Loller99 Posted November 2, 2025 Posted November 2, 2025 (edited) Hi, i am setting up a new build for skyrim AE and i am encountering an issue with graphical mods or ENB. It seems to affect only snow and surfaces covered with snow. My load order at the moment is: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ccasvsse001-almsivi.esm ccbgssse001-fish.esm ccbgssse002-exoticarrows.esl ccbgssse003-zombies.esl ccbgssse004-ruinsedge.esl ccbgssse005-goldbrand.esl ccbgssse006-stendarshammer.esl ccbgssse007-chrysamere.esl ccbgssse010-petdwarvenarmoredmudcrab.esl ccbgssse011-hrsarmrelvn.esl ccbgssse012-hrsarmrstl.esl ccbgssse014-spellpack01.esl ccbgssse019-staffofsheogorath.esl ccbgssse020-graycowl.esl ccbgssse021-lordsmail.esl ccmtysse001-knightsofthenine.esl ccqdrsse001-survivalmode.esl cctwbsse001-puzzledungeon.esm cceejsse001-hstead.esm ccqdrsse002-firewood.esl ccbgssse018-shadowrend.esl ccbgssse035-petnhound.esl ccfsvsse001-backpacks.esl cceejsse002-tower.esl ccedhsse001-norjewel.esl ccvsvsse002-pets.esl ccbgssse037-curios.esl ccbgssse034-mntuni.esl ccbgssse045-hasedoki.esl ccbgssse008-wraithguard.esl ccbgssse036-petbwolf.esl ccffbsse001-imperialdragon.esl ccmtysse002-ve.esl ccbgssse043-crosselv.esl ccvsvsse001-winter.esl cceejsse003-hollow.esl ccbgssse016-umbra.esm ccbgssse031-advcyrus.esm ccbgssse038-bowofshadows.esl ccbgssse040-advobgobs.esl ccbgssse050-ba_daedric.esl ccbgssse052-ba_iron.esl ccbgssse054-ba_orcish.esl ccbgssse058-ba_steel.esl ccbgssse059-ba_dragonplate.esl ccbgssse061-ba_dwarven.esl ccpewsse002-armsofchaos.esl ccbgssse041-netchleather.esl ccedhsse002-splkntset.esl ccbgssse064-ba_elven.esl ccbgssse063-ba_ebony.esl ccbgssse062-ba_dwarvenmail.esl ccbgssse060-ba_dragonscale.esl ccbgssse056-ba_silver.esl ccbgssse055-ba_orcishscaled.esl ccbgssse053-ba_leather.esl ccbgssse051-ba_daedricmail.esl ccbgssse057-ba_stalhrim.esl ccbgssse066-staves.esl ccbgssse067-daedinv.esm ccbgssse068-bloodfall.esl ccbgssse069-contest.esl ccvsvsse003-necroarts.esl ccvsvsse004-beafarmer.esl ccbgssse025-advdsgs.esm ccffbsse002-crossbowpack.esl ccbgssse013-dawnfang.esl ccrmssse001-necrohouse.esl ccedhsse003-redguard.esl cceejsse004-hall.esl cceejsse005-cave.esm cckrtsse001_altar.esl cccbhsse001-gaunt.esl ccafdsse001-dwesanctuary.esm _ResourcePack.esl Obsidian Mountain Fogs.esm Embers XD.esm Lanterns Of Skyrim II.esm Water for ENB.esm MajesticMountains_Landscape.esm MajesticMountains_Moss.esp PGPatcher.esp unofficial skyrim special edition patch.esp DynDOLOD.esm SkyUI_SE.esp RealRabbitsHD.esp HPP - Vaermina's Torpor.esp SMIM-SE-Merged-All.esp MajesticMountains.esp MajesticLandscapes.esp Better Dynamic Snow.esp Better Dynamic Snow - Snowy Farmhouses.esp Embers XD.esp Embers XD - Patch - Survival Mode.esp Embers XD - Patch - Goldenhills Plantation.esp ELFX - Exteriors.esp Embers XD - Patch - ELFX Exteriors.esp Embers XD - Fire Magick Add-On.esp Embers XD - Patch - Lanterns of Skyrim II & ELFX Exteriors.esp ELFX - Weathers.esp EnhancedLightsandFX.esp Embers XD - Patch - ELFX.esp ELFX Shadows.esp ELFXEnhancer.esp Rally's Crates.esp Cathedral Weathers.esp Cathedral Weathers - Patch - Rudy ENB.esp ELFX Shadow - ELFX Exteriors Patch.esp LoS II - ELFX patch.esp LoS II - SMIM patch.esp LoS II - USSEP patch.esp MoonsAndStars.esp Particle Patch.esp Water for ENB (Shades of Skyrim).esp Water for ENB - Patch - ELFX Shadows.esp StormLightning.esp ENB Light.esp Groundcover.esp Nature of the Wild Lands.esp Nature of the Wild Lands - CC Tundra Homestead.esp Parallax TXST Fixes.esp Parallax TXST Fixes - _ResourcePack.esp Parallax TXST Fixes - Unofficial Skyrim Special Edition Patch.esp Parallax TXST Fixes - MajesticMountains_Moss.esp Parallax TXST Fixes - MajesticMountains.esp Parallax TXST Fixes - Lanterns Of Skyrim II.esp Parallax TXST Fixes - Embers XD.esp Parallax TXST Fixes - cctwbsse001-puzzledungeon.esp Parallax TXST Fixes - cceejsse005-cave.esp Parallax TXST Fixes - ccBGSSSE025-AdvDSGS.esp Parallax TXST Fixes - ccbgssse008-wraithguard.esp Parallax TXST Fixes - ccBGSSSE001-Fish.esp Parallax TXST Fixes - ccasvsse001-almsivi.esp Parallax TXST Fixes - ccbgssse067-daedinv.esp Ivy Replacer BOS.esp Rally's Nord War Horns - Unique Torygg's Horn.esp Praedy's SoulGems.esp Praedy's SoulEssenceGem.esp Dynamic Things Alternative.esp Sneak Tools.esp Sneak Tools Vanilla Hoods.esp Sneak Tools Vanilla Masks.esp Embers XD - Patch - Sneak Tools.esp Footprints.esp alternate start - live another life.esp Nature of the Wild Lands - Alternate Start Patch.esp Atlantean Landscape.esp AL - MM - PTXST Fixes patch.esp Atlantean Landscape - LoS II patch.esp PG_1.esp DynDOLOD.esp Occlusion.esp I attached a screenshot of the issue.....thanks in advance for the help! Edited November 2, 2025 by Loller99
traison Posted November 2, 2025 Posted November 2, 2025 1 hour ago, Loller99 said: ...an issue with graphical mods or ENB. Considering ENB can be disabled in less than 5 seconds using it's in-game menu, it seems silly to me to have it enabled for a problem like this. Toggle it off, see if the problem changes any.
