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[Mod] Highpoly Series - Kanna Supported


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Posted
11 hours ago, pompomryu said:

You did an amazing work ASUSNA ! The body shape is perfect and thanks to MENTORIII , no more neckseam problem anymore. 

Can you do the same for Lobelia, Shizuku and Kana please ?

 Face textures are unique for each girls, I would bake them after comfirming that body parts are stable. Sorry for my poor skills I have changed the workflow again and again.

 

1 hour ago, 5250 said:

Ver.3.0 is more wonderful!!

 

So I made Asari for ASUNA BODY Ver3.0 (DMM).

Maybe you need to change Face Hash No on Steam.

Pre.jpg

SSR_Asari_5_ASUSNA.zip 124.45 MB · 1 download

 

Nice job! I hope this body base could be stable and used for more suits!

Posted

I tried out a new mod. The character looks like a different person, which is refreshing.
In this screenshot, the texture has been edited to make the skin brighter.
I'm playing the STEAM version, and the face hash value is still 5250. I had to change ASUSNA's "Nagisa_3.0.ini".

 

DOAX5.jpg.5287f59c53ca8689b9fbb7c91667822b.jpg

 

 

Posted (edited)
1 hour ago, KF2314 said:

I tried out a new mod. The character looks like a different person, which is refreshing.
In this screenshot, the texture has been edited to make the skin brighter.
I'm playing the STEAM version, and the face hash value is still 5250. I had to change ASUSNA's "Nagisa_3.0.ini".

 

DOAX5.jpg.5287f59c53ca8689b9fbb7c91667822b.jpg

 

 

I do not spend much time on texture color, since it is also dependent on the display screen. I found some screenshot pictures in this forum oversatuated or overbrightened sometimes.

To reach the best performance on your device, it is always better to make some adjustment.

Please DM me or leave a message here if you want original files. 

Edited by ASUSNA
Posted
2 hours ago, KF2314 said:

I tried out a new mod. The character looks like a different person, which is refreshing.
In this screenshot, the texture has been edited to make the skin brighter.
I'm playing the STEAM version, and the face hash value is still 5250. I had to change ASUSNA's "Nagisa_3.0.ini".

 

DOAX5.jpg.5287f59c53ca8689b9fbb7c91667822b.jpg

 

 

Can i have your ASUSNA's "Nagisa_3.0.ini" please ? i don't know what hash value i have to change. Thank you

Posted

To pompomryu

 

OVERRRIDE: FACE

Nagisa  :     hash = e4986a3f

Marie    :     hash = 9365d686

 

Please refer to the screenshots to see what changes to make.

 

hash.jpg.0805cc9c1e5d653c4339bfebff4dfb8c.jpg

 

 

 

 

 

 

Posted
2 hours ago, KF2314 said:

To pompomryu

 

OVERRRIDE: FACE

Nagisa  :     hash = e4986a3f

Marie    :     hash = 9365d686

 

Please refer to the screenshots to see what changes to make.

 

hash.jpg.0805cc9c1e5d653c4339bfebff4dfb8c.jpg

 

 

 

 

 

 

Thank you so much ! I apreciated that !

Posted
On 12/28/2025 at 3:38 AM, ASUSNA said:

20251228 Highpoly Nude Nagisa/Marie type Ver.3.0

Hiphpoly Nude Nagisa Ver.3.0.7z 84.13 MB · 3 downloads

image.png.f5d00501342f8e959d2d339d9f276940.png

Replace R Swimsuit Champs Elysees.

 

Introduction

Please find correct face hash values from previous posts.

This is a new clean nude body, not compatable with other mods.

Highpoly nude body for Nagisa type girls, together with Nagisa and Marie face textures.

Since final looks are controlled by meshes and bones, Marie looks shorter and slimmer with the same body mesh.

 

image.thumb.png.a6542d2681906007bd5e8b69d1b66800.png

image.thumb.png.c47cf7991aadeee888d5c262d728af91.png

 

Issues and Improvements

You may refer to my last post for the issues I found, to solve the mirror UV issue, I had to tile the textures.

image.thumb.png.899fbef048c67297fc22f1e72034c5fd.png

 

To fully use the space I unwrap the body mesh again, meanwhile I upgraded the textures to thier original 8K size for each side, so the final size is 16382 X 8192 128MB, a little bit crazy and may not easy to edit though.

