5250 Posted December 29, 2025 Posted December 29, 2025 (edited) Ver.3.0 is more wonderful!! So I made Asari for ASUNA BODY Ver3.0 (DMM). Maybe you need to change Face Hash No on Steam. SSR_Asari_5_ASUSNA.zip Edited December 29, 2025 by 5250 12
ASUSNA Posted December 29, 2025 Author Posted December 29, 2025 11 hours ago, pompomryu said: You did an amazing work ASUSNA ! The body shape is perfect and thanks to MENTORIII , no more neckseam problem anymore. Can you do the same for Lobelia, Shizuku and Kana please ? Face textures are unique for each girls, I would bake them after comfirming that body parts are stable. Sorry for my poor skills I have changed the workflow again and again. 1 hour ago, 5250 said: Ver.3.0 is more wonderful!! So I made Asari for ASUNA BODY Ver3.0 (DMM). Maybe you need to change Face Hash No on Steam. SSR_Asari_5_ASUSNA.zip 124.45 MB · 1 download Nice job! I hope this body base could be stable and used for more suits! 4
KF2314 Posted December 29, 2025 Posted December 29, 2025 I tried out a new mod. The character looks like a different person, which is refreshing. In this screenshot, the texture has been edited to make the skin brighter. I'm playing the STEAM version, and the face hash value is still 5250. I had to change ASUSNA's "Nagisa_3.0.ini". 3
ASUSNA Posted December 29, 2025 Author Posted December 29, 2025 (edited) 1 hour ago, KF2314 said: I tried out a new mod. The character looks like a different person, which is refreshing. In this screenshot, the texture has been edited to make the skin brighter. I'm playing the STEAM version, and the face hash value is still 5250. I had to change ASUSNA's "Nagisa_3.0.ini". I do not spend much time on texture color, since it is also dependent on the display screen. I found some screenshot pictures in this forum oversatuated or overbrightened sometimes. To reach the best performance on your device, it is always better to make some adjustment. Please DM me or leave a message here if you want original files. Edited December 29, 2025 by ASUSNA
pompomryu Posted December 29, 2025 Posted December 29, 2025 2 hours ago, KF2314 said: I tried out a new mod. The character looks like a different person, which is refreshing. In this screenshot, the texture has been edited to make the skin brighter. I'm playing the STEAM version, and the face hash value is still 5250. I had to change ASUSNA's "Nagisa_3.0.ini". Can i have your ASUSNA's "Nagisa_3.0.ini" please ? i don't know what hash value i have to change. Thank you
KF2314 Posted December 29, 2025 Posted December 29, 2025 To pompomryu OVERRRIDE: FACE Nagisa : hash = e4986a3f Marie : hash = 9365d686 Please refer to the screenshots to see what changes to make. 5
pompomryu Posted December 30, 2025 Posted December 30, 2025 2 hours ago, KF2314 said: To pompomryu OVERRRIDE: FACE Nagisa : hash = e4986a3f Marie : hash = 9365d686 Please refer to the screenshots to see what changes to make. Thank you so much ! I apreciated that ! 1
Bluewood Posted December 30, 2025 Posted December 30, 2025 On 12/28/2025 at 3:38 AM, ASUSNA said: 20251228 Highpoly Nude Nagisa/Marie type Ver.3.0 Hiphpoly Nude Nagisa Ver.3.0.7z 84.13 MB · 3 downloads Replace R Swimsuit Champs Elysees. Introduction Please find correct face hash values from previous posts. This is a new clean nude body, not compatable with other mods. Highpoly nude body for Nagisa type girls, together with Nagisa and Marie face textures. Since final looks are controlled by meshes and bones, Marie looks shorter and slimmer with the same body mesh. Issues and Improvements You may refer to my last post for the issues I found, to solve the mirror UV issue, I had to tile the textures. To fully use the space I unwrap the body mesh again, meanwhile I upgraded the textures to thier original 8K size for each side, so the final size is 16382 X 8192 128MB, a little bit crazy and may not easy to edit though. While the seam around the neck is still there, even the default body could see it a little bit. The game engine is too old. But at least the resolution of textures is better matched, better than nothing. From the last picture you sent, it looks like a lipstick effect. When I use the MOD, it seems like no lipstick is applied, and the color is different. Is there something different about it? Thanks.
