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[Mod]BG3SX DEFEAT 2.0


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Posted (edited)

BG3SX DEFEAT 2.0


bg3sxdefeat.jpg.16500c68d252526686d9b92eec3458bd.jpg

 

 

(YOU MUST UPDATE BG3SX to v.2 if you want this mod to work)

 

A simple defeat mod that incorporates BG3SX  - Sex Framework and Absolute Defeat (Framework) mods.

 

Description

 

BG3SX Defeat enables enemies compatible with BG3SX to strip and have sex with defeated party members. It is available as a possible scenario for the Absolute Defeat mod.

 

Features

  • Sex on defeat - Enemies compatible with BG3SX will strip and assault your defeated party
  • (NEW) Bypass Whitelist Option - Allows you to be defeated by short or other humanoid creatures (Please install a companion whitelist mod instead)
  • (NEW) While being assaulted you must resist orgasming or suffer debuffs! Based on your constitution.
  • Unique dialog - onlooking enemies will comment depending on the currently playing BG3SX animation, or whether you have recently orgasmed
  • Orientation matching - Enemies will try to pair up with fallen party members based on their gender, with MF/FM having highest priority followed by FF, then MM.
  • Incompatible humanoid enemies - An alternative scenario plays where your party gives these enemies a "performance"

 

Other Mod Integration

  • If you have Divine Curse Framework installed, you will notice your pleasure levels increasing while being assaulted.

 

Requirements

 

Optional and Recommended Mods

 


 

Edited by thinglikeme
v 2.0
Posted

works so far! had to start a new game to test, but the bandits right by the beach work just fine with it! ^^

thought it was bugging out when the animation ended, bandits were hostile, but wasn't in combat - nope, just the "spared" condition that i didn't read x.x

Posted

Just when I thought that BG3 has received as much kink as it could and everyone is done with it, you appear with the gem!
Thank you! I'll most certainly give it a go when I play BG3 next time!

Now all I need is for this to get integrated with the devious curse mod - and for it to get the damned assets :P 

Posted

Seems to work absolutely grand for me - can see a lot of potential for these mods now with the frameworks like this available.

Posted (edited)

EDIT: I FIXED IT!

MCM IS NEEDED!!!! WORKS PERFECTLY THX
 

Quote

I cannot get it to work. I tried everything. even uninstalling and installing the game. Deleted every mod. Tried it all to get this mod to work. Nothing helps.
What Happens: As soon as my character dies, nothing happens just the character is dead, I cannot move and the npc go back to normal.
Combat ends and I cannot long rest or short rest. Just My character dead unable to move. 

Does anyone know what is wrong? or how to fix it or install it properly?
(I installed it manually. and added only these 3 mods):

 

Edited by Mrxyw
Posted (edited)
1 hour ago, Mrxyw said:

Hello. PLEASE HELP.

I cannot get it to work. I tried everything. even uninstalling and installing the game. Deleted every mod. Tried it all to get this mod to work. Nothing helps.
What Happens: As soon as my character dies, nothing happens just the character is dead, I cannot move and the npc go back to normal.
Combat ends and I cannot long rest or short rest. Just My character dead unable to move. 

Does anyone know what is wrong? or how to fix it or install it properly?
(I installed it manually. and added only these 3 mods):

If you want you can DM the save and I can see if there's anything going on. Also it's kind of cheat-y but if you want to, type Osi.Resurrect(Osi.GetHostCharacter()) into the script extender console (if you have it enabled) to resurrect your character.

 

Edit - Yes MCM is a dependency of the other mod, I'll add it to the description.

Edited by thinglikeme
Posted

Pretty good for an initial release. There are some quirks, configurations would be great, but the bones are already there.

 

MbqPKkl.gif

Posted (edited)
21 hours ago, thinglikeme said:

If you want you can DM the save and I can see if there's anything going on. Also it's kind of cheat-y but if you want to, type Osi.Resurrect(Osi.GetHostCharacter()) into the script extender console (if you have it enabled) to resurrect your character.

 

Edit - Yes MCM is a dependency of the other mod, I'll add it to the description.

So, I have MCM and whatnot, loaded yours after the defeat mod, and there are no other options but what the standard defeat mod has. Any ideas?

Edit: Fixed it. Defeat was out of date. Make sure you double-check that as well if you have any issues.

 

Edit 2: Nope; have scenarios set to 100, but just ended up stuck downed in the Warg Pits.

Edited by Nbd42
Problem not solved.
Posted
2 hours ago, RatchetW said:

Will this allow the player character to do this to NPCs?

Nah I'm not interested in doing that, but in theory you could always just turn on non-lethal attacks and just use the BG3SX framework normally...

 

On 10/5/2025 at 8:27 PM, ltpitb said:

Pretty good for an initial release. There are some quirks, configurations would be great, but the bones are already there.

I gotta really wrestle with BG3SX framework to make forced sex work, and one of the hurdles is that the PC has to not be incapacitated to be able to cast the "Ask for Sex" spell hence that awkward moment where the PC stands up. Perhaps I'll find a better solution to this.

Posted
56 minutes ago, thinglikeme said:

Nah I'm not interested in doing that, but in theory you could always just turn on non-lethal attacks and just use the BG3SX framework normally...

 

I gotta really wrestle with BG3SX framework to make forced sex work, and one of the hurdles is that the PC has to not be incapacitated to be able to cast the "Ask for Sex" spell hence that awkward moment where the PC stands up. Perhaps I'll find a better solution to this.