While the seam around the neck is still there, even the default body could see it a little bit. The game engine is too old.

But at least the resolution of textures is better matched, better than nothing.

 

image.thumb.png.4ba62df836e58eb0d095576d6042da68.png

From the last picture you sent, it looks like a lipstick effect. When I use the MOD, it seems like no lipstick is applied, and the color is different. Is there something different about it? Thanks.

Posted (edited)
41 minutes ago, Bluewood said:

From the last picture you sent, it looks like a lipstick effect. When I use the MOD, it seems like no lipstick is applied, and the color is different. Is there something different about it? Thanks.

It is the default game lipstick, coming with the birthday suit (not sure?). I did not make much modification for this clean body.

For make-ups, you can edit face texture to get similar results as other make-up mods did.

Edited by ASUSNA
Posted (edited)

20251231 Highpoly Nude Nagisa/Marie type Ver.3.1

Hiphpoly Nude Nagisa Ver.3.1.7z

image.png.f5d00501342f8e959d2d339d9f276940.png

Replace R Swimsuit Champs Elysees.

 

Introduction

 

Highpoly nude body for Nagisa type girls, together with Nagisa and Marie face textures.

Minor improvements from 3.0.

 

Face Texture Hash Issues

Editing Nagisa_3.1.ini if you find face texture is not working.

Please find correct face hash values from previous posts.

 

Default

Nagisa  :     hash = 3e5916ea

Marie    :     hash = 2a4eb455

 

From KF2314

Nagisa  :     hash = e4986a3f

Marie    :     hash = 9365d686

 

From Mentorlll

Nagisa  :     hash = ecc8794b

Marie    :     hash = 7ce142f5

 

Minor Improvements

Fixing some over-smoothed areas.

 

 

Slightly sculpturing around the knee for better highlight and shadow.

image.thumb.png.dcaaf6af6f6c5387e29aecd6b8e1d4a3.png

Edited by ASUSNA
Posted
On 12/30/2025 at 10:10 PM, ASUSNA said:

It is the default game lipstick, coming with the birthday suit (not sure?). I did not make much modification for this clean body.

For make-ups, you can edit face texture to get similar results as other make-up mods did.

Happy New Year!

I see, I don't have the birthday suit so I don't have this feature. It's a shame I don't have any skills in editing MODs, so if possible, I have a request: could future MODs include lipstick colors? Lipstick really does look better with it, and all the other makeup MODs also stopped working on your MOD.  
Thanks a lot!

Posted
On 10/24/2025 at 3:34 PM, ASUSNA said:

image.thumb.png.862483ffab36db992e9df8ad2e50985a.png

 

20251031 Highpoly Nude Body Ver.2.3

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4K game play is recommended to achieve the best effects.

 

Clean nude bodies that can work independently. Now support all three types of bodies.

All types of bodies come with unique textures.

Highpoly nails and pubic hairs appended.

 

Corresponding face textures for Misaki, Nagisa and Honoka. 

 

R Swimsuit Champs Elysees to be replaced for now. 

 

image.png.e09bab807cd5e4c95f347e3e4a6b856e.png
Highpoly Nude Ver.2.3.zip 89.73 MB · 64 downloads

 

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Introduction

Since the game is over 6 years, the default lowpoly body mesh and textures are not satisfying especially on 4K game play.

This is not the first highpoly body in this forum, but High_Polygon_and_Smoother_body_v2 seemed not topologize the original mesh before subdivision, leaving several weight issues too. 

Highpoly body is retopoligized and subdivided to achieve more polygons, so that more details could be sculptured.

 

image.thumb.png.0f2e30b90d5b7fe1a4cc7ed3c0280d75.png

 

image.thumb.png.fc65e230ed997fc5efe345966684c45c.png

 

UV layout of TEXCOORD.xy is renewed, making it easy to edit asymmetrically.

While other texture maps are made nearly the same with the default body to keep wet and tan system working.

