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No Animations: Finding Rogue Conflicting .kf Files


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Posted

I recently installed a mod whose .kf idle files angered the Sexout .kf gods.  I deleted them, and my animations worked again.  I somethinged with some other mod evidently and they aren't working again.

 

The Question:  Do we only need to look for conflicting/interfering .kfs in \fallout new vegas\Data\meshes\characters\_male\idleanimations, or do we also need to look in certain parent directories above that?

Posted

There are no conflicting .kf's in sexout with any other mod that I'm aware of. The only exception to that are the FAFF files, and those are identical to the ones that come with FAFF so it doesn't matter if they are overwritten or not -- they are also currently unused.

 

It would be helpful if you identified the mod and .kf files in question; I think you're barking up the wrong tree with the .kf files.

Posted

Thank you for the advice/reminder, pride.  While part of me wishes to recount why this didn't seem like the wrong tree so that I might save face, the rest of me is too grumpy for having noticed the tree and its false-positive fruit.

 

Admins, please feel free to delete this thread since I'm uncertain that it would be helpful to others unless it serves as the lesson to THOROUGHLY toggle mods to isolate an issue (if you don't remember having the mod activated and running flawlessly for weeks, toggle it). 

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