I have a question, is there plans to also adding a config or option to make some of the companions to also get hostile and "defeat" the player character randomly? like astarion, minthara or lae'zel

Posted

Honestly great start so far, and could really see a lot of potential with this going forward.

Was curious though if this worked all that well with the BG3SX - Replacement mod that opens up possibilities with other enemies, particularly animals. Not like there's really any animations to utilize with them just yet from what I've seen, but could be pretty incredible for the future.

All in all though, just hope to see more integrations to this mod, and more features potentially for this mod itself as well. Its a pretty fun inclusion alongside the pregnancy mod and the other few defeat scenarios the creator of the Alternative Defeat mod has, though I could absolutely seem some wonderful extensions to a few of those as well even. Notably the winding up bound and hag minion aspects if anyone was interested in giving those a peek.

All in all though, really happy to see a mod like this finally come to fruition. Might just start peeking more seriously into BG3SX myself now to see what can be made, though I'm pretty much a total amateur, I'd kill to have a proper future slavery mod of some form come to this game, even if it would have to likely exist in a slightly different form than you see with, say, Skyrim. Still, that hag defeat scenario seems like it'd be a good starting place to look for ideas as far as that goes, given it leaves an avenue for rescue, and separates a party member to be said converted minion.

Posted
4 hours ago, hhh7775 said:

Honestly great start so far, and could really see a lot of potential with this going forward.

Was curious though if this worked all that well with the BG3SX - Replacement mod that opens up possibilities with other enemies, particularly animals. Not like there's really any animations to utilize with them just yet from what I've seen, but could be pretty incredible for the future.

All in all though, just hope to see more integrations to this mod, and more features potentially for this mod itself as well. Its a pretty fun inclusion alongside the pregnancy mod and the other few defeat scenarios the creator of the Alternative Defeat mod has, though I could absolutely seem some wonderful extensions to a few of those as well even. Notably the winding up bound and hag minion aspects if anyone was interested in giving those a peek.

All in all though, really happy to see a mod like this finally come to fruition. Might just start peeking more seriously into BG3SX myself now to see what can be made, though I'm pretty much a total amateur, I'd kill to have a proper future slavery mod of some form come to this game, even if it would have to likely exist in a slightly different form than you see with, say, Skyrim. Still, that hag defeat scenario seems like it'd be a good starting place to look for ideas as far as that goes, given it leaves an avenue for rescue, and separates a party member to be said converted minion.

That is what I am using, but Ragzlin just threw me in jail.

Posted
15 hours ago, thinglikeme said:

I gotta really wrestle with BG3SX framework to make forced sex work, and one of the hurdles is that the PC has to not be incapacitated to be able to cast the "Ask for Sex" spell hence that awkward moment where the PC stands up. Perhaps I'll find a better solution to this.

 

I've seen a different mod that tries to initiate sex animations automatically: https://www.nexusmods.com/baldursgate3/mods/17273

 

The description mentions incapacitation, but I don't know if that is just a description of the situation it creates or if it is an actual technical state that the character is put in. But it seems to play both solo and paired sex animations using BG3SX.

 

I don't know if it uses the approach of casting a spell on the target, but the latest update talks about "now properly calls on BG3SX functions" which makes it seem like there may be ways to initiate animations without the spell? I haven't gotten around to trying that mod yet, so perhaps it calls the animations the same way your mod does and I'm just talking nonsense. Just seems a bit odd that the only way to use a framework is to cast a spell instead of calling an API function or something like that, but I haven't tried to mod BG3 so I don't know exactly how this stuff works.

Posted
1 hour ago, TheStranger said:

 

I've seen a different mod that tries to initiate sex animations automatically: https://www.nexusmods.com/baldursgate3/mods/17273

 

The description mentions incapacitation, but I don't know if that is just a description of the situation it creates or if it is an actual technical state that the character is put in. But it seems to play both solo and paired sex animations using BG3SX.

 

I don't know if it uses the approach of casting a spell on the target, but the latest update talks about "now properly calls on BG3SX functions" which makes it seem like there may be ways to initiate animations without the spell? I haven't gotten around to trying that mod yet, so perhaps it calls the animations the same way your mod does and I'm just talking nonsense. Just seems a bit odd that the only way to use a framework is to cast a spell instead of calling an API function or something like that, but I haven't tried to mod BG3 so I don't know exactly how this stuff works.


having played around with that mod, it doesn't have the awkward bit of the pc standing up, embracing the other party, and then sex starting. sex just starts automatically, even on older versions. might be worth looking at!

Posted

Works like clockwork!

However, i'm a bit sad that there isn't a bad end scenario yet. Can't see a reason why my female party spared everytime after a proper fucking instead of either piercing our bodies and tattoing us, or even erasing us from life...

But in any case, super hyped for future updates.

Posted
6 hours ago, Gray User said:

Oh my. 🥰

 

It maybe is time for me to make more animation for BG3.

 

Thank you for this. 

 

If you can get some working monster animations (or at the very least some goblin ones) you'd be an absolute legend.

Posted
2 hours ago, Imperfectable said:

 

If you can get some working monster animations (or at the very least some goblin ones) you'd be an absolute legend.

 

Maybe not that. Would love to do it but last time I try (2024 spring maybe?) could not get animation to export correct for non human skeletons. Bone rotation all messed up and not sure if can be fixed. 😔 

 

Probably will start by making peril alternatives for 'performance' end. Will see if can get animation set up for BG3 working again and remember how BG3 modding work. 🤔

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