Textures are baked in Blender from DAZ Genesis 9 models with nice skin details.

 

image.thumb.png.730eaf510afdfb16f7a6c8ebf4aa7951.png

 

Theoratically this could coordinate with existing CC mods, but personally I do not want to touch the systematic and complete codes of CC. So just leave it an independent version.

Also, clothes need careful adjustments to coordinate with highpoly body to avoid penetration (which might be a tricky problem).

 

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Changelogs

 

20251005 Preview only and Mod Experience

  Reveal hidden contents

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Preview

image.thumb.png.c5df8392f86c2da4d27489c9b17e4355.png

 

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Basic Information

Body in this game comes with 4 textures/UV maps: TEXCOORD.xy, TEXCOORD.zw, TEXCOORD1.xy, TEXCOORD1.zw.

 

TEXCOORD.xy: Diffuse Map, corresponding to ps-t0's RGB channels.

TEXCOORD.xy: Spec Map, corresponding to ps-t0's Alpha channel.

 

TEXCOORD.zw: Wet Map,  corresponding to ps-t1's RGBA channels.

TEXCOORD1.xy: Wet Map Bump, the same UV layout as TEXCOORD.zw but the texture is hidden by default.

 

TEXCOORD1.zw: Tan Map, usually not touched.

 

The original mesh of Marie Type body is as follows. (Imported from CC mod)

image.thumb.png.bd2110bca35bacb23d9dbd7e205784ac.png

 

Even if you quads the mesh, the seam line is annoying in the middle of the butt. TEXCOORD.zw and TEXCOORD1.xy maps cut there.

image.thumb.png.1a4f87f314bb7e8d56574edeed516e94.png

 

In order to make an ideal subdivision, I tried to unified UV maps to make it easier to mod.

image.thumb.png.4e527da8cb557c7aca902a2d31e62448.png

image.thumb.png.beb18343725d4333edd734527195b7a3.png

 

So we can get a nice smooth body but that means unique textures need to be baked.

 

Weight Transfer

1. Transfer weight of original mesh (CC default) to Sub1: FaceInterpolated. Subdivide it to Sub2.

2. Seperate vertex groups of Breast and Butt.

3. For Breast and Butt, clean the redundant weight at limit 0.1, check keep single. Then smooth all groups. (Factor: 0.55 Iterations: 4 Expand: 0.4)

4. Merge into the whole body, smooth (Factor: 0.5 Iterations: 3 Expand: 0), normalize all. 

5. Smooth again (Factor: 0.5 Iterations: 3 Expand: 0).

6. Finally delete redundant lines of the finger to keep the finger joints.

 

The reason of Step 3 is that if you directly smooth all groups without clean redundant data generated by subdivision, there would be tiny jiggles on the hip and breast.

image.jpeg.390a80d7dc9e71517e39ac6fa61c6620.jpeg

 

Texture Bake

Textures are baked from DAZ genesis 8.1 female.

image.png.60258123588ba8515579c82e0c0231c1.png

 

 

20251008 Test Version Update

  Reveal hidden contents

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Test Resources

A simple pack using the same suit of CC mod.

Nagisa Test.zip 14.03 MB · 141 downloads

 

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Test Information

As far as I know, there would always be highlight problems on the seam of TEXCOORD1.xy and the edges of seperate body parts.

See this thread.

 

To address this problem, I tried a completely new UV layout aiming to reduce the seam edges.

image.thumb.png.ce04ae85958ab394f5d59764cbb51b8b.png

 

The most ideal solution is to export the body as a whole, but since I subdivided the mesh twice to make it smoother and more detailed, I had to divided it into upper and lower parts to avoid the limit of exporting vertices (approximately 50000 - 70000 vertices at a time).

It reduced most of the seamline but still tiny abnormal highlight could be seen from a certain angle. 

image.thumb.png.c3cabfb7d2eb7da030aedb40253a65d8.png

 

Anyway, it looks good most of the time. And a simple way to get rid of this abnormal light is to mirror the pose in photomode. As I tested, the right side seemed no problem.

