tinama Posted September 29, 2025 Posted September 29, 2025 Do you prefer independent settlements with a bit of everything, or specific things for each location? I've set up Sanctuary and Taffington Boathouse as good sized water farms, I've built a factory with all the manufacturing machines at Starlight Drive-in (with no settlers. It's my main storage and crafting hub), and a Scavenger only community at Hangman's Alley. I've got Greentop as a Mutfruit farm, Greygarden growing Corn, Ten Pines as a carrot and Razorgrain Farm, Oberland station as a Cattle Stud (having Kelly nearby facilitated that one) Abernathy as a Tato plantation, and I'm about to set up Sunshine Tidings co-op as a Melon and Gourd farm. After that, I've got to do the Slog quest so I can add a Tarberry farm to top off the list. Assigning Provisioners was a game-changer. Wish I'd done it sooner. So much easier than lugging everything everywhere. I'm level 54 and been so busy farming and building, that I only got around to killing Kellogg yesterday lol
Joe_Oni Posted September 29, 2025 Posted September 29, 2025 (edited) Lately, in my survival playthrough I use most settlements as unoccupied bastions, I use the red rocket settlement mod and conquest to add more buildable locations. I also run War of the Commonwealth, so I have large gangs of enemies roaming about so I need fortified locations to store items and hole up as needed. Personal vertibirds handle item transfers and fast travel. I also have to setessential some npcs as they will be dead before meeting them even if they're label protected because of WOTC spawning enemies near them. Usually I use Red Rocket Truck stop as my main hub, Hangman as a secondary base and I'm thinking of using Spectacle island as the third large base. As for food, I usually set up a small gourd farm at the red rocket for survival until meat from animal encounters render it meaningless. Abernathy & the Sunshine Tiding Co-Op as main crop centers for adhesive farming. The only other locations I fully build up are the Castle and Spectacle island where I put a prison. Sanctuary is just a dumping ground for the story line and the rest of the settlements are fortified or at a minimum, surrounded with a locked chain fence. Any existing farms are just fortified, no settlers added. Only recruiting from commonwealth captives. Supply lines are handled by a mod, so no provisioners. Traveling merchants use eyebots instead of animals I also put off killing Kellogg as that triggers the Brotherhood which cuts down on enemy encounters/experience and use a alt curie mod to get her without doing the stock game requirements. Edited September 29, 2025 by Joe_Oni
Count Chocula Posted September 30, 2025 Posted September 30, 2025 (edited) Since there are only three crops that matter, it's easy to just plant a shitload of them in Sanctuary. Anything that grows elsewhere is gravy and I harvest them only if I happen to take my character there, or nearby, for some other reason. Security at settlements other than Sanctuary is pretty much irrelevant. I set up supply lines more as a "Sure, why the hell not?" thing than for any mechanical gameplay reasons. I play Fallout for quests, adventure and action, not as a resource management sim. That kind of shit bores the hell out of me. I never play Survival mode for that reason. Edited September 30, 2025 by Count Chocula
katrina.balanchuk Posted September 30, 2025 Posted September 30, 2025 (edited) I build a little bit of everything Evey settlement has to be self sufficient. IMHO it streches plausibility too much to have settlers routinely make provisioner runs through this kind of wasteland on a regular bases that other places depend on. Edited September 30, 2025 by katrina.balanchuk
travelmedic Posted September 30, 2025 Posted September 30, 2025 I like to try different themes for different settlements, just for the variety. For example: Sanctuary - hospital and Minuteman vacation/recreation center Red Rocket - resource gathering station (using Northland Diggers mod) Starlight - prison for captured raiders, provisioner hub and major trading center Croup Manor - private vacation home for The General Castle - ammo and armor manufacturing I try to make each settlement mostly self sufficient, but it helps to have a few with an excess of food or water when you first start a new place and want to concentrate on security or other needas. 1
Miauzi Posted October 1, 2025 Posted October 1, 2025 Settlement expansion? Why should I bother with such garbage? You might do it for the first 3-5 years, but then you realize -> that you're just chasing a carrot! - Agriculture? Yes - there is that - as intensive cultivation in the starting bunker... which I expanded into a full-fledged vault thanks to a mod. - If you're interested -> I wrote a blog post about it - there's also a separate chapter where I list and comment on the mods I used. --- apart from that -> the text from the TE sounds like a contribution from a Text-AI (Chatgpt) ... and all who answer here are part of its learning algorithm
Count Chocula Posted October 1, 2025 Posted October 1, 2025 9 hours ago, Miauzi said: apart from that -> the text from the TE sounds like a contribution from a Text-AI (Chatgpt) ... and all who answer here are part of its learning algorithm Every time I consider replying to a post from a user with no posting history that thought crosses my mind. I'm sure it crosses many people's minds. But even if it's true, is that any kind of an issue we should care about? Do you care about it, or are you just mentioning it? A discussion started by a bot can lead to people participating in the discussion, possibly writing interesting things. And helping to fuel Skynet's awakening is not high on my list of concerns. Also, what is "TE," the German version of "OP?"
Raven 54 Posted October 3, 2025 Posted October 3, 2025 On 10/1/2025 at 8:18 AM, Miauzi said: all who answer here are part of its learning algorithm The other "give away" is they post a question and don't check back for any replies.
Miauzi Posted October 3, 2025 Posted October 3, 2025 Vor 1 Stunde sagte Caveman 74: Das andere „Verräterische“ ist, dass sie eine Frage posten und nicht nachsehen, ob es Antworten gibt. There's usually less than 3-5 minutes between registration and the single post - that's usually the first sign for me. I also regularly report such posts to the forum management - but there have already been several replies here... so I decided not to report this and instead wrote my own post.
Raven 54 Posted October 3, 2025 Posted October 3, 2025 (edited) 1 hour ago, Miauzi said: There's usually less than 3-5 minutes between registration and the single post - that's usually the first sign for me. I also regularly report such posts to the forum management - but there have already been several replies here... so I decided not to report this and instead wrote my own post. Out of likes due to catching up on posts made while I was absent.... Edited October 3, 2025 by Caveman 74
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