Jump to content

Happy Halloween!


ltpitb

Recommended Posts

Posted

Practicing animations with non-default races. The current BG3SX framework doesn't support characters outside of the standard races, and there's no way to assign them genitalia that I know of. But the animations themselves are possible.. 

 

cml336M.gif

Posted

Would it be possible to add genitals it to the default mesh with an extra bone or two and animate it during your scenes?

Posted
2 hours ago, wasntme? said:

It looks amazing! I did not expect BG3 to get sex anims outside of playable races but it's a very welcome surprise. Great job!

 

Thanks!  Because werewolves and gnolls share the same body that same animations works for them both.

 

9ZfDrNk.jpeg

Posted
2 hours ago, C.Ftw said:

Would it be possible to add genitals it to the default mesh with an extra bone or two and animate it during your scenes?

 

That's beyond my capability but based on what I know if you change the default model to include integrated genitals it would poke out from under clothing and armor. Creating a second model just to be used during sex scenes would be a significant undertaking.

Posted

Using the same model as a duplicate but adding the genitals was what I was thinking since the base model is already made. Also, the human models have a way to hide their genitals when they're not in a BG3SX animation so I'm not sure if doing that for the beasts are possible. Just brainstorming with you to try and find a workaround!

Either way you are a godsend. I appreciate everything you do! Cheers!

Posted
On 10/31/2025 at 1:08 PM, ltpitb said:

 

Thanks!  Because werewolves and gnolls share the same body that same animations works for them both.

 

9ZfDrNk.jpeg

So The Dark Urge might finally be able to bang a gnoll, like Bhaal intended

Posted
On 10/30/2025 at 9:23 PM, ltpitb said:

Practicing animations with non-default races. The current BG3SX framework doesn't support characters outside of the standard races, and there's no way to assign them genitalia that I know of. But the animations themselves are possible.. 

 

cml336M.gif

Looking forward to seeing that animation ingame soon. 

Posted
11 hours ago, Celedhring said:

Looking forward to seeing that animation ingame soon. 

 

It may be a while, the framework devs are working on a new release that makes some fundamental changes to how BG3SX works. But I can putz around in the meantime...

 

TwoNaAc.gif

  • 1 month later...
Posted
On 11/4/2025 at 12:28 PM, ltpitb said:

 

It may be a while, the framework devs are working on a new release that makes some fundamental changes to how BG3SX works. But I can putz around in the meantime...

 

TwoNaAc.gif

Any idea when these animations will be in game with the new BG3SX version released?

Posted
7 hours ago, Goose_67 said:

Any idea when these animations will be in game with the new BG3SX version released?

 

The new version of the BG3SX framework still doesn't support height-matching for non-standard races or specific individuals. When it does these anims will be made available.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...