 

20251009 Optimized UV Test 2

  Reveal hidden contents

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Test 2 Resources

Test2 Nagisa.zip 13.33 MB · 134 downloads

 

I will appreciate it if you can try it out and find if there are issues I did not notice.  

 

Seam of the neck can be somewhat solved by high poly head, but head mod comes with more issues than body.

See my past Misaki mod for reference.

 

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Test 2 UV Layout

I tried to design a new UV layout. I know little about the game engine, but GPT told me that the highlight problem is caused by messed up normal and tangent space of the seam line. And as a result of my trial, the coordinate of TEXCOORD1.xy really matters, every time when vertice position of this UV map is edited, the final highlight rendering will differ. 

So it seems this problem can not be solved unless using the original engine.

However, the seam looks not that obvious this time. What a luck!

image.thumb.png.0f93c90f8d73f6b6a98835914ce3b290.png

 

Also, a new skin texture was baked. But notice that this is just for testing the main body, so you will find plain color somewhere.(*^_^*)

image.thumb.png.3d81f286f053609def7e80f4ed4dd504.png

 

20251011 Public Version Release

  Reveal hidden contents

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Release Version 1.0

Compared to my past Highpoly Misaki Mod, the pack is much lighter this time but remaining the details meanwhile.

Highpoly Nagisa Ver.1.0.zip 20.96 MB · 86 downloads

 

Main Features

image.thumb.png.d7c1266d2ed9b84666b7d8974253fb58.png

image.thumb.png.8318fe827218d5ee230391c91b52c884.png

image.thumb.png.8141cb7acfefd0dcb89188dce35b742d.png

 

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Highpoly Head Issues

I encountered the same issues as my last Misaki mod, highpoly head looks strange from certain angles, the lip/tounge/tooth will dissappear and merge with the head making the texture completely a mess.

31.thumb.png.2221354c81c77431ed54c12dc3d52266.png

 

However, the vertices number of the default head can not match with highpoly body, so there will be the seam around the neck.

My solution is to unsubdivide the faces around the body neck to match the default head. And then only edit the face texture but not the mesh.

image.thumb.png.0b79fe1975328e4b810613f20dc2a61d.png

 

Due to the seam edge of two meshes and different resolution of the texture, seam line is still there. So far I can not solve this problem, and maybe we need a choker to hide it.

 

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Wet system regarding PS-T1 and UV layout

I really love the charming wet system of this game, but when I test the last TEST2 body, the sweat looks strange.

image.thumb.png.3ee9c8d5ae8603b612e2e3bf88f70556.png

 

This is caused by customed UV layout, so I did the fowllowing test to further figure out the function of each UV map.

Move TEXCOORD.xy

image.thumb.png.2439a298268032dca0604162a55d335a.png

 

Move TEXCOORD1.xy

image.thumb.png.51e28db3251b738e9944ae2f90bd37f7.png

 

Move TEXCOORD.zw

image.thumb.png.9e722a3b2e3381efab1a4f319d035735.png

 

Maybe it is a little diffcult to tell the difference, but the conlusion is:

 

TEXCOORD.xy: Diffuse Map, corresponding to ps-t0's RGB channels.

TEXCOORD.xy: Spec Map, corresponding to ps-t0's Alpha channel.

 

TEXCOORD.zw: Wet Map,  corresponding to ps-t1's RGBA channels.

TEXCOORD1.xy: Wet Map Bump, the same UV layout as TEXCOORD.zw by default but the texture is hidden and can not be edited.

 

TEXCOORD1.zw: Tan Map, usually not touched.

 

So in the lastest version, I re-unwrap the UV of TEXCOORD1.xy and TEXCOORD.zw to make it similar to the original map.

image.thumb.png.8d437fbbd8117b5af302d016dbe007b6.png

 

Doing so, the right wet effect can be restored.

image.thumb.png.2cf8672ba2a0dcb9627cd530d0828c20.png

 

However, this caused another seamline in the middle of the body. See the comparison of the TEST2 body and New body. But since it is around the belly, it looks like the shadow of the muscle.

image.thumb.png.1b5ee16417d96aaf1eefe4ae2a87ee2c.png

 

20251013 Public Version Update

  Reveal hidden contents

 

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Release Version 1.1

Change Log

Slightly reshape the bodyline around waist and legs.

