KilorionAzerty Posted January 25 Posted January 25 A humble request, is it possible to add the opposite scenario ? Like our Tav or party member assaulting the defeated enemies please ? 2
Hypertion Posted February 3 Posted February 3 On 1/25/2026 at 12:48 PM, KilorionAzerty said: A humble request, is it possible to add the opposite scenario ? Like our Tav or party member assaulting the defeated enemies please ? weird story, i actually had something like this occur once. Likely due to a bug, but i had several of my party members suddenly rush over and assault one that got downed in combat, and a few enemies.
CanaryYellow Posted February 4 Posted February 4 On 10/27/2025 at 3:56 PM, Celedhring said: Is there a conflict between this mod and the Combat Sex mod? After some testing, there are potential conflicts especially if a Combat Sex sex animation is going on and all party members are down since that could screw up the timing of the sex animations associated with this mod. I'd have to test further to have the entire party downed before a Combat Sex interaction fires to see if it works properly. Hey there, did you ever find out if it conflicts with Combat Sex? I think it might, but uninstalling mods seems to cause my saves to crash! 1
thinglikeme Posted February 8 Author Posted February 8 (edited) Hey all, I updated the mod to remove the bypass whitelist option by request. So please use a companion whitelist instead. Also an important update: BG3SX DEFEAT and Absolute Defeat are looking for contributors. I'll be real with you, I don't really have time to update these mods myself/add any features so if anyone wants to add features for themselves, be my guest. Edited February 8 by thinglikeme less dramatic
thinglikeme Posted February 8 Author Posted February 8 (edited) On 1/25/2026 at 12:48 PM, KilorionAzerty said: A humble request, is it possible to add the opposite scenario ? Like our Tav or party member assaulting the defeated enemies please ? This is probably easy to do. You don't even need the defeat framework to achieve it. Since you can already 1. knock out the enemy using non-lethal attacks 2. enslave any enemy (via glitches) which is probably super easy via scripting. Just add some fluff like custom cutscene dialog (using Moonglasses) that can lead to sex or whatnot and you got a dominant defeat mod. Someone else can do that. Edited February 8 by thinglikeme
thinglikeme Posted February 8 Author Posted February 8 On 1/22/2026 at 3:07 PM, nikaa.a_996 said: Hey! Thanks for this mod and sharing it! I don't know if you accept requests or if you're even the right person for this. But I'll just ask... Is it possible to make a mod to initiate earlier, especially in dialogues like below? Likely when you get caught stealing or whenever the option "Attack" & "Try to talk your way out" occurs. So you can get out of the situation with .. let me know if you want if i can anyhow help, but i dont have any knowledge at all I'm not well versed enough with editing existing dialogues to know how to do that.
TheTimeDragon Posted February 8 Posted February 8 Hi, is there a way to change the priority of the animation that it for example plays MM animations first?
LesboIsBesto Posted February 9 Posted February 9 (edited) 12 hours ago, TheTimeDragon said: Hi, is there a way to change the priority of the animation that it for example plays MM animations first? Extract the mod with something like BG3 Modders Multitool, find SexScenario.lua in Mods\BG3SXDefeat\ScriptExtender\Lua\Server & reorder the PairingRules section in notepad, then save & repack the mod into a PAK with the same tool SceneManager & SexPositions in the same folder can also be edited to make more animations available for certain pairings long as you know their names Edited February 9 by LesboIsBesto 2
Xestrel Posted February 11 Posted February 11 Let me point out a few near-critical imperfections: --- ( I'll be honest, first of all, I'm also a good scripter and modder with experience. ) ( But the problem with Bg3 is that I was unable to mod it properly due to the use of an outdated OS. ) ( I haven't yet been able to figure out how to get around the costs of not having .net 8 to work with pak files. ) ( And if this even possible... ) ( I am writing this because I am aware of the busyness and possible lack of mood among modders. ) ( Usually I don’t write anything like that, but eliminate and modify everything manually. ) --- 1. Indeed, as was written earlier, there is a partial, but nevertheless critical, incompatibility with St8cy's Combat Sex mod in next scenario: If at the moment when there are no layers left on the character, the chance of the scene is triggered, the blow turns out to be a KNOCKOUT, the scene from the Combat Sex is triggered (almost instantly), but after a short period of time the Defeat's scenario is triggered too, interrupting the previous scene in the process. But among other things, there is also an animation jam and a violation of the logic of Defeat’s own code, which cannot be completely cured by anything (not found). ( The easiest way to reproduce this is on a solo character, after leaving 1hp and setting the chance of a scene in Combat Sex to 100% ) --- 2. As far as I understand, you are also a developer of Absolute Defeat on Nexus? ( Based on the post above. ) Unfortunately, there is a critical incompatibility of the mod with Brawl Real Time, due to Defeat's dependence on the original turn-based AI of the original battle mode. I am aware of some of the details and by examining the contents of the .pak via hex I understand how much Defeat is tied to the moment of exiting combat mode. But still, I would sincerely like in the long term to have the possibility of 'free' trigger, i.e. when a character falls, even outside of combat, from any source of damage. ( Followed by scanning surrounding enemies. I think SE already allows this at the moment. ) --- 2-1. There are also significant problems with playing animation, in case of successful activation of the script, in the presence of Brawl: Brawl's AI constantly interrupts the animation, forcing the NPC to play the punching animation. ( This is how Brawl's AI works, ) To be honest, I have doubts about this, whether it is possible to 'hook' the NPC's state in order to 'freeze' it for the duration of the scene, with a subsequent return to the previous Brawl's behavior. ( This is partly from the series of things that usually 'don’t work that way.' ) --- 3. In general, I would like to see just a bit greater flexibility in the mod in situations where there are no humanoids: There may be selfie scenes, for example, after a knockout, in order to get up. ( As far as I know they are in Sex Framework. ) In other words, the optional alternative for all types of non-scripted death. And of course, thanks for the mod! ( I feel like a crab-like consumer, whining on the forum about bugs, without being able to fix anything personally... gosh... ) 1
