ТigегШооd Posted January 17, 2014 Posted January 17, 2014 I am trying to match the glossiness of the body & head for my character from a mod. Any idea what texture & gloss value for the meshes must I edit? Please tell me the default gloss values for the following meshes: headhuman; headfemale; upperbody. For those of you who have sexoutng installed, please tell me the glossiness value of Type6 in the upperbody mesh.
myuhinny Posted January 17, 2014 Posted January 17, 2014 To gloss the head/find out what a gloss setting is for a body part you would have to open the head mesh in nifskope. The click the body part and find the little colored corsant looking thing below it click the arrow to the left of it and look for glossiness float whatever the number is there that is what it is set at for gloss. You can change the gloss by double clicking it and changing the 10.0000 to 1000.0000 which is max or whatever you want the setting to be at. Be sure to use the save as option in nifskope so that it overwrites the nif. Not sure if they are using a ENB or not.
ТigегШооd Posted January 17, 2014 Author Posted January 17, 2014 To gloss the head/find out what a gloss setting is for a body part you would have to open the head mesh in nifskope. The click the body part and find the little colored corsant looking thing below it click the arrow to the left of it and look for glossiness float whatever the number is there that is what it is set at for gloss. You can change the gloss by double clicking it and changing the 10.0000 to 1000.0000 which is max or whatever you want the setting to be at. Be sure to use the save as option in nifskope so that it overwrites the nif. Not sure if they are using a ENB or not. Thanks but I know this. I'm asking about the gloss values because I changed them & the contrast between the neck & torso is too high. What is ENB?
myuhinny Posted January 19, 2014 Posted January 19, 2014 A ENB are graphic modifications for games. There are many on the nexus site. just type in ENB and you should see lots of them.
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