reinstall Alex's Stripper Pole mod.

And you shouldn't need to constantly run those commands.

In Windows 11, you might need to add your sign-in account to Administrator, and take ownership (full control, with child inheritances), of your Games folder and the folder where your Mod Manager is (Vortex).

 

By the way, it's not a good idea to have your game and Mod Manager installed to any User Account Protected folders.

I can see your game isn't, but where is Vortex installed?

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