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A way to add time to loadingscreens? Or freeze them?


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Posted

Hi lets say i got 100+ of custom loadingscreens with text in them to read. But the game loads up so fast within 3 seconds that there is no time to read it. Could there be a way or a mod to increase the loading screen time? A perfect mod would be to have a 'continue' button to get in the game. 

Posted

That's new. most people want loading screens to go away as quickly as possible. XD

 

advice from 2014. hopefully it sitll works:

 

Just add this to your INI file for an extra 2 second delay. You can go higher if you like (but don't use a value below the default of 500).

 

[Papyrus]
fPostLoadUpdateTimeMS=2000.0
Posted
9 hours ago, jfraser said:

Just add this to your INI file for an extra 2 second delay. You can go higher if you like (but don't use a value below the default of 500).

 

Side note - this delay seems to work only for the first-time load after game start, when nothing is cached, after that point, especially when just loading cells (fast traveling or walking thru doors in/out) it does nothing, (probably) unless one has really slow machine / clogged disk-to-ram/vram pipeline and/or very little of memory in general - but never had chance to actually test that theory, so it may be not true.

Posted (edited)

There used to be a time when higher fps caused the game to load faster. By higher fps I mean you needed to hit ~300 fps during the loading screen to see a noticeable difference. While I haven't tested this in something like 10 years and the game has had several major updates since then, I really don't have any reason to believe this would have been changed. Issues like these are typically very deep-rooted and Bethesda is not known for meaningful improvements like this. So in other words, see if you can limit your fps to 5 or so during the loading screen, and see if it slows it down any. Limiting fps should be simple, but toggling it on/off may not be.

 

I think I'd be looking at some of the following options:

  • Screen recording software that taps into the render loop, or an open source directx frame buffer flip hook and DIY. OBS might qualify when not in BitBlt mode, but I'm not sure. Fraps is another. Set the recording fps to 5, and verify the game is actually being slowed down accordingly.
  • ENB might have an on/off toggle for the fps limiter.
  • If you're using MO2, the USVFS is an option. If it compiles easily, I'd see about adding an artificial delay to the CreateFile hook and add a little hotkey detection thing to not have it disrupt gameplay.

Anyhow, eagerly awaiting all the creative suggestions to this silly thread.

Edited by traison
Posted

Oh, completely missed the simplest and most obvious option: run Skyrim in a borderless window, and use Task Manager to suspend the process.

Posted (edited)
On 9/19/2025 at 9:22 PM, PippinTom said:

If someone uses that - DisplayTweaks has LoadingScreenFramerateLimit in it's ini...

Simplest so far?

Does not work. I tried capping fps to 5, but it still loads too fast (5sec even loading a save that on exterior lol). I tried all the displaytweaks stuff. Also the papyrus time delay, but i think that only activate when scripting is not complete or something like that. It does not add time i want. I did alot of googling to search what i want.

People said to add heavy stuff in the game so it takes time to render, but im already heavy and dont want to remove/replace stuff. Im having 4k textures, Community Shaders, SMP stuff and playing on 4k and its already bringing my 3080 to its knees. 

 

A continue button would be perfect, but im not capable making such mod. 

 

On 9/19/2025 at 8:39 PM, traison said:

Anyhow, eagerly awaiting all the creative suggestions to this silly thread.

🫣

Edited by Back2friday
Posted
6 hours ago, Back2friday said:

I tried capping fps to 5, but it still loads too fast...

 

Oh, seems like they've disconnected loading from the frame rate then; that's a welcome surprise.

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