Pastword Posted March 29 Posted March 29 (edited) Has anyone had any experience with the mod content simply not showing up? It is showing up in the launcher and playset menu fine, the fix stated earlier isnt necessary as the path in the mod file is correct, however no matter what version I load into (4.1-4.3) I simply cannot find the Civic, Trait, or Origin. Have reinstalled the files a number of times, fresh installed the game. Any foolish troubleshooting I missed? Edit: I am using and only using the recommended modset listed in the mod post Edited March 29 by Pastword 1
HuevoPodrido Posted March 30 Posted March 30 16 hours ago, Pastword said: Has anyone had any experience with the mod content simply not showing up? It is showing up in the launcher and playset menu fine, the fix stated earlier isnt necessary as the path in the mod file is correct, however no matter what version I load into (4.1-4.3) I simply cannot find the Civic, Trait, or Origin. Have reinstalled the files a number of times, fresh installed the game. Any foolish troubleshooting I missed? Edit: I am using and only using the recommended modset listed in the mod post Same thing happen to me, double check that the mod is enabled in the playset. In my case it got deactivated on it's own after installation.
Pastword Posted March 30 Posted March 30 6 hours ago, HuevoPodrido said: Same thing happen to me, double check that the mod is enabled in the playset. In my case it got deactivated on it's own after installation. Ty for the response, Unfortunately it seems to already be enabled and in the playset, appropriately placed. If anyone finds a fix please shoot me a message or reply. I have even attempted it without the optional mods on all three versions.
Falsim Posted March 31 Posted March 31 I'm fairly certain something got installed wrong but when I go to us the CB from this mod it doesn't allow me to use it and gives the normal description and where the name of species would be it says: [From.GetName]. Any help where I fucked up would be most appreciated
Mister_Wake Posted March 31 Posted March 31 Having this mod update alongside the upcoming Lustful Void update would be stellar (pardon the pun). Looking forward to it!
ApostlTea Posted April 7 Posted April 7 That's an interesting idea, but I don't play without Calcifire's Portrait, so I'll probably give it a pass.
gokuzeny Posted August 13 Posted August 13 (edited) I keep trying to download the new file but it gets stuck every time at either about 60% or 99%, it never finishes Edited August 13 by gokuzeny 1
Mister_Wake Posted August 14 Posted August 14 2 hours ago, gokuzeny said: I keep trying to download the new file but it gets stuck every time at either about 60% or 99%, it never finishes I am having the same issue. MEGA is dreadful. @eva, could you change download provider? We cannot download to play your mod
Mister_Wake Posted August 14 Posted August 14 1 hour ago, Eva39Red said: Added pixeldrain link You are an absolute star and a legend, thank you so much Pixeldrain downloaded without any problems 😃 Thank you for giving me another reason to boot up Stellaris for another playthrough ❤️
Eva39Red Posted August 14 Author Posted August 14 ❤ Thank you to everyone who played with this mod. It was a lot of fun to make, and it also served as a learning side project for me to develop workflows for generating AI pictures. As far as my modding and coding experience goes, Stellaris mod support and syntax are pretty terrible, so I'll be glad if it even works. I'm not sure when I'll continue working on it. I might add new species types at some point, create a new origin species, or probably wait for the Stellaris devs to update the UI if I don't figure out how to change the image ratio and resolution for events first, since they are pretty poor even in the vanilla game 🫠 2
pl020202 Posted August 15 Posted August 15 some images are missing for some mammals or at least for the one highlighted in the screenshot as i only encountered problem with it idk about others but i played for a bit and no images show themselfs when vassalising this species.