Loller99 Posted November 2, 2025 Author Posted November 2, 2025 57 minutes ago, traison said: Considering ENB can be disabled in less than 5 seconds using it's in-game menu, it seems silly to me to have it enabled for a problem like this. Toggle it off, see if the problem changes any. Yeah, you're right, i shouldn't have written ''or enb''; turning it off didn't solve it. I think it's most definitely mod related. I fiddled around with dyndolod and now the ground is more or less ok, but the rocks still remain like this: https://freeimage.host/i/KLw8qml
traison Posted November 2, 2025 Posted November 2, 2025 Is the problem the glowing rocks, boulders and tree trunks, or the dark rocks and boulders? If it's the dark ones, then that's a problem with DynDOLOD most likely. If it's the glowing ones, then you have a snow shader mod turned up to 11. So: If it's the former, disable DynDOLOD output and test again. If it's the latter, install More Informative Console. Open the console and select a glowing rock, boulder or tree. Use MIC to find its form id. Inspect its DNAM Material in xEdit: which mod provides it, how does its values compare to vanilla shaders.
Loller99 Posted November 3, 2025 Author Posted November 3, 2025 Yeah, the problems are both of these. Regarding the first one: i tried disabling dyndolod but the problem is still there Regarding the latter: i initially thought it was caused by ENB because by turning off the ''detailed shadows'' effect they went back to normal, but after rerunning xLodGen, Texgen and Dyndolod that no longer happens even with that effect disabled. I tried doing what you said and the result is in the attached screenshot. I assume Majestic Mountains is the culprit, but i really don't understand what is wrong with it
traison Posted November 3, 2025 Posted November 3, 2025 16 minutes ago, Loller99 said: I assume Majestic Mountains is the culprit... DynDOLOD.esp undoes the changes made by "Parallax TXST ... Mountains.esp". So at least for this specific record, it is not Majestic Mountains. Follow that MATO record and you'll find settings and the mesh file name. See if any mods alter this, and query your mod manager for the mod that provides the shader mesh.
Loller99 Posted November 3, 2025 Author Posted November 3, 2025 3 hours ago, traison said: DynDOLOD.esp undoes the changes made by "Parallax TXST ... Mountains.esp". So at least for this specific record, it is not Majestic Mountains. Follow that MATO record and you'll find settings and the mesh file name. See if any mods alter this, and query your mod manager for the mod that provides the shader mesh. Ahem sorry, what do you mean with MATO record? The one marked red in the ''Material'' line? And how exactly do i follow it? Sorry, i never messed too much with xedit
traison Posted November 3, 2025 Posted November 3, 2025 1 hour ago, Loller99 said: ...what do you mean with MATO record? Expand the dyndolod column, and you'll see. 1 hour ago, Loller99 said: And how exactly do i follow it? Easiest way, hold Ctrl while clicking on it.
Loller99 Posted November 4, 2025 Author Posted November 4, 2025 Ok, done and the result is this (screenshot attached). I am still uncertain on what to do though...
traison Posted November 4, 2025 Posted November 4, 2025 When in doubt: Remove the mod currently providing a record you suspect is related, or normalize the values in that mod by dragging vanilla values over from the plugin that originally provided the value. What is a single pass color in a MATO record? No idea, but I see the thing in your screenshot is brighter than it should be, and I see higher values in the plugin. Seems plausible that higher values = bad.
Grey Cloud Posted November 5, 2025 Posted November 5, 2025 (edited) 21 hours ago, traison said: What is a single pass color in a MATO record? No idea, but I see the thing in your screenshot is brighter than it should be, and I see higher values in the plugin. Seems plausible that higher values = bad. If those values are RGB values then is not 255/255/255 white? I'd drag the 235 and 245 from Atlantean over to the Majestic. Easy enough to revert if it doesn't help. Edited November 5, 2025 by Grey Cloud
Loller99 Posted November 5, 2025 Author Posted November 5, 2025 Actually, i tried rerunning Dyndolod because i found out that some settings were wrong, and now i don't have the Dyndolod.esp column anymore in xedit
traison Posted November 5, 2025 Posted November 5, 2025 39 minutes ago, Loller99 said: ...now i don't have the Dyndolod.esp column anymore in xedit Atlantean Landscape is setting high values in the MATO record as well, don't blindly follow DynDOLOD.
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