St8cy Posted February 11 Posted February 11 (edited) 1 hour ago, Xestrel said: Let me point out a few near-critical imperfections: --- ( I'll be honest, first of all, I'm also a good scripter and modder with experience. ) ( But the problem with Bg3 is that I was unable to mod it properly due to the use of an outdated OS. ) ( I haven't yet been able to figure out how to get around the costs of not having .net 8 to work with pak files. ) ( And if this even possible... ) ( I am writing this because I am aware of the busyness and possible lack of mood among modders. ) ( Usually I don’t write anything like that, but eliminate and modify everything manually. ) --- 1. Indeed, as was written earlier, there is a partial, but nevertheless critical, incompatibility with St8cy's Combat Sex mod in next scenario: If at the moment when there are no layers left on the character, the chance of the scene is triggered, the blow turns out to be a KNOCKOUT, the scene from the Combat Sex is triggered (almost instantly), but after a short period of time the Defeat's scenario is triggered too, interrupting the previous scene in the process. But among other things, there is also an animation jam and a violation of the logic of Defeat’s own code, which cannot be completely cured by anything (not found). ( The easiest way to reproduce this is on a solo character, after leaving 1hp and setting the chance of a scene in Combat Sex to 100% ) --- 2. As far as I understand, you are also a developer of Absolute Defeat on Nexus? ( Based on the post above. ) Unfortunately, there is a critical incompatibility of the mod with Brawl Real Time, due to Defeat's dependence on the original turn-based AI of the original battle mode. I am aware of some of the details and by examining the contents of the .pak via hex I understand how much Defeat is tied to the moment of exiting combat mode. But still, I would sincerely like in the long term to have the possibility of 'free' trigger, i.e. when a character falls, even outside of combat, from any source of damage. ( Followed by scanning surrounding enemies. I think SE already allows this at the moment. ) --- 2-1. There are also significant problems with playing animation, in case of successful activation of the script, in the presence of Brawl: Brawl's AI constantly interrupts the animation, forcing the NPC to play the punching animation. ( This is how Brawl's AI works, ) To be honest, I have doubts about this, whether it is possible to 'hook' the NPC's state in order to 'freeze' it for the duration of the scene, with a subsequent return to the previous Brawl's behavior. ( This is partly from the series of things that usually 'don’t work that way.' ) --- 3. In general, I would like to see just a bit greater flexibility in the mod in situations where there are no humanoids: There may be selfie scenes, for example, after a knockout, in order to get up. ( As far as I know they are in Sex Framework. ) In other words, the optional alternative for all types of non-scripted death. And of course, thanks for the mod! ( I feel like a crab-like consumer, whining on the forum about bugs, without being able to fix anything personally... gosh... ) Just want to weigh in on the compatibility with Combat Sex: I believe the issue is entirely on the Combat Sex end as the Defeat side of things looks like it's already set up to be compatible afaik, but I was a bit rushed pushing out the BG3SX 2.0 compatibility update and we plan to rework the post-sex consequences anyway, so that unfortunately led to some weird interactions with the Defeat mod. Edited February 11 by St8cy 4
Xestrel Posted February 12 Posted February 12 Hey St8cy, good to know. Yes, after playing around with the Defeat's .pak in Notepad++ yesterday, I discovered that the 'transition' is indeed implemented very smoothly. I even managed to tweak it a bit. But the connection to receiving a combatGUID is definitely tight... In fact, the entire mod hinges on this. Maybe if I have time, I can redesign it so that the GUID received at the start of a battle is preserved and works throughout the Brawl's pseudo-battle. Of course, for myself, without any thoughts of plagiarism xD Btw, regarding what you wrote, you can simply make a quick fix check for HP, if after the attack <= 0, then cancel the scenario. P.s. I would be very grateful if you would not assemble subsequent releases. So that I could, at least somehow, tweak and fix them for myself, in small ways, via hex or notepad++ directly from under the .pak, while maintaining the length. ( Roughly the same as with Defeat. ) ( And the abundance of comments allows these lines to be used for active code xD )
jdsmith4572 Posted February 14 Posted February 14 Wondering if I should be concerned with: [Mod Configuration Menu][WARN][C]: Unexpected: mod 'BG3SXDefeat' does not have a ModuleUUID. In red. Not at all a programmer, but red is usually not good. LOL
Khorneflakes888 Posted February 22 Posted February 22 Is it possible to give the party members lines of dialogue like you gave the attackers? Could be personlized like Lea'zel threathening them, shadowheart begging etc
CoffeeSoup Posted March 24 Posted March 24 Anyone know of a modlist that takes this mod into account? It's probably a stretch since its not on Nexus.