HuevoPodrido Posted Tuesday at 08:51 AM Posted Tuesday at 08:51 AM I am agetting a crash on the city and room menu. It's caused byt the mamals only optional mod. THis is the exception: Spoiler Application: Stellaris Version: 4.4.6 Date/Time: 2026-08-18 10:39:31 Caught signal 11 (SIGSEGV) Original Stack Trace: /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(+0x1632f3) [0x7f612236a2f3] ./stellaris(_ZNSt7__cxx1112basic_stringIcSt11char_traitsIcE25CPdxCommonStringAllocatorE10_M_replaceEmmPKcm+0x115) [0x1659005] ./stellaris(_ZN25CPortraitBackgroundEditor11ShowCityTabEv+0x2d9) [0x309cd69] ./stellaris(_ZN25CPortraitBackgroundEditor6OnShowEv+0xe8) [0x309c598] ./stellaris(_ZN21CCustomizeSpeciesView10OpenEditorEN19NEmpireDesignEditor10EditorTypeE+0xbc) [0x291566c] ./stellaris(_ZN21CCustomizeSpeciesView6UpdateEv+0x1f) [0x2916dbf] ./stellaris(_ZN14CGameSetupView6UpdateEv+0x64) [0x2b1b934] ./stellaris(_ZN14CFrontEndIdler14UpdateInternalEb+0x1a4) [0x2253254] ./stellaris(_ZN10CGameIdler4IdleEb+0x802) [0x17bdca2] ./stellaris(_ZN12CApplication14UpdateOneFrameEb+0x15d) [0x37cfb0d] ./stellaris(_ZN12CApplication3RunEv+0x2e) [0x37d033e] ./stellaris(_Z7RunGameiPPc+0x43fb) [0x16570ab] ./stellaris(main+0x37) [0x164dc37] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(+0x3681) [0x7f612220a681] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x88) [0x7f612220a798] ./stellaris(_start+0x2e) [0x164db3e] Demangled Stack Trace: /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6 ( + 0x1632f3) [0x7f612236a2f3] ./stellaris ( std::__cxx11::basic_string<char, std::char_traits<char>, CPdxCommonStringAllocator>::_M_replace(unsigned long, unsigned long, char const*, unsigned long) + 0x115 ) [0x1659005] ./stellaris ( CPortraitBackgroundEditor::ShowCityTab() + 0x2d9 ) [0x309cd69] ./stellaris ( CPortraitBackgroundEditor::OnShow() + 0xe8 ) [0x309c598] ./stellaris ( CCustomizeSpeciesView::OpenEditor(NEmpireDesignEditor::EditorType) + 0xbc ) [0x291566c] ./stellaris ( CCustomizeSpeciesView::Update() + 0x1f ) [0x2916dbf] ./stellaris ( CGameSetupView::Update() + 0x64 ) [0x2b1b934] ./stellaris ( CFrontEndIdler::UpdateInternal(bool) + 0x1a4 ) [0x2253254] ./stellaris ( CGameIdler::Idle(bool) + 0x802 ) [0x17bdca2] ./stellaris ( CApplication::UpdateOneFrame(bool) + 0x15d ) [0x37cfb0d] ./stellaris ( CApplication::Run() + 0x2e ) [0x37d033e] ./stellaris ( RunGame(int, char**) + 0x43fb) [0x16570ab] ./stellaris ( main + 0x37 ) [0x164dc37] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6 ( + 0x3681) [0x7f612220a681] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6 ( __libc_start_main + 0x88 ) [0x7f612220a798] ./stellaris ( _start + 0x2e ) [0x164db3e] My conclussion, it's something to do with "Species class "KEM" is missing graphical culture". I believe that is the error that causes the exception, but plase take it with a grain of salt, I just hope it helps fix the issue.
alitasi Posted Tuesday at 08:52 AM Posted Tuesday at 08:52 AM This is a very good mod. 🥰I'm looking forward to new species, and it would be even better if there were some localization translations — if the text volume is small, maybe AI translation could be used?
Master Don Posted Wednesday at 04:58 PM Posted Wednesday at 04:58 PM Bugs Found: broken citizen abduction events, fox and mouse from what i have seen, saying "rnq_comm_est.251.disc". needs nomads update to account for nomadic empires. neighboring system for raid and embassy systems broken, doesn't show them as target. (apparently only going after conclaves? and triggering off of first contact?) origin description broken. just got a broken "first contact fresh claim" not having a portrait. some traits have broken descriptions and possibly broken effects. got it to work? but the empire name that cam up was "41" not the actual name of any empire i was anywhere near. and tested it on a normal empire, and no recognition. needs update for lithodids, makes it so volcanic worlds can't get mines, and lv distracts, that should be fixed. AI are all giving themselves the RnC gene trait without the civic, and/or origin. (xenomorphs being a exception)
vonbach1 Posted Thursday at 07:25 AM Posted Thursday at 07:25 AM Nice mod idea. Unfortunately it still doesn't work. When I try and chose a raid I get no option.
Master Don Posted yesterday at 01:29 AM Posted yesterday at 01:29 AM found issue with UI overall dynamic. it is not adjusted for nomads, erasing the wayline diplomatic option. and the celestial cannon fire buttion.
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