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Mod Request: Creature animations and support


gcft

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  • 3 weeks later...
  • 2 weeks later...
Posted
On 11/11/2025 at 5:27 AM, Hlamster said:

Dude, are you serious? Literally in the next thread.

I assume you mean the one uses standard humanoid animations for like, goblins, and such. Cos as far as non-humanoid animation packs and implementation into the framework goes, I havent seen any.

Maybe link the thread since the "next thread"changes depending on what filter and sorting is used, and the default is "by last update"which throws the whole thing outta wack

Posted
2 hours ago, gcft said:

I assume you mean the one uses standard humanoid animations for like, goblins, and such. Cos as far as non-humanoid animation packs and implementation into the framework goes, I havent seen any.

Maybe link the thread since the "next thread"changes depending on what filter and sorting is used, and the default is "by last update"which throws the whole thing outta wack

Most likely this.

Posted
21 hours ago, Algene said:

Most likely this.

Yeah pretty sure thats the one basically just rips whatever compatible animations there are onto goblins and bugbears who are generally humanoid anyway. Was lookin for something a little more, tailor made

Posted
15 hours ago, Hlamster said:

It was a message to SirWiggilingtonwho posted his request when this topic(https://www.loverslab.com/topic/259187-happy-halloween) was at the top of the list

Good thread to keep an eye on nonetheless, ig the only real limiting factors are the new meshes required for all the different types of creatures and actually putting them into the framework.

Since the filters and order of display change and all, its probs best to link to whatever ur referring to, it tends to get lost otherwise.

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