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Posted
23 minutes ago, vranina said:

Can you share what settings I need to make to have as many limiters on the captives as possible? I want to feel like a real savior from the bad raiders.

 

The most restrained you can make a captive is "eyes and mouth combo" plus "arms and legs combo".  Leave those two weights higher and set the other head/body weights lower (or zero).

Posted
10 hours ago, JonX67 said:

 


So, I don't think it comes from this mod. 

 

My suspects so far are: Dangerous Nights and Mutant Menagerie.

 

You can cross the two mods off your list, I don't have them

Posted
22 hours ago, spicydoritos said:

 

You'd have to modify the EquipKFTDevices function in the script.  It's simply hard coded to cancel out on males.

 

However, if a conversion is in the works, I will add an MCM toggle to the next mod update.

 

Thank you! It is still in the works, I have done all the head gear and part of the body items, but my carpel tunnel is acting up so its slower going. x_x

Posted
3 hours ago, ivancherttkov said:
Why did captured characters stop appearing after installing the mod?

 

This mod does not affect captive spawns.  It only reacts to them. 

 

Check your Commonwealth Captives settings and test in a location where captives typically spawn.

Posted (edited)

awesome mod! but it would be more fun if MC had the opportunity to use captives too before release them heheh

 

upd: Indecent Captivity works well with Up To No Good whithout any broblems

Edited by Evil_Mittens
Posted

Can the player have sex with these captives if he has already killed the adjacent male NPC's, I know i can have a consensual sex moment once i free one and do the "thank me", but I keep reading only about watch other male (npc) banging these captive females, and I prefer to do the banging myself if possible.

Posted
On 10/9/2025 at 3:18 AM, Evil_Mittens said:

awesome mod! but it would be more fun if MC had the opportunity to use captives too before release them heheh

 

upd: Indecent Captivity works well with Up To No Good whithout any broblems

 

12 hours ago, Dragonwang said:

Can the player have sex with these captives if he has already killed the adjacent male NPC's, I know i can have a consensual sex moment once i free one and do the "thank me", but I keep reading only about watch other male (npc) banging these captive females, and I prefer to do the banging myself if possible.

 

You can accomplish this goal with the AAF wizard or a third party mod.  Sex Em Up, for example, has a feature that will let you assault a target while sneaking.  

 

One minor downside is that captives won't return to their furniture afterwards.  TBH I would consider implementing a simple hotkey variant of this request, if only because the furniture thing actually annoys me.  Maybe in another version or two.

Posted

Maybe it's because I don't know English (I use Google Translate) but I didn't understand what you were talking about. Why have sex with prisoners before you've freed them? If you don't want to send them to a settlement, you can just tell them to go away.

Posted

Is this mod or it's requirements conflicting with Boston Devious Helpers in anyway? Suddenly many of the BDH dialogues are missing. My answer options don't show  up.

Posted

Is this mod or it's requirements conflicting with Boston Devious Helpers in anyway? Suddenly many of the BDH dialogues are missing. My answer options don't show  up.

Posted
3 hours ago, vranina said:

Maybe it's because I don't know English (I use Google Translate) but I didn't understand what you were talking about. Why have sex with prisoners before you've freed them? If you don't want to send them to a settlement, you can just tell them to go away.

 

The in-game result would be the same whether you slept with the captive before freeing them or after.  From a fantasy perspective, though, those situations are different. 

 

-After freeing the captive, you are accepting a reward from a grateful person, or maybe demanding it in exchange for their freedom.  It depends which way you imagine it in your head.

-Before freeing the captive, you are purely taking advantage of them while they're bound and helpless. 

Posted
1 hour ago, xyzxyz said:

Is this mod or it's requirements conflicting with Boston Devious Helpers in anyway? Suddenly many of the BDH dialogues are missing. My answer options don't show  up.

 

I don't use BDH, so I can't say for sure.  I can definitely say this mod doesn't touch player dialogue.  Hell, it barely involves the player at all.

 

DLOH is extremely unlikely to be problematic; it's literally just a collection of idle animations.  Whether KFT or Commonwealth Captives interferes, I don't know.

Posted

Amazing mod. I've maxed the chances for captives for this mod reason.

It's quite satisfying to see enemies violating captives when you encounter them.

 

I can't think up what to suggest about this mod. It just works.

Posted

I just thought up a suggestion!

Could you add an option that gives us a notification marker where enemies are violating a captive? Autonomy Enhanced has such system implement (albeit extremely buggy) which pinpoints via a marker where a sex is taking place. So, I wondered something similar could be done in this mod too. 

I sometimes wonder where the heck is the violation after getting AAF loading icon.

 

Thanks!

Posted
11 hours ago, georgechalkias said:

I just thought up a suggestion!

Could you add an option that gives us a notification marker where enemies are violating a captive? Autonomy Enhanced has such system implement (albeit extremely buggy) which pinpoints via a marker where a sex is taking place. So, I wondered something similar could be done in this mod too. 

I sometimes wonder where the heck is the violation after getting AAF loading icon.

 

Thanks!

 

I'll have to look into the technique a bit.  Frequently changing quest markers definitely sounds like an operation prone to bugginess.  🙂 

 

That said, if it's not overly complicated, and I can easily add an MCM toggle, and make it all work in a polished fashion, this feature might appear in the future. 

  • 2 weeks later...
Posted

Version 1.01 is up!  The major addition is a series of struggle animations made by kziitd.  These idle animations are designed specifically to match the limb positions of KFT restraints (6-7 idles for most device types).  The new idles will apply only to captives wearing the correct KFT item.  They take precedence over the DLOH idles, however you can adjust the chance in MCM if you would still like to see KFT-wearing captives using DLOH animations.

 

v. 1.01

-Added 30+ new idles made by kziitd for captives wearing specific KFT restraints. See MCM for idle chance settings.

-Added an MCM option to adjust captor scan radius around each captive. Captor must still be in the same cell as the captive.

-Added a toggle to select which genders can be equipped with KFT restraints. Please note that this option will require a male conversion of KFT if you want restraints applied to male captives.

-Added an MCM option to swap applicable captives from an invisible kneeling mat (furniture) to a non-furniture idle, so they can use the full suite of KFT body restraints.

-Improved internal timing so that captives equip their restraints more quickly.

-An optional patch is available in the FOMOD installer. The patch corrects certain rope restraints to use petsuit keyword instead of frogtie keyword. Per kziitd, this fix was intended to appear in a future update of KFT. This minor patch is being offered here due to Egoballistic’s absence. Several of the new idles are designed specifically for the limb positions imposed by petsuits.

Posted

hi I installed it but I haven't been able to get it to work, like Welth Captive it only works, but worse, as soon as I add this mod they no longer support it and well, it's kind of a bug, I need help, I installed all the dependencies

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