ltpitb Posted December 21, 2025 Author Posted December 21, 2025 12 hours ago, yellowtwink said: so wait is there a way to whitelist them in the first place or are they already whitelisted? (essentially does sex not start bc its not whitelisted or bc there are no animations) Short races must be whitelisted otherwise they can't be targeted. But even when they are whitelisted there will be very few animations available that were created with those models specifically, so the anims will look way off to the point of uselessness. So what I'm saying is - with the current BG3SX framework people can both whitelist short races, and create animations for them that will play in game. 1
ltpitb Posted December 21, 2025 Author Posted December 21, 2025 11 hours ago, C.Ftw said: Will these be available eventually? When/if the framework accommodates height matching for specific races and characters, yes, 3
C.Ftw Posted December 21, 2025 Posted December 21, 2025 (edited) 2 hours ago, ltpitb said: When/if the framework accommodates height matching for specific races and characters, yes, This is very much needed. Been using BG3SX since the very start and tbf interacting with only normies got boring after approximately 2 years, and I was looking forward to BG3SX 2.0, but all it did is change how the mod works, things are pretty much the same. Then again thanks for everything you do, and I hope things move faster next year for the expansion of this mod. o7 Edited December 21, 2025 by C.Ftw 2
gcft Posted February 23 Posted February 23 Im guessing we are still just waiting for the ability to whitelist different races in the framework?
ltpitb Posted February 23 Author Posted February 23 19 hours ago, gcft said: Im guessing we are still just waiting for the ability to whitelist different races in the framework? It's not whitelisting, you can whitelist creatures right now. The issue is that the framework doesn't support calling on animations for anything other than standard races. Eg if you target a dwarf and there's an animation available for a dwarf, the framework is set up to call on that dwarf animation. But if you target say, a goblin, the framework doesnt know what to do with it so it selects the animation for the default medium build (humans/elves/gith) even if there's a goblin animation available.
ltpitb Posted February 24 Author Posted February 24 OK I figured out how to do it within the Lewds mod. I'll post a version to test here over the next week or so. 11
yepperz20 Posted February 24 Posted February 24 12 hours ago, ltpitb said: OK I figured out how to do it within the Lewds mod. I'll post a version to test here over the next week or so. This is exciting to hear! I can't wait for updates. 1
ltpitb Posted February 25 Author Posted February 25 20 hours ago, yepperz20 said: This is exciting to hear! I can't wait for updates. To set expectations, making it possible to height match for creatures and for them to have their own default genitalia is just the set up.. actually creating animations and creating the genitalia (and texturing it if you want to go that far) is where all heavy lifting it. I've done a few creature animations and created custom penises for goblins and bugbears, but there's no way any one person can do this for every creature. We need more people to give it a shot. 12
yepperz20 Posted February 26 Posted February 26 11 hours ago, ltpitb said: To set expectations, making it possible to height match for creatures and for them to have their own default genitalia is just the set up.. actually creating animations and creating the genitalia (and texturing it if you want to go that far) is where all heavy lifting it. I've done a few creature animations and created custom penises for goblins and bugbears, but there's no way any one person can do this for every creature. We need more people to give it a shot. I hope more are able to tbh because you have put in a lot of work already and thank you as well. 2
ltpitb Posted February 27 Author Posted February 27 (edited) This version of Lewds opens up height matching capability to creatures, and to using custom genitalia that can be automatically assigned when a scene is initiated. If you already have the Lewds mod this will replace it. In this version the following creature animations are available : Plap Plap : Strong Futa Female x Goblin Female Strong Futa Female x Cambion Female (inc Mizora) Goblin Male (custom genitals) x Medium Female Imp Male (no genitals) x Medium Female Gnoll Male (no genitals) x Medium Female Werewolf Male (no genitals) x Medium Female Face Fuck : Goblin Male (custom genitals) x Medium Female Seated Blow Job Bugbear Male (custom genitals) x Medium Female Squatting Blow Job Medium Male x Cambion Female (inc Mizora) You’ll need to have whitelisted these creatures in order to target them. Feedback appreciated. Lewds.zip Edited February 28 by ltpitb 14
nathrezim_patriarch Posted February 28 Posted February 28 22 hours ago, ltpitb said: This version of Lewds opens up height matching capability to creatures, and to using custom genitalia that can be automatically assigned when a scene is initiated. If you already have the Lewds mod this will replace it. In this version the following creature animations are available : Plap Plap : Strong Futa Female x Goblin Female Strong Futa Female x Cambion Female (inc Mizora) Goblin Male (custom genitals) x Medium Female Imp Male (no genitals) x Medium Female Gnoll Male (no genitals) x Medium Female Werewolf Male (no genitals) x Medium Female Seated Blow Job Bugbear Male (custom genitals) x Medium Female Squatting Blow Job Medium Male x Cambion Female (inc Mizora) You’ll need to have whitelisted these creatures in order to target them. Feedback appreciated. Lewds.zip 241.38 MB · 1 download Hi, thx for share! Animation and genitals work, but now I can't change genitals of bt1 and bt3 in mcm. 1
ltpitb Posted February 28 Author Posted February 28 40 minutes ago, nathrezim_patriarch said: Hi, thx for share! Animation and genitals work, but now I can't change genitals of bt1 and bt3 in mcm. I'm unable to replicate this, I can swap out genitals for BT1/3. . Are the genital options not showing up at all or are they not working when you select them. Make sure you click on the profile even if its highlighted green.