Edit UV once more, now the wet map is nearly the same as the original one.

Add structural lines at joints.

 

Highpoly Nagisa Ver.1.1.zip 20.98 MB · 184 downloads

 

44.thumb.jpg.55125de7a53e670ae976cb54f0019558.jpg

 

image.thumb.png.9a9c5d4e3a6eb4921e043231cb3d3aca.png

 

41.thumb.png.8578e4152c1bbd087fcd219db6fc1a9a.png

 

image.thumb.png.3434f1b7b13bd27977d8e64825fcca99.png

 

image.thumb.png.62b0ece7166dde1edf140f5cd5759349.png

 

20251018 Public Version Update

  Reveal hidden contents

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Release Version 1.2

Change Log

Slightly reshape the toes and edit UV map. Not a significant change.

Highpoly Nagisa Ver.1.2.zip 20.99 MB · 185 downloads

 

image.thumb.png.1eaf53e64e3906433d5628f800db57d9.png

 

 

20251018 Misaki (Common) Version Update

  Reveal hidden contents

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Highpoly Misaki nude body replacing the same suit of CC mod.

The same work flow as Highpoly Nagisa.

Share the same skin texture of Nagisa for now.

 

image.png.e4b41bec1b1318e54963b6040382a037.png

Highpoly Misaki Ver.1.0.zip 20.69 MB · 151 downloads

 

image.thumb.jpeg.92944538b5da40eb510abea8eff2a8a5.jpeg

 

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Modder Information

Common type body has a more obvious seamline around the waist in the original state. So what I can do is just to make it more natural along the body line.

image.thumb.png.a38a14326f89d3707b802c2ebf3d3b47.png

 

image.thumb.png.2b8c36b7e55eb7321f08c67635e45cd0.png

 

Weight Issues

Common type body is much easier to get unpleasant jiggles around the hip. It took me a lot of time to test the best method of weight transfer, but still I needed to manually adjust several weight groups to make it smoother.  Due to such edit, it might be over flattened from some angles. 

image.thumb.png.43f559e5c4d3dc60342aa1c8fff3e1b8.png

 

20251024 Highpoly nude body Ver.2.0

  Reveal hidden contents

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4K game play is recommended to achieve the best effects.

 

Clean nude body that can work independently. Now support all three types of body.

4K body and face textures for Misaki, Nagisa and Honoka. (baked from the same origin)

 

Suit Takao to be replaced. The same suit as Costume Custimizer Mod pack.

 

image.png.e4b41bec1b1318e54963b6040382a037.png

 

Highpoly Ver.2.0.zip 64.18 MB · 233 downloads

 

Please leave a message if the hash of your environment is differernt from mine. 

Please delete older 1.X version because of new mesh topology and UV maps.

See changelogs for more information on modding experience.

 

20251025 Honoka Texture Update

Minor fix of Honoka texture and rename the folder, please download again.

 

20251029 Highpoly Nude Body Ver.2.2

  Reveal hidden contents

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4K game play is recommended to achieve the best effects.

 

Clean nude bodies that can work independently. Now support all three types of bodies.

All types of bodies come with highpoly nails and unique textures.

 

Corresponding face textures for Misaki, Nagisa and Honoka. 

 

Changed file structure for future update.

 

Takao to be replaced for now. (Might switch to another suit to avoid conflicts.)

 

image.png.e4b41bec1b1318e54963b6040382a037.png

 

Highpoly Nude Ver.2.2.zip 74.67 MB · 48 downloads

 

Does anybody know the right face hash? I play on Steam.

Posted (edited)
On 1/1/2026 at 4:29 AM, Bluewood said:

Happy New Year!

I see, I don't have the birthday suit so I don't have this feature. It's a shame I don't have any skills in editing MODs, so if possible, I have a request: could future MODs include lipstick colors? Lipstick really does look better with it, and all the other makeup MODs also stopped working on your MOD.  
Thanks a lot!

Sure, makeup alteration is on the list, but not the priority for now, please wait for a while.