lolkof Posted March 24 Posted March 24 Wouldnt mind orgasms being able to be induced by non assault if possible.
Celedhring Posted March 28 Posted March 28 Is it possible to add more than one round of sex after defeat (make it variable from 1 to 6 rounds, maybe, maybe change around partners as well? Like with Sexlab Defeat? And possible to toggle only M/F, F/F, M/M on and off each?
ItsYaBoi12321 Posted April 18 Posted April 18 okay so when i get defeated all im getting is goblins punching me 1
SubbiDani Posted April 19 Posted April 19 Ok so i'm stuck, i've tried to troubleshoot it on my own and i can't figure it out, Every time my tav gets defeated, the enemies surround her and instead of just begging the assault scene like it was, it now shows the message "*NPC* used Ask for Sex." and they all just stand there. I'm not sure how to fix it and am fairly inexperienced with bg3 modding, so any help anyone could give would be greatly appreciated!
wowoslade Posted April 19 Posted April 19 If the mod was working fine a few days ago, but it's broken now - rollback Script Extender to v30 for a potential fix. BG3SE has an auto-updater and 17 April had an update to v31.
SubbiDani Posted April 19 Posted April 19 33 minutes ago, wowoslade said: If the mod was working fine a few days ago, but it's broken now - rollback Script Extender to v30 for a potential fix. BG3SE has an auto-updater and 17 April had an update to v31. I tried and it didn't work unfortunately, still the same thing. I also had experience what @ItsYaBoi12321 prior to what its doing now.
OnlineBeast Posted April 19 Posted April 19 5 hours ago, SubbiDani said: I tried and it didn't work unfortunately, still the same thing. I also had experience what @ItsYaBoi12321 prior to what its doing now. Are you sure you reverted to v30 and didnt let it auto update? I've recent mine and it works again.
ItsYaBoi12321 Posted April 20 Posted April 20 25 minutes ago, OnlineBeast said: Are you sure you reverted to v30 and didnt let it auto update? I've recent mine and it works again. aaah okay i didn't rollback to v30. that begs the question how do you do that? XD thanks again for the help
SubbiDani Posted April 20 Posted April 20 2 hours ago, OnlineBeast said: Are you sure you reverted to v30 and didnt let it auto update? I've recent mine and it works again. Yeah, I deleted the one and then added the old one from 04/30/2024, still gets to the part i'm downed and the "ask for sex" message comes up in the battle log, then just stand there and watch me lmao
OnlineBeast Posted April 20 Posted April 20 3 hours ago, ItsYaBoi12321 said: aaah okay i didn't rollback to v30. that begs the question how do you do that? XD thanks again for the help On your BG Mod Manager 1) Click CTRL + P 2) Click the Script Extender tab 3) Check next to Enable Developer Mode 4) Click the Updater tab 5) Drop down Select Version 6) 30.0.0.0 02/07/2026 2 hours ago, SubbiDani said: Yeah, I deleted the one and then added the old one from 04/30/2024, still gets to the part i'm downed and the "ask for sex" message comes up in the battle log, then just stand there and watch me lmao Why 2024?? It should be release 30.0.0.0 (4.69.95.0) - 02/07/2026 07:33 AM (??) So long as all your stuff is updated.
Celedhring Posted April 20 Posted April 20 6 hours ago, OnlineBeast said: On your BG Mod Manager 1) Click CTRL + P 2) Click the Script Extender tab 3) Check next to Enable Developer Mode 4) Click the Updater tab 5) Drop down Select Version 6) 30.0.0.0 02/07/2026 Why 2024?? It should be release 30.0.0.0 (4.69.95.0) - 02/07/2026 07:33 AM (??) So long as all your stuff is updated. That was the solution! That fixed this mod AND Combat Sex for me.
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