Riktovi Posted July 27 Posted July 27 All pregnancies disappear after about a day or so, and I keep getting blank dialog or notification pop ups while traveling. There's no text or anything, just the pop up and an orange and green button (I assume for yes or no but they are also blank). I assume this is for one of the random event options. I've also added images and made sure all images in both the Images folder and the ui_erscenes folder are correctly named, but I'm still getting a "no image found" error in game.
krizpi Posted July 28 Posted July 28 (edited) yeah, so it wont work properly, and probably wont be continued? (because claude) People who will have more success are those who have game installed on D drive, as that path has been hardcoded into the code, why? Ask claude. Seems too much hassle to go over the vibe code. So OP, ask claude to fix pathing and to make them dynamic. Should have added that my game is on K drive and I used the original posted version, but images still wont show (probably some pathing issues). The mod works I guess, kind of. For some reason the fixed version crashes the game. Edited July 28 by krizpi
icehaku Posted September 27 Posted September 27 So is this for an old version of bannerlord or is the update good for current and 1.5?
fljs Posted Monday at 02:10 AM Posted Monday at 02:10 AM In this mod, some animations require the vanilla female body, while others require the GT_CarbonBody. If you select an incompatible body type in the options, it will throw an error and crash. It's extremely annoying.
Devalion Posted Monday at 11:51 PM Posted Monday at 11:51 PM Getting this error: Source: SharedVowsCombat Method not found: 'Void TaleWorlds.CampaignSystem.CampaignGameStarter.AddGameMenu(System.String, System.String, TaleWorlds.CampaignSystem.GameMenus.OnInitDelegate, MenuOverlayType, MenuFlags, System.Object)'. With the Callstack: Outer exception callstack: at SharedVows.Combat.CaptiveNoblewomenBehavior.OnSessionLaunched(CampaignGameStarter starter) at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t) at TaleWorlds.CampaignSystem.CampaignEvents.OnSessionStart(CampaignGameStarter campaignGameStarter) at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnSessionStart(CampaignGameStarter campaignGameStarter) at TaleWorlds.CampaignSystem.Campaign.OnSessionStart(CampaignGameStarter starter) at TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState) at TaleWorlds.Core.GameType.DoLoadingForGameType() at SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, GameManagerLoadingSteps& nextStep) at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager() at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt) Playing on 1.2.12
sames99113 Posted Tuesday at 11:35 AM Posted Tuesday at 11:35 AM The concept is interesting and fun. Thanks for creating this. Just a small suggestion: it would be great if the pregnancy probability for the bull role could be adjusted, or if the player could simply designate the bull—or even have multiple bulls present. Thanks again for making such a fun mod..
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