Anunya Posted October 16, 2025 Posted October 16, 2025 Does anyone know how to make bare feet a condition in OAR? There are a few conditions that trigger off formID or a keyword in specific slots, but not wearing footwear doesn't have a formID or keyword associated as far as I know.
Taki17 Posted October 16, 2025 Posted October 16, 2025 (edited) Check for the lack of "ArmorBoots" and "ClothingFeet" keywords. Optionally, you can throw "zad_DeviousBoots" in there too, if you want to account for Devious Devices. Edited October 16, 2025 by Taki17 1
Anunya Posted October 16, 2025 Author Posted October 16, 2025 2 hours ago, Taki17 said: Check for the lack of "ArmorBoots" and "ClothingFeet" keywords. Optionally, you can throw "zad_DeviousBoots" in there too, if you want to account for Devious Devices. That looks to have done the trick. Thank you
ugoor Posted October 20, 2025 Posted October 20, 2025 It’s likely just a file name issue. Greatsword animations use the 2hm keyword at the beginning of the file name, whereas warhammers use 2hw. If you make a copy of the animations (even in a separate submod folder) and swap all the 2hm to 2hw it should work. EDIT: To elaborate further: OAR replaces exact named animations at runtime based on conditions. Greatswords use 2hm animations Battleaxes and Warhammers use 2hw animations All 1 handed weapons use 1hm Dual Wielding uses dw1hm1hm
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