ASUSNA Posted December 30, 2025 Author Posted December 30, 2025 (edited) 41 minutes ago, Bluewood said: From the last picture you sent, it looks like a lipstick effect. When I use the MOD, it seems like no lipstick is applied, and the color is different. Is there something different about it? Thanks. It is the default game lipstick, coming with the birthday suit (not sure?). I did not make much modification for this clean body. For make-ups, you can edit face texture to get similar results as other make-up mods did. Edited December 30, 2025 by ASUSNA 1
5250 Posted December 31, 2025 Posted December 31, 2025 (edited) I made Lara_Ulupua for Nagisa ASUSNA Body. If you use SSR_Lara_Ulupua_5 mod, Please delete [Marie_Mod.ini] in [SSR_Lara_Ulupua_5] folder. SSR_Lara_Ulupua_5_ASUSNA.zip Edited December 31, 2025 by 5250 7
ASUSNA Posted December 31, 2025 Author Posted December 31, 2025 (edited) 20251231 Highpoly Nude Nagisa/Marie type Ver.3.1 Hiphpoly Nude Nagisa Ver.3.1.7z Replace R Swimsuit Champs Elysees. Introduction Highpoly nude body for Nagisa type girls, together with Nagisa and Marie face textures. Minor improvements from 3.0. Face Texture Hash Issues Editing Nagisa_3.1.ini if you find face texture is not working. Please find correct face hash values from previous posts. Default Nagisa : hash = 3e5916ea Marie : hash = 2a4eb455 From KF2314 Nagisa : hash = e4986a3f Marie : hash = 9365d686 From Mentorlll Nagisa : hash = ecc8794b Marie : hash = 7ce142f5 Minor Improvements Fixing some over-smoothed areas. Slightly sculpturing around the knee for better highlight and shadow. Edited January 20 by ASUSNA 12
Bluewood Posted December 31, 2025 Posted December 31, 2025 On 12/30/2025 at 10:10 PM, ASUSNA said: It is the default game lipstick, coming with the birthday suit (not sure?). I did not make much modification for this clean body. For make-ups, you can edit face texture to get similar results as other make-up mods did. Happy New Year! I see, I don't have the birthday suit so I don't have this feature. It's a shame I don't have any skills in editing MODs, so if possible, I have a request: could future MODs include lipstick colors? Lipstick really does look better with it, and all the other makeup MODs also stopped working on your MOD. Thanks a lot!
Calledsonng Posted January 1 Posted January 1 On 12/28/2025 at 5:12 PM, MentorIII said: Hash = ecc8794b is what worked for me. (steam) YES! It works! 1
Calledsonng Posted January 1 Posted January 1 On 10/24/2025 at 3:34 PM, ASUSNA said: 20251031 Highpoly Nude Body Ver.2.3 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 4K game play is recommended to achieve the best effects. Clean nude bodies that can work independently. Now support all three types of bodies. All types of bodies come with unique textures. Highpoly nails and pubic hairs appended. Corresponding face textures for Misaki, Nagisa and Honoka. R Swimsuit Champs Elysees to be replaced for now. Highpoly Nude Ver.2.3.zip 89.73 MB · 64 downloads --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Introduction Since the game is over 6 years, the default lowpoly body mesh and textures are not satisfying especially on 4K game play. This is not the first highpoly body in this forum, but High_Polygon_and_Smoother_body_v2 seemed not topologize the original mesh before subdivision, leaving several weight issues too. Highpoly body is retopoligized and subdivided to achieve more polygons, so that more details could be sculptured. UV layout of TEXCOORD.xy is renewed, making it easy to edit asymmetrically. While other texture maps are made nearly the same with the default body to keep wet and tan system working. Textures are baked in Blender from DAZ Genesis 9 models with nice skin details. Theoratically this could coordinate with existing CC mods, but personally I do not want to touch the systematic and complete codes of CC. So just leave it an independent version. Also, clothes need careful adjustments to coordinate with highpoly body to avoid penetration (which might be a tricky problem). --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Changelogs 20251005 Preview only