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OAR Condition for Bare Feet?


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Posted

Does anyone know how to make bare feet a condition in OAR?

 

There are a few conditions that trigger off formID or a keyword in specific slots, but not wearing footwear doesn't have a formID or keyword associated as far as I know.

Posted (edited)

Check for the lack of "ArmorBoots" and "ClothingFeet" keywords. Optionally, you can throw "zad_DeviousBoots" in there too, if you want to account for Devious Devices.

 

Edited by Taki17
Posted
2 hours ago, Taki17 said:

Check for the lack of "ArmorBoots" and "ClothingFeet" keywords. Optionally, you can throw "zad_DeviousBoots" in there too, if you want to account for Devious Devices.

 

 

That looks to have done the trick. Thank you :)

Posted

It’s likely just a file name issue.

Greatsword animations use the 2hm keyword at the beginning of the file name, whereas warhammers use 2hw.

If you make a copy of the animations (even in a separate submod folder) and swap all the 2hm to 2hw it should work.

EDIT: To elaborate further:

OAR replaces exact named animations at runtime based on conditions.

Greatswords use 2hm animations Battleaxes and Warhammers use 2hw animations All 1 handed weapons use 1hm Dual Wielding uses dw1hm1hm

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