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Posted

when i built the outfits some are left without physics, like leather, elven, scale, thalmor, glass and fine clothes. others do have them, like fur, studded, mage robes, blacksmith, roughspun, tavern...

i don't know how to fix it or what could be causing it, so if anybody has any ideas please help.

thanks

Posted
Vor 8 Minuten sagte prefabricatedusername:

Als ich die Outfits erstellt habe, blieben einige ohne Physik, wie Leder, Elfen, Schuppen, Thalmor, Glas und feine Kleidung. Andere haben sie, wie Pelz, Nieten, Magierroben, Schmied, Grobspinn, Taverne ...

ich weiß nicht, wie ich es beheben kann oder was die Ursache sein könnte. Wenn also jemand eine Idee hat, helfen Sie mir bitte.

Danke

 

HUH??

In the vanilla game, there are no outfits with any kind of physics.

 

So you have to install a physics system for the game through a mod?

Which one have you installed?

 

Not every outfit – which you edit with Bodyslide (e.g., creating the meshes for the selected body template) – has integrated physics.

Which outfit mods have you tried editing in Bodyslide?

 

Without more information, no one can help you!

:cool:

Posted
28 minutes ago, prefabricatedusername said:

when i built the outfits some are left without physics, like leather, elven, scale, thalmor, glass and fine clothes. others do have them, like fur, studded, mage robes, blacksmith, roughspun, tavern...

i don't know how to fix it or what could be causing it, so if anybody has any ideas please help.

thanks

 

If you're using a body like 3BA (3BBB) then you can open OutfitStudio, load the 3BA body mesh as a reference and then load the outfit that is missing the physics. Once it is loaded, select all the meshes that are part of the outfit, right click on them and select 'Copy Bone Weights'. Once you have done this for both the 0 & 100% weight outfits and saved them then the outfit overall should have physics. There is more fine tuning you can do with the weight painting feature of outfit studio but you don't need to just to get basic physics.

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