Shiwaru Posted March 2 Posted March 2 (edited) Could someone share the whitelist code for these races? I'm not very familiar with the game code and have no idea where to get the information for these races to fill out the whitelist like this: Quote wList["GOBLIN"] = {TAG = "608597d9-bf00-4ede-aabe-767457280925", Allowed = true, racesUsingTag = { {Name = "Goblin", RACE = "54fb4eb9-2cb9-4925-a94f-c16d15e20999", Allowed = true}, }, } I only have St8cyWhitelist as an example, and a tool to edit it. Edited March 2 by Shiwaru
nathrezim_patriarch Posted March 3 Posted March 3 (edited) On 3/1/2026 at 2:33 AM, ltpitb said: I'm unable to replicate this, I can swap out genitals for BT1/3. . Are the genital options not showing up at all or are they not working when you select them. Make sure you click on the profile even if its highlighted green. Okay, sorry. It doesn't depend on body types. Menu of genitals doesn't appear for some races like elves, halfelves, tieflings. I can change genitals for humans, orcs and githanki. I didn't check other races. Also in the mod genitals for female githanki the lady part appears, it's named "zhak vo'n'ash duh" I guess it's yours Edited March 3 by nathrezim_patriarch
ltpitb Posted March 4 Author Posted March 4 5 hours ago, nathrezim_patriarch said: Okay, sorry. It doesn't depend on body types. Menu of genitals doesn't appear for some races like elves, halfelves, tieflings. I can change genitals for humans, orcs and githanki. I didn't check other races. Also in the mod genitals for female githanki the lady part appears, it's named "zhak vo'n'ash duh" I guess it's yours Definitely not mine, sounds like one of your mods has an undocumented feature
ltpitb Posted March 4 Author Posted March 4 6 hours ago, nathrezim_patriarch said: Okay, sorry. It doesn't depend on body types. Menu of genitals doesn't appear for some races like elves, halfelves, tieflings. I can change genitals for humans, orcs and githanki. I didn't check other races. Also in the mod genitals for female githanki the lady part appears, it's named "zhak vo'n'ash duh" I guess it's yours Thanks for the heads up on the genital selection issue btw. I think i have a solution, ill include it with the next release. 1
Nartist97 Posted March 6 Posted March 6 Nice to see someone started working on creatures! If you want more cock models, here are my realistic knots 🫡 6
Namikaze25 Posted March 7 Posted March 7 Hi! Can someone explain how to whitelist races? I sse the option in MCM i choose for example the gnoll race, it shows the checkbox and a code, i click the checkbox but it wont stay checked. Thank you for the help. 1
ltpitb Posted March 7 Author Posted March 7 TIL that bugbears and hobgoblins share the same body so animations meant for one will work the same for the other, similar to gnolls and werewolves... except for Dror Ragzlin, who's 10% bigger than a regular hobgoblin. So he had to have his own animation in order for things to roughly line up. 4
foxzyyy Posted March 7 Posted March 7 someone can share the whitelist? i dont have any idea about how make it... 3
Kin22_ Posted March 9 Posted March 9 i m having problems whitelisting the werewolf and imps,i can t find their racetag,tried whitelisting some other races like displacer beast or the aggressive beast tag,and even if they re wl,the terminal keep thorwing errors,so i think it s because the other two don t have animations right? 2
Aleena002 Posted March 9 Posted March 9 Yeah got the same issue for whitelisting. Used the example mod provided, changed stuff and then added the Name and UUID from both the Races.lsx taken directly via the Toolkit as well as the numbers from within the MCM and nothing registers oddly enough 2
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