and Mod Experience Reveal hidden contents --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Preview --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Basic Information Body in this game comes with 4 textures/UV maps: TEXCOORD.xy, TEXCOORD.zw, TEXCOORD1.xy, TEXCOORD1.zw. TEXCOORD.xy: Diffuse Map, corresponding to ps-t0's RGB channels. TEXCOORD.xy: Spec Map, corresponding to ps-t0's Alpha channel. TEXCOORD.zw: Wet Map, corresponding to ps-t1's RGBA channels. TEXCOORD1.xy: Wet Map Bump, the same UV layout as TEXCOORD.zw but the texture is hidden by default. TEXCOORD1.zw: Tan Map, usually not touched. The original mesh of Marie Type body is as follows. (Imported from CC mod) Even if you quads the mesh, the seam line is annoying in the middle of the butt. TEXCOORD.zw and TEXCOORD1.xy maps cut there. In order to make an ideal subdivision, I tried to unified UV maps to make it easier to mod. So we can get a nice smooth body but that means unique textures need to be baked. Weight Transfer 1. Transfer weight of original mesh (CC default) to Sub1: FaceInterpolated. Subdivide it to Sub2. 2. Seperate vertex groups of Breast and Butt. 3. For Breast and Butt, clean the redundant weight at limit 0.1, check keep single. Then smooth all groups. (Factor: 0.55 Iterations: 4 Expand: 0.4) 4. Merge into the whole body, smooth (Factor: 0.5 Iterations: 3 Expand: 0), normalize all. 5. Smooth again (Factor: 0.5 Iterations: 3 Expand: 0). 6. Finally delete redundant lines of the finger to keep the finger joints. The reason of Step 3 is that if you directly smooth all groups without clean redundant data generated by subdivision, there would be tiny jiggles on the hip and breast. Texture Bake Textures are baked from DAZ genesis 8.1 female. 20251008 Test Version Update Reveal hidden contents --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Test Resources A simple pack using the same suit of CC mod. Nagisa Test.zip 14.03 MB · 141 downloads --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Test Information As far as I know, there would always be highlight problems on the seam of TEXCOORD1.xy and the edges of seperate body parts. See this thread. To address this problem, I tried a completely new UV layout aiming to reduce the seam edges. The most ideal solution is to export the body as a whole, but since I subdivided the mesh twice to make it smoother and more detailed, I had to divided it into upper and lower parts to avoid the limit of exporting vertices (approximately 50000 - 70000 vertices at a time). It reduced most of the seamline but still tiny abnormal highlight could be seen from a certain angle. Anyway, it looks good most of the time. And a simple way to get rid of this abnormal light is to mirror the pose in photomode. As I tested, the right side seemed no problem. 20251009 Optimized UV Test 2 Reveal hidden contents --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Test 2 Resources Test2 Nagisa.zip 13.33 MB · 134 downloads I will appreciate it if you can try it out and find if there are issues I did not notice. Seam of the neck can be somewhat solved by high poly head, but head mod comes with more issues than body. See my past Misaki mod for reference. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Test 2 UV Layout I tried to design a new UV layout. I know little about the game engine, but GPT told me that the highlight problem is caused by messed up normal and tangent space of the seam line. And as a result of my trial, the coordinate of TEXCOORD1.xy really matters, every time when vertice position of this UV map is edited, the final highlight rendering will differ. So it seems this problem can not be solved unless using the original engine. However, the seam looks not that obvious this time. What a luck! Also, a new skin texture was baked. But notice that this is just for testing the main body, so you will find plain color somewhere.