 

21 hours ago, Calledsonng said:

Does anybody know the right face hash? I play on Steam.

Since so many times regarding the face texture issues, I would like to share with you how to check your own hash values. It is really simple.

1. Press numberpad 0 entering hunting mode. Green information will be displayed on the top.

2. Press F8 dumping the scene.

3. Go to your file location and find the folder naming after FrameAnalysis-XXXX-XX-XX-XXXXXX

4. Find the texture files and you can see the hash values. PS-T0 is the face diffuse and highlight map. You would better have a .dds viewer whatever to ensure it is the face texture.

image.thumb.png.fdaa7b4ec50d83f0becb64935ee8c386.png

 

Edited by ASUSNA
Posted (edited)

Hello. Maybe this way is more easy to find face Hash no.

 

1.  You need to change to hunting mode.

Change this value to [2] in d3dx.ini (DOAX-VenusVacation root folder)

00.jpg

 

2. Start game.

Then you change photo stage to Studio.

01.jpg

 

3. Press 0 (ten key)

you can look this green character.

02.jpg

 

4. Press 8 (ten key)

You can  look this green character.

03.jpg

 

5. Press 8 again and again and again until face is deleted.

Delete face in game, This is Face Hash no.

Press 9 (ten key), you can copy this Hash no to clip board.  then paste at mod.ini.

If you pass it, press 7 (ten key), you can go back.

04.jpg

0 : Hunting Mode on

8 : Start Hunting and Move forward

7 : Move back

9 : Copy Hush No to Clip boad.

 

and there is a lot of menu on Hunting mod.

1,2,3

4,5,6

/,*,-

 

Thanks to whoever developed this feature.

Edited by 5250
Posted
29 minutes ago, 5250 said:

Hello. Maybe this way is more easy to find face Hash no.

 

1.  You need to change to hunting mode.

Change this value to [2] in d3dx.ini (DOAX-VenusVacation root folder)

00.jpg

 

2. Start game.

Then you change photo stage to Studio.

01.jpg

 

3. Press 0 (ten key)

you can look this green character.

02.jpg

 

4. Press 8 (ten key)

You can  look this green character.

03.jpg

 

5. Press 8 again and again and again until face is deleted.

Delete face in game, This is Face Hash no.

Press 9 (ten key), you can copy this Hash no to clip board.  then paste at mod.ini.

If you pass it, press 7 (ten key), you can go back.

04.jpg

Thanks for your comments~

Noticing that face ib dose not include eyes, I doubt it may have issues changing pupil color. So I selected texture hash instead. But for now it just works. 

For those who still have issues, you can download any makeup mods that are working, and use hash values in their ini files. 

Posted (edited)

20260106 Highpoly Nude Nagisa/Marie/Shizuku type Ver.3.2

Hiphpoly Nude Nagisa Ver.3.2.7z

image.png.f5d00501342f8e959d2d339d9f276940.png

Replace R Swimsuit Champs Elysees.

 

Introduction

Highpoly nude body for Nagisa type girls, together with Nagisa, Marie and Shizuku face textures.

Face Texture Hash Issues

Please follow the previous tutorials to find the right face hash on your device.

 

Slight brightening of the skins.

 

 

Simple Nagisa makeup alternative.

Original backup is also appended, replacing nagisa_face_t0_0_0.dds if you dont want makeups.

Since the original game already has makeup function, I didnt spend much time adjusting this texture, just for a demo.

 

Edited by ASUSNA
  • ASUSNA changed the title to [Mod] Highpoly Series - Clean Nude V.3.2 Updated (Nagisa/Marie/Shizuku)
Posted
On 1/6/2026 at 1:50 PM, ASUSNA said:

20260106 Highpoly Nude Nagisa/Marie/Shizuku type Ver.3.2

Hiphpoly Nude Nagisa Ver.3.2.7z 91.68 MB · 4 downloads

image.png.f5d00501342f8e959d2d339d9f276940.png

Replace R Swimsuit Champs Elysees.

 

Introduction

Highpoly nude body for Nagisa type girls, together with Nagisa, Marie and Shizuku face textures.

