Barbituric Posted October 12, 2025 Posted October 12, 2025 (edited) 23 minutes ago, EnergyKrolik said: I think that its not him buiseness cause its all futa primary mods and this patch is not a exclusion. Thats why we should search somewhere else or ask in vivi comments, but if the audhol will make a patch it will be great unfortunately you didn't read the previous comment, He ask me about it to work on it^^ Edited October 12, 2025 by Barbituric
audhol Posted October 12, 2025 Author Posted October 12, 2025 27 minutes ago, Ryudo35 said: How do you get the fairy drop ? 18 minutes ago, EnergyKrolik said: wait a some time it should appear is the correct answer, I've applied some float modifiers to the texture so it should appear slowly over the course of 5 minutes. Not all cages have the fairy drop, thoose that are sealed off do not have it. I had posted before but with the site being soooo slow (not complaining just stating a fact) my reply got lost. There is some progress for male models, the cage and balls bounce nicely but there is a gap between the cock mesh and the body, I need to investigate further but its not after apperitives and rosé that I'm gonna do it. Here's an early version for y'all to try. Vivi'sSMPPatch - Copy.7z 1
Barbituric Posted October 12, 2025 Posted October 12, 2025 (edited) 15 minutes ago, audhol said: is the correct answer, I've applied some float modifiers to the texture so it should appear slowly over the course of 5 minutes. Not all cages have the fairy drop, thoose that are sealed off do not have it. I had posted before but with the site being soooo slow (not complaining just stating a fact) my reply got lost. There is some progress for male models, the cage and balls bounce nicely but there is a gap between the cock mesh and the body, I need to investigate further but its not after apperitives and rosé that I'm gonna do it. Here's an early version for y'all to try. Vivi'sSMPPatch - Copy.7z 337.68 kB · 0 downloads Thanks and as we say here in France Santé, (may I open a bottle of Rosé too ,to cheers with you) Regarding the fairy drop I didn't know about this, thanks for theses informations, all of yours. I will try it, and can you tell me witch model did you test? that can be helpfull And thanks anyway for the intention to help us^^ Edited October 12, 2025 by Barbituric
audhol Posted October 12, 2025 Author Posted October 12, 2025 42 minutes ago, Barbituric said: Thanks and as we say here in France Santé, MDR il-y-a que des parigots qui'ls en dit santè, ici on ce dit yec'hed mat! 1
Barbituric Posted October 12, 2025 Posted October 12, 2025 7 minutes ago, audhol said: MDR il-y-a que des parigots qui'ls en dit santè, ici on ce dit yec'hed mat! Trop fort t'es d'ou?
Barbituric Posted October 12, 2025 Posted October 12, 2025 (edited) 1 minute ago, Barbituric said: Trop fort t'es d'ou? question stupide t'es d'ou en bretagne Edited October 12, 2025 by Barbituric
Barbituric Posted October 12, 2025 Posted October 12, 2025 enfin si tu veux on passe en mp... ce sera plus simple
Ryudo35 Posted October 12, 2025 Posted October 12, 2025 2 hours ago, audhol said: is the correct answer, I've applied some float modifiers to the texture so it should appear slowly over the course of 5 minutes. Not all cages have the fairy drop, thoose that are sealed off do not have it. I must be completly missing something, i dont even have the physics, just the regular Vivi's Cockcage SE fuctionality. I installed the prerequisites ( for both is and Vivi's SE mod), to be fair i already had em on my installation to begin with, i built the em on Body slide etc., so no idea wth i'm missing . I'll try reinstalling stuff tomorrow, time for bed. Thank to everyone replying to me 1
EnergyKrolik Posted October 12, 2025 Posted October 12, 2025 2 hours ago, Barbituric said: unfortunately you didn't read the previous comment, He ask me about it to work on it^^ really? okay, i didint read yet. in any case good luck! 1
EnergyKrolik Posted October 12, 2025 Posted October 12, 2025 2 hours ago, audhol said: is the correct answer, I've applied some float modifiers to the texture so it should appear slowly over the course of 5 minutes. Not all cages have the fairy drop, thoose that are sealed off do not have it. I had posted before but with the site being soooo slow (not complaining just stating a fact) my reply got lost. There is some progress for male models, the cage and balls bounce nicely but there is a gap between the cock mesh and the body, I need to investigate further but its not after apperitives and rosé that I'm gonna do it. Here's an early version for y'all to try. Vivi'sSMPPatch - Copy.7z 337.68 kB · 1 download вельме дякую! yep, my theory accepted. I didint brake anything and this works perfect except gap as you said. In theory i could try to make it work normally without gaps and with other meshes but honestly i have no time for that. So all hope on you guys! 1
zax Posted November 18, 2025 Posted November 18, 2025 The fairy drop is misaligned for micro and flat models. They probably need their own fairy drop variant.
audhol Posted November 19, 2025 Author Posted November 19, 2025 6 hours ago, zax said: The fairy drop is misaligned for micro and flat models. They probably need their own fairy drop variant. Are you sure you built them correctly in bodyslide? 1
zax Posted November 19, 2025 Posted November 19, 2025 (edited) Yeah, I built them in Bodyslide. They all look correct in Nifskope but in game most of them are misaligned: The ones that are correctly aligned are: Mini Steel. Edit: actually Mini Steel is the only one that is correctly aligned. Curious what's different about this one? Edited November 19, 2025 by zax 1
audhol Posted November 20, 2025 Author Posted November 20, 2025 22 hours ago, zax said: Yeah, I built them in Bodyslide. They all look correct in Nifskope but in game most of them are misaligned: Reveal hidden contents The ones that are correctly aligned are: Mini Steel. Edit: actually Mini Steel is the only one that is correctly aligned. Curious what's different about this one? Maybe its because I didnt move the smp root bone correctly for those meshes. I'll have a look at it this weekend and get back to you. Thanks for pointing it out. 1
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