(*^_^*) 20251011 Public Version Release Reveal hidden contents --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Release Version 1.0 Compared to my past Highpoly Misaki Mod, the pack is much lighter this time but remaining the details meanwhile. Highpoly Nagisa Ver.1.0.zip 20.96 MB · 86 downloads Main Features --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Highpoly Head Issues I encountered the same issues as my last Misaki mod, highpoly head looks strange from certain angles, the lip/tounge/tooth will dissappear and merge with the head making the texture completely a mess. However, the vertices number of the default head can not match with highpoly body, so there will be the seam around the neck. My solution is to unsubdivide the faces around the body neck to match the default head. And then only edit the face texture but not the mesh. Due to the seam edge of two meshes and different resolution of the texture, seam line is still there. So far I can not solve this problem, and maybe we need a choker to hide it. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Wet system regarding PS-T1 and UV layout I really love the charming wet system of this game, but when I test the last TEST2 body, the sweat looks strange. This is caused by customed UV layout, so I did the fowllowing test to further figure out the function of each UV map. Move TEXCOORD.xy Move TEXCOORD1.xy Move TEXCOORD.zw Maybe it is a little diffcult to tell the difference, but the conlusion is: TEXCOORD.xy: Diffuse Map, corresponding to ps-t0's RGB channels. TEXCOORD.xy: Spec Map, corresponding to ps-t0's Alpha channel. TEXCOORD.zw: Wet Map, corresponding to ps-t1's RGBA channels. TEXCOORD1.xy: Wet Map Bump, the same UV layout as TEXCOORD.zw by default but the texture is hidden and can not be edited. TEXCOORD1.zw: Tan Map, usually not touched. So in the lastest version, I re-unwrap the UV of TEXCOORD1.xy and TEXCOORD.zw to make it similar to the original map. Doing so, the right wet effect can be restored. However, this caused another seamline in the middle of the body. See the comparison of the TEST2 body and New body. But since it is around the belly, it looks like the shadow of the muscle. 20251013 Public Version Update Reveal hidden contents --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Release Version 1.1 Change Log Slightly reshape the bodyline around waist and legs. Edit UV once more, now the wet map is nearly the same as the original one. Add structural lines at joints. Highpoly Nagisa Ver.1.1.zip 20.98 MB · 184 downloads 20251018 Public Version Update Reveal hidden contents --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Release Version 1.2 Change Log Slightly reshape the toes and edit UV map. Not a significant change. Highpoly Nagisa Ver.1.2.zip 20.99 MB · 185 downloads 20251018 Misaki (Common) Version Update Reveal hidden contents --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Highpoly Misaki nude body replacing the same suit of CC mod. The same work flow as Highpoly Nagisa. Share the same skin texture of Nagisa for now. Highpoly Misaki Ver.1.0.zip 20.69 MB · 151 downloads --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Modder Information Common type body has a more obvious seamline around the waist in the original state. So what I can do is just to make it more natural along the body line. Weight Issues Common type body is much easier to get unpleasant jiggles around the hip. It took me a lot of time to test the best method of weight transfer, but still I needed to manually adjust several weight groups to make it smoother. Due to such edit, it might be over flattened from some angles. 20251024 Highpoly nude body Ver.2.0 Reveal hidden contents --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 4K game play is recommended to achieve the best effects. Clean nude body that can work independently. Now support all three types of body. 4K body and face textures for Misaki, Nagisa and Honoka. (baked from the same origin) Suit Takao to be replaced. The same suit as Costume Custimizer Mod pack. Highpoly Ver.2.0.zip 64.18 MB · 233 downloads Please leave a message if the hash of your environment is differernt from mine. Please delete older 1.X version because of new mesh topology and UV maps. See changelogs for more information on modding experience. 