Face Texture Hash Issues

Please follow the previous tutorials to find the right face hash on your device.

 

Slight brightening of the skins.

image.thumb.png.70f188b141418f556a219c7b2b34254c.png

 

Simple Nagisa makeup alternative.

Original backup is also appended, replacing nagisa_face_t0_0_0.dds if you dont want makeups.

Since the original game already has makeup function, I didnt spend much time adjusting this texture, just for a demo.

image.thumb.png.b03b780caf455b07fa34ae24cfa11e55.png

Hello, thank you for creating the new MOD, it's fantastic! Nagisa's makeup also looks great, and Shizuku has been added as well.  
In the new event, I noticed that when Shizuku wears other swimsuits, her head also seems to use your MOD. Is there a way to differentiate that?  
I don't really understand MODs, just trying to ask. Thank you very much!

Posted (edited)
21 hours ago, HattoWW said:

This mod is really awesome, thank you. I wish you can make this mod for every girl :) 

 

 

DOAX_VV 2026-01-09 00-23-54_725.png

DOAX_VV 2026-01-09 00-25-24_426.png

DOAX_VV 2026-01-09 00-31-37_213.png

To be honest, I dont plan to do this for every girl in a short time since it is just tedious repeatness. However, if you really want this for a special one, I could adjust the priority. Or the best thing would be if you can mod on your own(*^_^*).

 

 

1 hour ago, Bluewood said:

Hello, thank you for creating the new MOD, it's fantastic! Nagisa's makeup also looks great, and Shizuku has been added as well.  
In the new event, I noticed that when Shizuku wears other swimsuits, her head also seems to use your MOD. Is there a way to differentiate that?  
I don't really understand MODs, just trying to ask. Thank you very much!

I am just so lazy these days, and as you see, the .ini file is not as structured as before. I did not add a switch for now, so you may encounter this issue. I am remaking the stockings and pantyhose now, so this could be done later. Actually this clean nude body is more suitable for furthur modding, not that playable I think. 

Edited by ASUSNA
Posted
23 hours ago, ASUSNA said:

To be honest, I dont plan to do this for every girl in a short time since it is just tedious repeatness. However, if you really want this for a special one, I could adjust the priority. Or the best thing would be if you can mod on your own(*^_^*).

 

 

I am just so lazy these days, and as you see, the .ini file is not as structured as before. I did not add a switch for now, so you may encounter this issue. I am remaking the stockings and pantyhose now, so this could be done later. Actually this clean nude body is more suitable for furthur modding, not that playable I think. 

Everyone loves the MOD you made, it’s helped a lot of people, thank you so much. No rush, just enjoy the game while working on it.

Posted
On 1/9/2026 at 5:40 AM, HattoWW said:

This mod is really awesome, thank you. I wish you can make this mod for every girl :) 

 

 

DOAX_VV 2026-01-09 00-23-54_725.png

DOAX_VV 2026-01-09 00-25-24_426.png

DOAX_VV 2026-01-09 00-31-37_213.png

Hello, could you please share your reshade settings? thank u :)

Posted
On 1/6/2026 at 1:50 PM, ASUSNA said:

20260106 高多形裸露渚/玛丽/雫类型 Ver.3.2

Hiphpoly裸照渚 Ver.3.2.7z 91.68 MB · 6次下载

image.png.f5d00501342f8e959d2d339d9f276940.png

替换R泳装香榭丽舍大道。

 

介绍

高多边形裸体,适合渚类型的女孩,搭配渚、玛丽和雫的面部纹理。

面部纹理哈希问题

请按照之前的教程在你的设备上找到正确的面哈希值。

 

皮肤略微亮了一点。

image.thumb.png.70f188b141418f556a219c7b2b34254c.png

 

简单的渚化妆替代品。

原始备份也会附加,如果你不想用化妆,可以替换nagisa_face_t0_0_0.dds。

由于原作游戏已经有化妆功能,我没花太多时间调整这个贴图,只是为了试玩。

image.thumb.png.b03b780caf455b07fa34ae24cfa11e55.png

How can I add the previous stockings mod to this version of the mod?

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