20251025 Honoka Texture Update Minor fix of Honoka texture and rename the folder, please download again. 20251029 Highpoly Nude Body Ver.2.2 Reveal hidden contents --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 4K game play is recommended to achieve the best effects. Clean nude bodies that can work independently. Now support all three types of bodies. All types of bodies come with highpoly nails and unique textures. Corresponding face textures for Misaki, Nagisa and Honoka. Changed file structure for future update. Takao to be replaced for now. (Might switch to another suit to avoid conflicts.) Highpoly Nude Ver.2.2.zip 74.67 MB · 48 downloads Does anybody know the right face hash? I play on Steam. 2
ASUSNA Posted January 2 Author Posted January 2 (edited) On 1/1/2026 at 4:29 AM, Bluewood said: Happy New Year! I see, I don't have the birthday suit so I don't have this feature. It's a shame I don't have any skills in editing MODs, so if possible, I have a request: could future MODs include lipstick colors? Lipstick really does look better with it, and all the other makeup MODs also stopped working on your MOD. Thanks a lot! Sure, makeup alteration is on the list, but not the priority for now, please wait for a while. 21 hours ago, Calledsonng said: Does anybody know the right face hash? I play on Steam. Since so many times regarding the face texture issues, I would like to share with you how to check your own hash values. It is really simple. 1. Press numberpad 0 entering hunting mode. Green information will be displayed on the top. 2. Press F8 dumping the scene. 3. Go to your file location and find the folder naming after FrameAnalysis-XXXX-XX-XX-XXXXXX 4. Find the texture files and you can see the hash values. PS-T0 is the face diffuse and highlight map. You would better have a .dds viewer whatever to ensure it is the face texture. Edited January 2 by ASUSNA 3
5250 Posted January 2 Posted January 2 (edited) Hello. Maybe this way is more easy to find face Hash no. 1. You need to change to hunting mode. Change this value to [2] in d3dx.ini (DOAX-VenusVacation root folder) 2. Start game. Then you change photo stage to Studio. 3. Press 0 (ten key) you can look this green character. 4. Press 8 (ten key) You can look this green character. 5. Press 8 again and again and again until face is deleted. Delete face in game, This is Face Hash no. Press 9 (ten key), you can copy this Hash no to clip board. then paste at mod.ini. If you pass it, press 7 (ten key), you can go back. 0 : Hunting Mode on 8 : Start Hunting and Move forward 7 : Move back 9 : Copy Hush No to Clip boad. and there is a lot of menu on Hunting mod. 1,2,3 4,5,6 /,*,- Thanks to whoever developed this feature. Edited January 2 by 5250 7
ASUSNA Posted January 2 Author Posted January 2 29 minutes ago, 5250 said: Hello. Maybe this way is more easy to find face Hash no. 1. You need to change to hunting mode. Change this value to [2] in d3dx.ini (DOAX-VenusVacation root folder) 2. Start game. Then you change photo stage to Studio. 3. Press 0 (ten key) you can look this green character. 4. Press 8 (ten key) You can look this green character. 5. Press 8 again and again and again until face is deleted. Delete face in game, This is Face Hash no. Press 9 (ten key), you can copy this Hash no to clip board. then paste at mod.ini. If you pass it, press 7 (ten key), you can go back. Thanks for your comments~ Noticing that face ib dose not include eyes, I doubt it may have issues changing pupil color. So I selected texture hash instead. But for now it just works. For those who still have issues, you can download any makeup mods that are working, and use hash values in their ini files. 4
osirus47 Posted January 4 Posted January 4 In DMM Nagisa's face hash is e4986a3f this is what worked for me. 1
ASUSNA Posted January 6 Author Posted January 6 (edited) 20260106 Highpoly Nude Nagisa/Marie/Shizuku type Ver.3.2 Hiphpoly Nude Nagisa Ver.3.2.7z Replace R Swimsuit Champs Elysees. Introduction Highpoly nude body for Nagisa type girls, together with Nagisa, Marie and Shizuku face textures. Face Texture Hash Issues Please follow the previous tutorials to find the right face hash on your device. Slight brightening of the skins. Simple Nagisa makeup alternative. Original backup is also appended, replacing nagisa_face_t0_0_0.dds if you dont want makeups. Since the original game already has makeup function, I didnt spend much time adjusting this texture, just for a demo. Edited January 23 by ASUSNA 13
HattoWW Posted January 8 Posted January 8 This mod is really awesome, thank you. I wish you can make this mod for every girl 11
Bluewood Posted January 9 Posted January 9 On 1/6/2026 at 1:50 PM, ASUSNA said: 20260106 Highpoly Nude Nagisa/Marie/Shizuku type Ver.3.2 Hiphpoly Nude Nagisa Ver.3.2.7z 91.68 MB · 4 downloads Replace R Swimsuit Champs Elysees. Introduction Highpoly nude body for Nagisa type girls, together with Nagisa, Marie and Shizuku face textures. Face Texture Hash Issues Please follow the previous tutorials to find the right face hash on your device. Slight brightening of the skins. Simple Nagisa makeup alternative. Original backup is also appended, replacing nagisa_face_t0_0_0.dds if you dont want makeups. Since the original game already has makeup function, I didnt spend much time adjusting this texture, just for a demo. Hello, thank you for creating the new MOD, it's fantastic! Nagisa's makeup also looks great, and Shizuku has been added as well. In the new event, I noticed that when Shizuku wears other swimsuits, her head also seems to use your MOD. Is there a way to differentiate that? I don't really understand MODs, just trying to ask. Thank you very much!
ASUSNA Posted January 9 Author Posted January 9 (edited) 21 hours ago, HattoWW said: This mod is really awesome, thank you. I wish you can make this mod for every girl To be honest, I dont plan to do this for every girl in a short time since it is just tedious repeatness. However, if you really want this for a special one, I could adjust the priority. Or the best thing would be if you can mod on your own(*^_^*). 1 hour ago, Bluewood said: Hello, thank you for creating the new MOD, it's fantastic! Nagisa's makeup also looks great, and Shizuku has been added as well. In the new event, I noticed that when Shizuku wears other swimsuits, her head also seems to use your MOD. Is there a way to differentiate that? I don't really understand MODs, just trying to ask. Thank you very much! I am just so lazy these days, and as you see, the .ini file is not as structured as before. I did not add a switch for now, so you may encounter this issue. I am remaking the stockings and pantyhose now, so this could be done later. Actually this clean nude body is more suitable for furthur modding, not that playable I think. Edited January 9 by ASUSNA 1
Bluewood Posted January 10 Posted January 10 23 hours ago, ASUSNA said: To be honest, I dont plan to do this for every girl in a short time since it is just tedious repeatness. However, if you really want this for a special one, I could adjust the priority. Or the best thing would be if you can mod on your own(*^_^*). I am just so lazy these days, and as you see, the .ini file is not as structured as before. I did not add a switch for now, so you may encounter this issue. I am remaking the stockings and pantyhose now, so this could be done later. Actually this clean nude body is more suitable for furthur modding, not that playable I think. Everyone loves the MOD you made, it’s helped a lot of people, thank you so much. No rush, just enjoy the game while working on it.
love23333 Posted January 11 Posted January 11 On 1/9/2026 at 5:40 AM, HattoWW said: This mod is really awesome, thank you. I wish you can make this mod for every girl Hello, could you please share your reshade settings? thank u
quantumae Posted January 11 Posted January 11 On 1/6/2026 at 1:50 PM, ASUSNA said: 20260106 高多形裸露渚/玛丽/雫类型 Ver.3.2 Hiphpoly裸照渚 Ver.3.2.7z 91.68 MB · 6次下载 替换R泳装香榭丽舍大道。 介绍 高多边形裸体,适合渚类型的女孩,搭配渚、玛丽和雫的面部纹理。 面部纹理哈希问题 请按照之前的教程在你的设备上找到正确的面哈希值。 皮肤略微亮了一点。 简单的渚化妆替代品。 原始备份也会附加,如果你不想用化妆,可以替换nagisa_face_t0_0_0.dds。 由于原作游戏已经有化妆功能,我没花太多时间调整这个贴图,只是为了试玩。 How can I add the previous stockings mod to this version of the mod? 1
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